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Dev log #1 - Adding emotions to the characters

We are working hard right now to prepare a demo version. It’s going to be ready by the end of this year (2021).

[h2]Adding emotions to the characters in Espresso Tycoon![/h2]

One of the things that we are focusing on right now is adding emotions to all the characters. Well, you know – going to a coffee shop is not only a thing connected with drinking coffee. It’s the whole experience – that’s why people should have a lot of emotions on their faces – happiness, sadness, and so on.

We have already added emotions and reactions to some people in the trailer. As you can see, the barista is surprised when our influencer – Marion Coffeelard – is entering the coffee shop.



[h2]Smile and blink, it's selfie time![/h2]

Also, the influencer has a lot of details – she’s smiling while she’s taking a selfie. We added even blinking (she has sunglasses, so maybe not everyone can notice that, but we keep on focusing on each detail).



[h2]Happiness, sadness - real emotions[/h2]

For now, one of the things we are focusing on is adding these emotions to the customers.



The other thing is adding interactions to the customers. Of course, sometimes you can go alone to your favorite coffee shop, but we know that this is also a place where social life is something really important. And we want to present that in the game. That’s why our customers will be laughing, arguing, disagreeing – just like in normal life.



We will inform you about the progress! We will also announce the roadmap of our game soon.