LEGO Builder's Journey | Early Prototypes
The very first prototypes for LEGO® Builder's Journey were actually physical LEGO models. The concept was that the player would be presented with an unfinished model that needed to be completed. The jumper brick for character movement was invented here.

Before a story was developed, we made small narrative sketches that told a story of a child and their parent hiking in nature. For dramatic effect, the child slipped into the waterfall and had to make it home, by solving various puzzles.
[previewyoutube][/previewyoutube]
In this early prototype, the child finally returns home to their parent. They meet up in what we ended up calling the “hugging brick”, a 2x1 jumper that has them stand really close as if they're hugging, which sparked some emotions among players who have tried it.
[previewyoutube][/previewyoutube]
In the underworld, the child was being chased by strange robots. We called them “Plogen”, which is Swedish for “the plough.” Although this type of turn-based game play was exciting, it was so difficult to make work that it was scrapped from the final game.
[previewyoutube][/previewyoutube]
Comparing early mock-up models to final high-end renders, we go through a lot of iterations before building the final model in full detail.

Karsten Lund, Managing Director at Light Brick Studio and Creative Director on LEGO Builder’s Journey, sums it up best: “Getting all of these different crafts to sing to the same tune and get understood by the audience is definitely a great journey.”
https://store.steampowered.com/app/1544360/LEGO_Builders_Journey/

Before a story was developed, we made small narrative sketches that told a story of a child and their parent hiking in nature. For dramatic effect, the child slipped into the waterfall and had to make it home, by solving various puzzles.
[previewyoutube][/previewyoutube]
In this early prototype, the child finally returns home to their parent. They meet up in what we ended up calling the “hugging brick”, a 2x1 jumper that has them stand really close as if they're hugging, which sparked some emotions among players who have tried it.
[previewyoutube][/previewyoutube]
In the underworld, the child was being chased by strange robots. We called them “Plogen”, which is Swedish for “the plough.” Although this type of turn-based game play was exciting, it was so difficult to make work that it was scrapped from the final game.
[previewyoutube][/previewyoutube]
Comparing early mock-up models to final high-end renders, we go through a lot of iterations before building the final model in full detail.

Karsten Lund, Managing Director at Light Brick Studio and Creative Director on LEGO Builder’s Journey, sums it up best: “Getting all of these different crafts to sing to the same tune and get understood by the audience is definitely a great journey.”
https://store.steampowered.com/app/1544360/LEGO_Builders_Journey/