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Every Day We Fight News

Patch notes 0.7.0.11

A few high priority items we want to handle right away, a larger patch is coming soon.

- Fix for a crash encountered during exploration.
- Fix for parts of the city not loading chunks, blocking progression.
- Fix for the hotel being inaccessible, when requiring entry to complete an objective (collecting the Resonator - Act 1).

Out now, Every Day We Fight is a time-looping, wartime twist on XCOM strategy

The narrative setup to XCOM 2 - humanity has lost, the aliens have won, and our entire species now faces destruction - is a masterstroke by Firaxis. Being on the back foot is terrifying, and that peril drives every minute of the game's tense atmosphere. So it is with Every Day We Fight. In this new strategy game, developed by Signal Space Lab and published by Manor Lords studio Hooded Horse, the extraterrestrial threat interrupts an ongoing global conflict, trapping your small squad of civvies in a neverending time loop and forcing them into a daunting role as humankind's last hope.


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New turn-based strategy game is like XCOM if the aliens interrupted WW2

Every Day We Fight is Now Available in Early Access!

Every Day We Fight is out now, and the time loop begins today with a 35% launch discount!

Lead a team of resistance fighters through a city frozen in time, take the fight to an alien force, and push back with everything you've got.

Watch the trailer below and jump in.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1546080/Every_Day_We_Fight/
[h3]Welcome to the Resistance[/h3][hr][/hr]In this turn-based tactical roguelite, a small group of civilians fights through a looping war against a hostile alien force. Each mission blends real-time exploration with precision tactics. You’ll aim every shot by hand, use cover and terrain to your advantage, and adapt quickly or watch the loop reset when your squad goes down.

Explore a fully open city, uncover the source of the invasion, and push deeper into enemy territory with each run. The campaign includes a voiced prologue and early story acts, with more coming throughout Early Access.

[h3]Core Features[/h3]
  • Turn-based combat with real-time elements: Plan your moves, set up ambushes, and react during the enemy’s turn using unique reflex abilities.
  • Ballistics-based aiming: Every shot is manually aimed. Position, cover, and line-of-sight all matter.
  • Time loop progression: Retain weapons, skills, and knowledge across runs. Every death sharpens your strategy.
  • Fully open city map: Explore streets, interiors, and hidden zones at your own pace.
  • Diverse mission types: Defuse bombs, rescue civilians, shut down alien harvesters, and more.
  • Dozens of weapons and mods: Mix and match gear to suit your tactics. Scavenge new tools with every loop.
  • Tactical enemy variety: Fight across a range of enemy archetypes, each with distinct patterns and pressure systems.
  • Narrative campaign in progress: Play through a voiced prologue and the first story acts, with new chapters arriving during Early Access.

[h3]Community Links and Resources[/h3][hr][/hr]No team should face the alien invader threat alone! Come chat with us on Discord and our subreddit /r/EveryDayWeFight.

We've also prepared a wiki page to help answer some questions you may have. Speaking of, we're always looking for contributors. If you'd like to help out, message the @Wiki Admin in our Discord server.

Then there's our handy beginner's guide to help get you into the action quickly.
https://steamcommunity.com/sharedfiles/filedetails/?id=3520362608
[h3]Steam Reviews: We're Building This With You[/h3][hr][/hr]That’s only the beginning of what we have planned for Every Day We Fight. If you’ve had a chance to jump in and want to leave a review, we’d truly appreciate it. No pressure to say more than you mean. Just honest thoughts. It makes a real difference for a small team like ours.

Reviews help us understand what’s working and what needs tweaking. They directly influence how we prioritize updates, balance changes, and future content.

Manor Lords publisher's time loop tactics RPG Every Day We Fight is out today in early access

It's the open environments of tactical RPG Every Day We Fight that have most caught my eye. Huge warehouses, bases, and ruins so stuffed with cover and walkways as to suggest the dominant species on the game's pre-alien invasion earth were sandbag piles. These sprawling layouts aren't just for show or getting a nice height advantage, either. The city is explorable between battles with your gang of resistance members, letting you poke around and scavenge before sneaking into optimal positions for the next scrap against invading aliens.


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Every Day We Fight Early Access Release Map!

Global Launch Times
[p]To help you prepare, here's a breakdown of when the game will unlock in major time zones: [/p][p]
New to Every Day We Fight?

Every Day We Fight is a turn-based tactical roguelite where ordinary citizens rise up against overwhelming odds. Each battle is a fight for survival, each choice can change the course of your resistance, and each timeline feels unique.

We’ve built this game with a lot of heart, and we’re looking forward to hearing what you think. We’ll be closely watching, answering feedback to help navigate through future updates.
[/p][h3][dynamiclink][/dynamiclink]
Join the Community[/h3][p]We're always listening to feedback, and we'd love it if you came to give your thoughts in our community Discord and subreddit! [/p]