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Every Day We Fight News

Update 0.8.2.3

[h3]Bug Fixes[/h3]
  • [p]Fix issue with using Renew Timeline causing characters to be set to level 0 and progress being lost.

    Players encountering this issue can recover their status, saves are located in \\AppData\\Local\\Fuji\\Saved\\SaveGames\\. 1.sav is the save data for the first slot. _1.sav is a checkpoint for the first slot. In the backup folder, you will find 20 saves for each save slot. They are labeled with a UTC timestamp. It is safe to take one of these backups and copy it into the savegames folder directly, then renaming the save to match the correct save slot (ex. 1.sav).

    The problem was caused by hard checkpoints never being made by the game due to the error. Thus it can still be possible to encounter this issue when continuing a save from 0.8.2.2 version if you renew the timeline before hitting another checkpoint at the end of each Act.

    Any player having issues recovering their save data can contact us through the discord or via email at [email protected] for immediate assistance. [/p]
[p]

Join the Thorns' Community![/p][p]You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game. [/p]

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In Every Day We Fight, you and your band of resistance fighters are humanity's last hope. A mysterious alien threat looms, and you'll need both your wits and your firepower to face it. Learn new abilities, find new weapons, and discover new techniques in this uniquely recursive experience, where real-time exploration meets turn-based tactics and roguelite strategy.

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Update 0.8.2.2

[p]Small but critical update resolving the following issues.[/p][h3]
Bug Fixes[/h3]
  • [p]Fixed issue with Act 2 Hotel 3rd Reinforcement failing to spawn if the initial spawn were to get killed during 1st Turn[/p]
  • [p]Fixed issue with Act 3 save checkpoint races conditions[/p]
  • [p]Fixed "Leave the Sewers" objective appearing and Thorns spawning in sewer when returning to gameplay after completing a skirmish if it was reloaded mid-combat[/p]
  • [p]Fixed issue with Thorns losing all progress after using rewind device during Act 3 final fight.[/p]
[p]
[/p][p]Join the Thorns' Community![/p][p]You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game.[/p]

Update 0.8.2.1

[h3]Bug Fixes[/h3]
  • [p]Fix issue where using rewind device would reload player after combat has started.[/p]
  • [p]Fix softlock in prison act 3.[/p]
  • [p]Fix save data flushing to disk at the wrong moment.[/p]
  • [p]Fix stasis bomb mission to resolve potential soft lock.[/p]
[p]

Join the Thorns' Community![/p][p]You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game. [/p]

Update 0.8.2.0

[h3]Gameplay Adjustments[/h3]
  • [p]Introducing Nightmare Difficulty.[/p]
  • [p]Adjust Karg armor.[/p]
  • [p]Speed up skip dialogue ui.[/p]
  • [p]Save System now presents notifications related to save file corruption.[/p]
  • [p]We now make a backup save when quitting the game or quitting to the main menu, through the pause menu or end run screen.[/p]
  • [p]Added a recovery file from backup routine. Executed if save file corruption is detected.[/p]
  • [p]Reworked backup save slot logic to decouple it from the save slot task.[/p]
  • [p]Backup saves now limited to snapshots, manual saves and in-combat saves. To limit the cycling of backups.[/p]
  • [p]Reduced emissive intensity on striker armor to improve visibility in aim view.[/p]
  • [p]Healing from ability now only occurs when a hologram creates a burning surface.[/p]
  • [p]Ladders now pulse red if they are blocked.[/p]
[h3]
Bug Fixes[/h3]
  • [p]Fix stairs in prison arena act 3 not traversible in combat.[/p]
  • [p]Fix Harvester state not being reset as they should.[/p]
  • [p]Fix SFX and VFX retriggering without checking for visibility state change.[/p]
  • [p]Fix for prox punch sfx triggering after rifter died.[/p]
  • [p]Fix Rifter Inventory item not playing SFX on drop.[/p]
  • [p]Fix Characters Stats not being accurately displayed on combat end-screen after returning to reloading gameplay mid-combat.[/p]
  • [p]Fix for hearing objective completion sfx multiple times over.[/p]
  • [p]Fix for multiple rifters using the same cover location.[/p]
  • [p]Fix If the game is reloaded during spawning in Prison sequencer it cannot be watched again.[/p]
  • [p]Fix camera not teleporting when progressing from part 1 to part 2.[/p]
  • [p]Fix Rifter in Prologue Part 2 being fire when player enters combat if part 1 was completed quickly.[/p]
  • [p]Fix for failed 'X' free-roam effect to appear in-combat.[/p]
  • [p]Fix for failed 'X' during scramble.[/p]
  • [p]Fix most dropped items failing to persist when returning to gameplay mid-combat.[/p]
  • [p]Fix music failing to switch after use of level rewind.[/p]
  • [p]Fix text occasionally remaining on screen for a while after dismissing dialogue.[/p]
  • [p]Fix Punch failing to consume AP when killing last spawned Rifter.[/p]
  • [p]Fix difficulty can be altered mid-Combat by adjusting settings in the Main Menu.[/p]
  • [p]Fix progression being blocked due to menus failing to close after opening Skills Menu as combat is initiated.[/p]
  • [p]Fix SFX missing at start of opening cinematic.[/p]
  • [p]Fix a bug with backups not working for manual or in-combat saves.[/p]
  • [p]Fix stasis bomb reappearing when returning to gameplay mid-Combat after detonation in stasis bomb mission.[/p]
  • [p]Fix softlock in harvester and stasis bomb missions.[/p]
  • [p]Fix progression being blocked by "Karg Was Killed!" screen when returning to gameplay after killing Karg during Rifter Activity while no other Rifters are spawned.[/p]
  • [p]Fix not being able to click HUD during conversations.[/p]
  • [p]Fix for inaccurate movement AP displayed during move preview.[/p]
  • [p]Fix weapon ammo being reset if a mag is equipped upon returning to gameplay.[/p]
  • [p]Fix Thorns can become stuck next to edge of platform at south side of Riverside Market.[/p]
  • [p]Fix Hold Breath AP cost text appears very small in Weapons Menu Mod stats when set to certain languages.[/p]
  • [p]Disable aim time dilation out of combat.[/p]
  • [p]Fix Thorns being able to place the Overwatch after throwing the Teleporter, but before teleporting.[/p]
  • [p]Fix Rifter body props are displayed before Combat is finished in Combat Zones.[/p]
  • [p]Fix LOD changes are visible on the buildings in the background during sequencer after collecting Dish Intel in Building 3 Zone A.[/p]
  • [p]Fix Damage preview not visible with armor breaker weapon mod.[/p]
  • [p]Fix for map being cut off on Steam Deck.[/p]
  • [p]Fix locations cannot be selected while performing actions when using mouse navigation.[/p]
  • [p]Fix Thorns perform reload animation even if ammo is full when gaining a level.[/p]
  • [p]Fix Camera is next to Thorn's head for split second when resuming gameplay inside building.[/p]
  • [p]Fix Splash screen/intro movie audio is forced to Oculus Virtual Audio Device if Quest HMD is connected to PC via Link.[/p]
  • [p]Fix Aim View being entered automatically after scrolling to Resonator Darts when using a controller.[/p]
  • [p]Fix for missing mission data in quests menu and visual padding fix.[/p]
  • [p]Fix Thorn's portrait icon turning grey after entering or exiting a cover position when out of combat.[/p]
  • [p]Fix landing impact SFX are not heard from AI followers after jumping.[/p]
  • [p]Fix default grey texturing is present on ladders.[/p]
  • [p]Fix weapon mod disappears if it's unequipped while a redundant mod is present after returning to gameplay.[/p]
  • [p]Fix Power Cell deployment being delayed when returning to gameplay mid-combat in Harvester Mission.[/p]
  • [p]Fix Power Cell respawns after destroying two of them when returning to gameplay mid-combat in Harvester Mission.[/p]
  • [p]Fix Rifter fog of war VFX being reset to their current locations when returning to gameplay mid-combat.[/p]
  • [p]Fix characters are able to enter mantle spots from outside the building in Bus Depot.[/p]
  • [p]Fix Some UI screens and widgets present a visibly rough gradient on the right side of the screen, when on high Gamma.[/p]
  • [p]Fix dropped items near any railing causing the dropped item to fall out of the map.[/p]
  • [p]Fix issue when the camera moves into the wall behind the map table in the Sewers causing the screen turns black.[/p]
  • [p]Fix light sources originate from above certain street lamps.[/p]
  • [p]Fix issue when using click to move when fast travelling, making the unit try to move to world origin on load.[/p]
  • [p]Fix Hailstorm shots going through engineer when using specific scope.[/p]
  • [p]Fix Grenadiers consistently drop redundant weapons.[/p]
  • [p]Fix potential crashes.[/p]
[p]

Join the Thorns' Community![/p][p]You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game. [/p]