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Every Day We Fight News

Extension: Every Day We Fight Playtest #3!

Greetings fellow Thorn members!

Just a quick heads up to let you know that we're EXTENDING this playtest through to June 2nd at 1PM EDT. We've been taking a hard look at a lot of your feedback and feel that a couple of extra days will be valuable for the team.

Enjoy the extra couple of days against The Harvester!

Keep fighting!

~ SSL

Every Day We Fight Developer Q&A

Greetings fellow Thorn members!

Just a quick heads up if you're not in our Discord server, we're hosting a Q&A session this week, taking questions from members of the community.

If you have a question that you'd like to ask the dev team about Every Day We Fight, whether that be the future of the game, the creative process or anything in between, you can ask under this thread or in our Discord server (https://discord.gg/JecuyCnJWF) in the #edwf-q-and-a channel.

Keep fighting!

~ SSL

Every Day We Fight: Playtest #3 - "The One with the Gun Attachments" Date

Greetings fellow Thorn members!

Just a quick heads up that our next playtest for Every Day We Fight will be going live on Thursday, May 25th at 1PM EDT!

This playtest, as the name may suggest, adds in a bunch of new features, with the primary new feature being weapon attachments!

Bigger magazines, tighter reticles and much more await you next week!

If you haven't registered for the playtest yet, you can do that from our Steam Page. Simply head to the page and click 'Request Access'. You'll receive an email from Steam on Thursday when the test is live!

See you then,

~ SSL

Every Day We Fight - Playtest Schedule

[h3]Greetings fellow Thorn members!
[/h3]

First of all, THANK YOU for such a successful playtest last week! We gained an incredible amount of insight and feedback that we will be applying over the next few months to make Every Day We Fight the best it can possibly be.

Thank you so much to everyone who streamed the game, created content around it, took part in the conversations in Discord and our Steam Discussion boards. Most importantly, thank you to everyone who took the time to simply play the game. We appreciate you!

The question now, of course, is: What's next?

Answer: MORE PLAYTESTS. We gained a lot of valuable information this time around, but we're always looking for more. So, with that in mind, we have 3 playtests coming in the next 3 months. Each with their own theme, based on the major changes made in each update.

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[h3]Playtest #3: The One with All the Attachments - May 25th[/h3]
[h3]Playtest #4: The One with the Legendary Stuff - June 22nd[/h3]
[h3]Playtest #5: The One with Character Progression - July 20th[/h3]

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Mark your calendars! We're super excited to let you get hands on with even more of Every Day We Fight in the very near future.

Keep fighting.

~ SSL

Every Day We Fight - Pre-Alpha Playtest #2: Community Feedback Edition

[h3]Hello fellow Thorn members! [/h3]

In case you missed it, our first public pre-alpha test is available RIGHT NOW here on Steam. Simply request access from our store page and you'll be good to go!

The playtest is running until Monday, May 1st at 1PM EDT, so act fast if you don't want to miss your chance to battle The Harvester and learn more about why Every Day We Fight is so special!

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If you enjoy the game or want to give some feedback directly to the development team, we have a Discord server set up specifically for that. You can join the server here --> https://discord.gg/JecuyCnJWF

As a bonus, anyone who can show us a screenshot of them successfully beating The Harvester (the "Mission Complete" screen) will earn themselves a special role in the Discord server that will give them access to bonus content during the game's development. Let's see those shots!

Wishing you the best of luck in your fight against the Harvester!

Keep fighting!

~ SSL