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Every Day We Fight News

Every Day We Fight is Now Available in Early Access!

Every Day We Fight is out now, and the time loop begins today with a 35% launch discount!

Lead a team of resistance fighters through a city frozen in time, take the fight to an alien force, and push back with everything you've got.

Watch the trailer below and jump in.

[previewyoutube][/previewyoutube]
https://store.steampowered.com/app/1546080/Every_Day_We_Fight/
[h3]Welcome to the Resistance[/h3][hr][/hr]In this turn-based tactical roguelite, a small group of civilians fights through a looping war against a hostile alien force. Each mission blends real-time exploration with precision tactics. You’ll aim every shot by hand, use cover and terrain to your advantage, and adapt quickly or watch the loop reset when your squad goes down.

Explore a fully open city, uncover the source of the invasion, and push deeper into enemy territory with each run. The campaign includes a voiced prologue and early story acts, with more coming throughout Early Access.

[h3]Core Features[/h3]
  • Turn-based combat with real-time elements: Plan your moves, set up ambushes, and react during the enemy’s turn using unique reflex abilities.
  • Ballistics-based aiming: Every shot is manually aimed. Position, cover, and line-of-sight all matter.
  • Time loop progression: Retain weapons, skills, and knowledge across runs. Every death sharpens your strategy.
  • Fully open city map: Explore streets, interiors, and hidden zones at your own pace.
  • Diverse mission types: Defuse bombs, rescue civilians, shut down alien harvesters, and more.
  • Dozens of weapons and mods: Mix and match gear to suit your tactics. Scavenge new tools with every loop.
  • Tactical enemy variety: Fight across a range of enemy archetypes, each with distinct patterns and pressure systems.
  • Narrative campaign in progress: Play through a voiced prologue and the first story acts, with new chapters arriving during Early Access.

[h3]Community Links and Resources[/h3][hr][/hr]No team should face the alien invader threat alone! Come chat with us on Discord and our subreddit /r/EveryDayWeFight.

We've also prepared a wiki page to help answer some questions you may have. Speaking of, we're always looking for contributors. If you'd like to help out, message the @Wiki Admin in our Discord server.

Then there's our handy beginner's guide to help get you into the action quickly.
https://steamcommunity.com/sharedfiles/filedetails/?id=3520362608
[h3]Steam Reviews: We're Building This With You[/h3][hr][/hr]That’s only the beginning of what we have planned for Every Day We Fight. If you’ve had a chance to jump in and want to leave a review, we’d truly appreciate it. No pressure to say more than you mean. Just honest thoughts. It makes a real difference for a small team like ours.

Reviews help us understand what’s working and what needs tweaking. They directly influence how we prioritize updates, balance changes, and future content.

Manor Lords publisher's time loop tactics RPG Every Day We Fight is out today in early access

It's the open environments of tactical RPG Every Day We Fight that have most caught my eye. Huge warehouses, bases, and ruins so stuffed with cover and walkways as to suggest the dominant species on the game's pre-alien invasion earth were sandbag piles. These sprawling layouts aren't just for show or getting a nice height advantage, either. The city is explorable between battles with your gang of resistance members, letting you poke around and scavenge before sneaking into optimal positions for the next scrap against invading aliens.


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Every Day We Fight Early Access Release Map!

Global Launch Times
[p]To help you prepare, here's a breakdown of when the game will unlock in major time zones: [/p][p]
New to Every Day We Fight?

Every Day We Fight is a turn-based tactical roguelite where ordinary citizens rise up against overwhelming odds. Each battle is a fight for survival, each choice can change the course of your resistance, and each timeline feels unique.

We’ve built this game with a lot of heart, and we’re looking forward to hearing what you think. We’ll be closely watching, answering feedback to help navigate through future updates.
[/p][h3][dynamiclink][/dynamiclink]
Join the Community[/h3][p]We're always listening to feedback, and we'd love it if you came to give your thoughts in our community Discord and subreddit! [/p]

Play Every Day We Fight's Demo During Steam Next Fest 2025!

[p]You can try the new demo right now — take command of a small resistance squad and fight back against a time-breaking alien force. Push forward, fall back, adapt, rewind — then do it all again tomorrow. If you want the full rundown, ChristopherOdd just shared a great video walking through what’s new based on your feedback![/p][previewyoutube][/previewyoutube][h3][dynamiclink][/dynamiclink]Join the Community[/h3][p]We're always listening to feedback, and we'd love it if you came to give your thoughts in our community Discord and subreddit! [/p]

Dev Diary #7 - Creator Showcase

A cycle of constant iteration

Hey Thorns! In case you missed it, Every Day We Fight is launching into Early Access on July 10th, 2025!

You can check out the announcement here: https://steamcommunity.com/games/1546080/announcements/detail/596271781985125865

Hey there Thorns, LP from SSL here. I wanted to take a moment to highlight some of the recent YouTube coverage I’ve checked out around Every Day We Fight. It’s been incredibly rewarding (and a bit surreal) to watch creators jump into this early version of the game, explore its systems, and share their honest thoughts with their communities. The level of constructive feedback and quantity of it has meant that the dev team has had plenty to think about when fixing up the upcoming demo version of the game, which you can totally play come Summer NextFest!

In last month's dev diary, I mentioned Chris Odd's video covering the latest public build, so I'll avoid talking too much about his coverage - but know that I took the time to read all thousand eight hundred, and counting, comments.
https://store.steampowered.com/news/app/1546080/view/524216011267768445
From all the funny comments regarding Leo's nose size, to the logic behind the overwatch mechanic and how it should be iterated on for future builds - I've seen them all.

That said, here's a list of creators who really managed to pinpoint either some interesting bugs, display great situational awareness using strategic elements of the game, or even showed me a thing or two about how to effectively set up the Thorns' skill trees.

[h2]AdoboKnows[/h2]Offers a full showing of their playthrough and the majority of this early build environment, ups and downs included. If roguelite progression is your jam, well it was on full display during their several attempts at different timelines. https://www.youtube.com/watch?v=lFRygcvv6CU

[h2]Marbozir[/h2]A big fan of games like XCOM, gave us some great feedback to think about from an experienced point of view. https://www.youtube.com/watch?v=dT_q8DyMGQU

[h2]Boring Dad Gaming[/h2]I guarantee you this playthrough is anything but boring. He takes a look at squad synergy, weapon loadouts, and strategic positioning—really putting the combat through its paces. https://www.youtube.com/watch?v=0vSR41O4hUQ

I strongly encourage anyone interested in learning more about the game, or seeing how others are approaching its challenges, to check these out. It’s also a great way for us to gather feedback. Several of the features we've worked on for the NextFest version of the demo were directly inspired by observations in these videos.

We'll be constantly monitoring feedback as NextFest rolls around, and I just want to take the time to thank everyone who's taken the time to submit their thoughts, whether they've had the chance to play or watch - all your feedback is welcome. If you haven't had the chance to share your thoughts, I invite you to do so in the Steam comments.

Thanks for reading through all that, if you enjoy these dev diaries, feel free to drop a comment to let us know what you're curious to learn. Check in with us next month as we recap NextFest and talk some more about the imminent early access release.