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Update #6: Enchanting, Main Quest Overhaul and Revised Looting

Adventurers, prepare yourselves! UPDATE 6 is coming closer, and it’s not just big – it’s huge. This update redefines core aspects of the game, bringing many new features, enhanced systems, and deeper gameplay.

https://store.steampowered.com/app/1546090/RAIDBORN

Reminder: Grab the game while it's still on sale and enjoy all the new features coming with this update, scheduled to launch soon.

Make sure to check out the previous post for a deep dive into the exciting new base building and crew system.

Enchanting

There will be a new runestone item for every enchantment in the game. These mystical items can be found as loot or extracted from already enchanted equipment. However, before you can begin enchanting, you'll need to construct the new Runeforge facility, which holds the enchanting anvil.


Using the enchanting anvil, you can imbue your equipment with runestones or disenchant items to recover their runestones. As shown in the screenshots, this system introduces a new resource. Souls are integral to enchanting and will also play a significant role in the main quest.


The Runeforge also includes a slot for a runesmith, a specialist who can craft runestones for you. Combined with the revamped upgrade mechanic, this enchanting system gives you unprecedented control over your gear.

Dreaming of turning a rolling pin into the most powerful weapon in the game? No problem. Determined to defeat the final boss with a rusty two-hander? Go for it. The choice is entirely yours.

Crafting Overhaul

Crafting is now separated into different workstations, which are unlocked by building their corresponding facility. Besides the enchanting mechanic, the most relevant change will be the new equipment upgrade mechanic. Instead of being limited to only 1-3 ugrades per item, you can now upgrade any equipment up to a specific power maximum.

That means even the worst novice-level sword can hold up in late game, if you are willing to invest the necessary resources, which will increase with every consecutive upgrade.


This makes upgrading more flexible and serves as an immersive solution for players who want to keep a specific item for its visual appearance. On the other hand, finding higher-level gear is still useful because it will cost less to upgrade them initially.

Another nice addition is the ability to scrap equipment, which makes sense because you will find more equipment in loot now. On top come smaller changes, balancing adjustments and a revised crafting skill tree.

Main Quest Overhaul

The main quest enhancements I planned for the upcoming update added up quickly, so that I think its more of an overhaul by now. I have almost completely rewritten the dialog and added some new elements to make the story a little more interesting. Honestly still nothing to write home about, but I never intended Raidborn to be a story game.

I also significantly increased the length of the main quest. Before there was 10 stages, now there is 26. This doesn't nessecarily mean the main quest will take that much longer, but still longer.


So here are some details on how the main quest changed mechanically. Instead of the letter you originally receive from Aurelia she will be right at your outpost at the beginning of the game and task you to gather resources and set up a laboratory in your outpost. This will help new players to get more smoothly into the game, instead of having to face a crystal heart right away.

Having the laboratory is not only way more immersion, but also brings gameplay changes. Aurelia will need to hold rituals to track further crystal deposits. Those rituals come with a new resource and gameplay mechanic I won't spoil yet.

Revised Looting

I will introduce a new system I call loot affinity. Each dungeon that appears has a chance to have a loot affinity for a specific kind of resources. For example crafting resources or plants. This dungeon then will guarantee to drop a reasonable amount of the specified item group. This allows you to strategicly decide what dungeon to go next to get the items you need.

This will go hand in hand with the dungeon discovery system, which is part of the Explorer Guild facility you can build in your outpost. Once you hired a cartographer you can task him to discover dungeons of a specified loot affinity. This gives you even more control over your looting experience.

On top of that come smaller additions to make looting more fun and exciting. This includes better loot drops from bosses and legendary loot dungeons, boasting with rare loot items, like skill books, equipment and the new runestones (more about that soon).

If you are interested in more regular news, make sure to join my Discord.

Autumn Sale RAIDBORN Gameplay Stream

Watch 30 minutes of pure unedited RAIDBORN Gameplay.

Enough of wasting precious time by walking eternal distances and engaging in endless dialogue? Want to get to the fun part quickly? Say no more! RAIDBORN should be right up your alley.

RAIDBORN is a straightforward first-person fantasy action RPG featuring procedurally generated dungeons and quests. Plunder a treasure-strewn world, upgrade your gear, level up your skills, and hurl yourself into intense combat.

Base Building and Crew System Sneak Peek

Here is a sneak peek at what I have been working on for the next major content update. If you are interested in more regular news, make sure to join my Discord.

Upon completion of the tutorial, you will get access to an abandoned guard outpost instead of the old player home. The outpost is run down when you first arrive. To bring it back to its former glory, you can build facilities in existing rooms, which grant benefits, or expand the base to have more rooms available.

This shows the facility building menu and player bedroom with the (much requested) ability to sleep and recover. Please note that this is work in progress. Texts are just placeholders, and facility costs have not yet been defined.

Facilities, for example, include a player bedroom where you can rest and recover, or a workshop, which is now required to unlock crafting. Some facilities also offer slots for crew members.

This shows the crew recruitment dialog. Crew members can be found and hired in the city and offer additional benefits or services.

You can hire an alchemist, for example, and assign him to your alchemy lab. While enough plants are available in your outpost's surplus, he will produce potions for you over time.

This shows the surplus chest. Everything your outpost produces will be stored there, and everything your facility or crew requires will be taken from there. You can also use it for personal storage of your items.

Now the cool thing is that many facilities and crew members can form synergies. If you build a garden facility, for example, it will provide your alchemist with plants, so you don't need to manually do it anymore.

This shows the alchemy lab. Crafting is now separated into smithing, alchemy, and upgrading. Each crafting type now has its own workstation and requires a specific facility to be unlocked.

This was just a quick glance at what's possible with the outpost and how it works. There are much more facilities and crew members, and most of them can form synergies with each other. The outpost will also be interwoven with the main quest. Stay tuned for more information!

Spine-Tingling Halloween Event and Free DLC

🎃 Greetings Adventurers! Get ready for this year's spine-tingling Halloween event. From today to November 4th, the city and your home will be wrapped in a wonderfully eerie atmosphere, featuring spooky decorations and a special themed soundtrack. There will also be an accompanying sale here on Steam.

👻 Additionally, registered players will gain access to their next free DLC, an exclusive, time-limited Halloween quest featuring the perfectly fitting reward for the season.

💀 If you are still hungry for more you can check the RAIDBORN Founder's Pack which not only immediately grants all future free DLC content, but also gives you permanent access to otherwise time-limited items. Included are 12 thematic equipment sets, over 60 legendary items and more than 20 new enchantments.

Update #6 Breakdown: Base Building and Crew System

Below is a detailed breakdown of what I've planned for UPDATE 6. This update will significantly expand playtime and form new exciting synergies with existing mechanics, making this one of the most important updates to date.

Because this update is so critical to the game's overall experience, I want to take the time necessary to get it right, and it will likely not release before 2025.

Please Note: You can follow the update progress any time by checking this post. Features with a leading ? are optional, and it remains to be seen how well they fit into the game and the development schedule.

Additions:

🗹 Base Building
🗹 Crew System
🗹 Dungeon Discovery System
🗹 Enchanting Mechanic
☐ Resource Harvesting

Improvements:

🗹 Main Quest Overhaul
🗹 Revised Loot Distribution
🗹 Crafting Overhaul
🗹 Intro Overhaul

Finalization:

☐ Bugfixes
☐ Polishing