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Happy Holidays and a First Look at the Upcoming Legacy Update

🎄✨Happy Holidays, Adventurers!

It is time to break the silence and give you the first real sign of life for the upcoming Legacy Update. The final, massive update leading up to RAIDBORN’s full release.

To celebrate the holiday season, I have brought with me a first look at some of the changes and additions of the upcoming Legacy Update and even a small first teaser of Project Lux, a mysterious yet unannounced addition to the game.

https://store.steampowered.com/app/1546090/RAIDBORN/
NEW EQUIPMENT

In RAIDBORN, weapons are organized into categories, with three major tiers, each divided into 5–6 item levels. For the Legacy Update, my goal is to make sure there is at least one unique item for every category, tier, and level.

This change gives each type more identity and helps create a better-balanced and more distinct weapon lineup across the game.



REFINED WEAPON CATEGORIES

On the quest to achieve this goal I have updated and added over 90 equipment items, that's more than other games have in total. I have also refined weapon categories. Instead of just blunt and sharp, weapons are now split into:

⚔️ Swords: Higher Damage, Lower Stamina Damage, Bonus Against Unarmored
🪓 Axes: Normal Damage, Normal Stamina Damage, No Bonus
🔨 Mauls: Lower Damage, Higher Stamina Damage, Bonus Against Armored

COMBAT SYSTEM IMPROVEMENTS

I have also returned to RAIDBORN’s combat. Not to reinvent it, but to sharpen it just a bit more. One major improvement is the way power attacks work. Previously, holding the attack button would automatically trigger a heavy swing. But I was never 100% happy with that.

With the new system you now need to hold the attack button to charge the power attack. The longer you charge the more damage it deals, plus you can decide yourself when to release it. It also allows you to chain power attacks more smoothly with your attack combo.

This simple change adds more control, better flow, and makes timing-based combat feel more rewarding. I will likely also rework the cost for power attacks, since they feel more like normal attack variants than special attacks that should cost energy points.



ATTACK SPEED OVERHAUL

Another key system I have changed is how attack speed and the corresponding equipment attribute behave. Until now, speed was slightly influenced by item quality and upgrades, but over time I found this caused balancing issues without noticeably impacting gameplay.

Going forward item speed attributes will be static and tied to the weapon type, which means they are no longer affected by quality or upgrades. This gives each weapon type and subtype its own distinct feel, and keeps the combat better balanced across the entire game.

PROJECT LUX

Over the last few weeks I have been spending a lot of time working on Project Lux. I still cannot share much yet, but since Christmas is approaching, I wanted to leave you with a small treat in the form of a first tiny teaser.

Project Lux is shaping up to be one of the best pieces of content I have ever made for RAIDBORN. I have a lot of fun working on it, and I am confident many of you will really enjoy what is coming, along with all the changes of the Legacy Update. I can't wait to see how it will be perceived, because you are the judges at the end.

One thing I can already tease is that Project Lux is more than a single feature. It is something a bit more complex, and I think it is going to be a very interesting addition to the game.

How this cute frog is related to Project Lux, and why it matters, you will only find out sometime next year. I don't have a release date yet, but there is still a long way to go. But I can say this: RAIDBORN 1.0 before GTA 6 😉



Thank you for your support in 2025. I hope you have a peaceful holiday season, tasty food, and time to recharge 🧡

Hotfix 2025.11.09 Now Live

Hotfix 2025.11.09 now live. Here is what changed:

Fixes:

  • Fixed some quests not getting removed from questlog upon completion
  • Fixed some quests (including the main quest) completing while their final stage is still pending

Spine-Tingling Halloween Event and Free DLC

[p]🎃 Greetings Adventurers! Get ready for this year's spine-tingling Halloween event. From today to November 3rd, the city and your home will be wrapped in a wonderfully eerie atmosphere, featuring spooky decorations and a special themed soundtrack. There will also be an accompanying sale here on Steam.

👻 Additionally, registered players will gain access to an exclusive, time-limited Halloween quest featuring the perfectly fitting reward for the season.

[dynamiclink][/dynamiclink][/p]

Adventure Update Patch 2025.10.19 Now Live

[p]Adventure Update Beta Patch 2025.10.19 now live. Here is what changed:

Improvements: [/p]
  • [p]Updated Runesmith notification to display number of required souls[/p]
  • [p]Changed disenchanting tab to show error notification when skill is missing[/p]
  • [p]Added short cooldown to legendary chest lockpick to prevent accidental inputs[/p]
[p]Fixes: [/p]
  • [p]Fixed player getting locked after legendary enemy cutscene when quickslot menu was open[/p]
  • [p]Fixed time scale issue when popup appears during legendary enemy cutscene[/p]
  • [p]Fixed Outlaw Veteran not throwing traps[/p]
  • [p]Fixed dungeon spawning two boss enemies[/p]
  • [p]Fixed David and Goliath achievement not working[/p]
  • [p]Fixed Wooden Sword not increasing damage when upgraded[/p]
  • [p]Fixed incorrect count of notification when depositing materials to outpost storage[/p]
  • [p]Fixed enemies receiving fall damage when using ladder[/p]
  • [p]Fixed incorrect ground fog color alpha value[/p]
  • [p]Fixed error when trying to unlock knowledge skill without the corresponding skill book[/p]

Adventure Update Patch 2025.10.06 Now Live

[p]Adventure Update Beta Patch 2025.10.06 now live. Here is what changed:

Improvements: [/p]
  • [p]Added option to auto transfer crafting materials to outpost storage[/p]
[p]Fixes: [/p]
  • [p]Fixed various issues related to prompt upon leaving location[/p]
  • [p]Fixed forge to take items from outpost storage into account[/p]
  • [p]Fixed rune forge to take souls from outpost storage into account[/p]
  • [p]Fixed missing item description for artifact fragments[/p]
  • [p]Fixed bug preventing cycling through arrow types[/p]
  • [p]Fixed Mentalist legendary trait ignoring player distance[/p]