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RAIDBORN News

Adventure Update Beta Patch 2025.09.01 Now Live

[p]Adventure Update Beta Patch 2025.09.01 now live. Here is what changed:[/p]
  • [p]Fixed bug preventing upper district merchants from generating inventory[/p]
  • [p]Fixed enemy reinforcements walking back to dungeon start point when losing track[/p]
  • [p]Fixed some dungeons not spawning relevant quest items[/p]
  • [p]Fixed some dungeons not being able to spawn crystal hearts[/p]
  • [p]Fixed bug potentially leading to game getting stuck in crystal dungeons[/p]
  • [p]Fixed weird looking vegitation shadows[/p]
  • [p]Disabled sun and godrays for sunset weather[/p]
  • [p]Fixed typo in Ironhide legendary trait description[/p]

Adventure Update Beta Patch 2025.08.24 Now Live

[p]Adventure Update Beta Patch 2025.08.24 now live. Here is what changed:

Improvements: [/p]
  • [p]Skipping dialogs does not interrupt voiceover anymore[/p]
  • [p]Improved block detection to register earlier[/p]
  • [p]Added sounds for all citizen idle actions[/p]
  • [p]Added safety to protect quest depended items from disappearing[/p]
  • [p]Slightly reduced max player attack speed[/p]
[p]Fixes: [/p]
  • [p]Fixed bug with saving/loading new dungeons types[/p]
  • [p]Fixed legendary lock opening immediately upon successfully picking last input[/p]
  • [p]Fixed weather getting saved/loaded incorrectly[/p]
  • [p]Fixed lockpick dungeon doors skill not working[/p]
  • [p]Fixed being able to lockpick dungeon doors without lockpicks[/p]
  • [p]Fixed main quest dungeon levels being too low[/p]
  • [p]Fixed grave excavation site not glowing[/p]
  • [p]Fixed bug with dead enemies playing idle action sounds[/p]
  • [p]Fixed possible crash when using teleport ladders/doors[/p]
  • [p]Fixed potions on enemies not being lootable after they are dead [/p]

Public Beta for Adventure Update Now Available

[p]Greetings Adventurers!

The time has finally come. The public beta for the Adventure Update is live today! This update is the biggest leap RAIDBORN has taken so far, filled with new environments, fearsome enemies, improved mechanics, and expanded progression.[/p][p][/p][p][/p][p][/p][p]By joining the beta, you will get to experience these changes firsthand, help me fine-tune balance, and share feedback that will shape the final release. Every voice matters, and I am excited to hear your thoughts as you explore the new content.[/p][p][/p][p][/p][h3] Here’s how to access the beta branch on Steam:[/h3][p][/p]
  1. [p]Right click on RAIDBORN in your Steam Library[/p]
  2. [p]Select Properties[/p]
  3. [p]Select Betas on the left[/p]
  4. [p]Enter the access code: RaidbornBeta[/p]
  5. [p]Click on Check code[/p]
  6. [p]Click on Sign up[/p]
  7. [p]Select beta from the dropdown[/p]
[p][/p][p]Alternatively, you can follow this detailed step-by-step guide I created:[/p][p][dynamiclink][/dynamiclink][/p][p]Thank you for being part of this journey and for helping me make RAIDBORN the best it can be.[/p][p][/p][p]πŸ‘‰ Want to share your thoughts and join the community? Join the Discord here.[/p][p][/p][p]See you in the dungeons![/p][p]Markus
[/p][p][dynamiclink][/dynamiclink][/p]

Exciting News Regarding the Upcoming Adventure Update

[p]A month has passed since my last post, so I thought it is time for a sign of life. I am happy to announce that the Adventure Update is finally taking shape and getting closer to release! While I don't have a firm release date yet, I am planning to launch a public beta around mid-July. Make sure to join my Discord to get access.[/p][p]Feature-wise, the update is nearly complete, but I still need to do some internal testing and add more variety to the three new dungeon types. Creating enough variants for each dungeon is proving to be a time-consuming (and sometimes tedious) task.[/p][p]That's why I've decided to release the beta once I have reached a minimum viable number of dungeon variants for testing.[/p][p]This way, you will get early access to the new content, and your feedback can help shape the final form of the update, while I am busy adding all that juicy content. Thanks for your patience and support.[/p][p]In case you haven't already make sure to check my last post which teases some of the epic new features and additions coming with the long-awaited Adventure Update.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

First Look at Raidborn's Most Ambitious Update Yet

The Adventure Update is still deep in development, but I wanted to give you a first glimpse of what's on the horizon. This is probably the most ambitious update I've worked on so far, packed with new dungeons, enemies, mechanics, and a tighter, more rewarding gameplay loop.

This is a big one, and it'll take time to get everything polished and ready. While there is still a lot of work to do, this sneak peek should give you a taste of the exciting changes ahead. For more regular updates, join the Discord!

🏰 New Dungeon Types

From murky swamps to pirate-infested coves and hidden forest strongholds, prepare to delve into three brand-new dungeon types. Each brings its own flavor, threats, and loot to uncover.



πŸ’€ New Enemies & Abilities

Four completely new enemy types are being introduced, each with their own set of classes. On top of that, more enemies will receive unique abilities, like the new concussion bomb throwing of the Pirate Officer. Here is a glimpse on other enemy variants:

  • The Stone Golem, a heavy-hitter that's slow but dangerous. Bring a blunt weapon!
  • The Pirate Officer, throws concussion bombs that can blind you. Watch your positioning!
  • The Drowned Mariner, a new undead foe that turns the battlefield into a poisoned sea.


πŸ“ˆ Smarter Enemy Distribution

Say goodbye to enemy types vanishing at higher levels. Stronger enemy variants allow for more consistent rotation and a wider range of foes throughout your entire playthrough.

πŸ‘‘ Legendary Enemies & Loot

Face new named mini-bosses with unique abilities and guaranteed legendary drops. Fight them. Fear them. Farm them.



πŸ—οΈ Legendary Chests

High risk, high reward. These new chests come with a twist. Deadly traps, tough locks, and the best loot in the game (if you manage to open them).

πŸ› οΈ Engine Update

The game engine has been upgraded, resulting in improved performance, bug fixes and better visuals, especially when it comes to lighting, sky and fog effects.

There is much more to come, but I won't reveal everything just yet. Stay tuned for more, and make sure to join the Discord for regular dev news.