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RAIDBORN News

Adventure Update Patch 2025.10.06 Now Live

[p]Adventure Update Beta Patch 2025.10.06 now live. Here is what changed:

Improvements: [/p]
  • [p]Added option to auto transfer crafting materials to outpost storage[/p]
[p]Fixes: [/p]
  • [p]Fixed various issues related to prompt upon leaving location[/p]
  • [p]Fixed forge to take items from outpost storage into account[/p]
  • [p]Fixed rune forge to take souls from outpost storage into account[/p]
  • [p]Fixed missing item description for artifact fragments[/p]
  • [p]Fixed bug preventing cycling through arrow types[/p]
  • [p]Fixed Mentalist legendary trait ignoring player distance[/p]

Legacy Update Introduction: 1.0 Release and More of Everything


[p]I am excited to present what is planned for the LEGACY UPDATE, the final chapter in the RAIDBORN's Early Access journey. This update will tie up loose ends, flesh out existing systems, and add new content where it is most needed, giving the game its final touches.

With the release of this update, the game will become what I envisioned almost 8 years ago. After nearly a decade of development, this update marks not only a huge milestone for the community but also one of the most important accomplishments in my life as a game developer. But that's not all.

Alongside this final update, I am working on PROJECT LUX, a secret and mysterious addition arriving together with the 1.0 release. Stay tuned for more as the clouds of mystery begin to lift. Speculations are welcome!

Please Note: For regular development updates please join the Discord. Features with a leading ? are optional. They might be cut if they turn out to not fit into my vision or the development schedule.

EQUIPMENT:
  • New Equipment Items
  • Revised Melee Weapon Categories
  • New Modular Armor System
  • New Enchantments
  • ? Armor Sets
  • ? Amulets
ENEMIES:
  • New Enemies
  • New Boss Abilities
  • Revised Race Traits
QUESTS:
  • New Side-Quest Type(s)
  • More Event Quests
DUNGEONS:
  • More Exterior Dungeon Variants
  • ? Terrain Textures
SKILLS:
  • Revised Knowledge Mechanic
  • ? Revised Skill Trees
  • ? New Skills
OUTPOST:
  • ? Visual Overhaul
  • ? Upgradable Crew Members
  • ? New Mercenary Mechanic
OTHER:
  • Quality of Life Improvements
  • More Localizations
  • ? Revised Treasure Hunts
  • ? Revised NPC combat animations
PROJECT LUX:
  • ???
  • ???
  • ???

[/p]

Adventure Update Patch 2025.10.04 Now Live

[p]Adventure Update Patch 2025.10.04 now live. Here is what changed: [/p]
  • [p]Added brazilian portugese community translation (shoutout to Gust)[/p]
  • [p]Fixed missing quest item spawn in smuggler cove level[/p]
  • [p]Fixed enemy blips staying active after death[/p]

Adventure Update Patch 2025.09.27 Now Live

[p]Adventure Update Beta Patch 2025.09.27 now live. Here is what changed:

Improvements: [/p]
  • [p]Improved navigation mesh generation to prevent incorrect NPC movement[/p]
  • [p]Changed giant enemies to be pushed back instead of being ragdolled[/p]
  • [p]Changed player to be pushed back when kicking giant enemies[/p]
[p]Fixes: [/p]
  • [p]Fixed enemies getting detached from their body[/p]
  • [p]Fixed enemies getting stuck after being hit with a power shot[/p]
  • [p]Fixed dungeon spawning with invalid dungeon bane[/p]
  • [p]Fixed arrow counter not updating correctly[/p]
  • [p]Fixed enemy blips from disappearing on death[/p]
  • [p]Fixed two bosses spawning in dungeons[/p]

Adventure Update Patch 2025.09.25 Now Live

[p]Adventure Update Beta Patch 2025.09.25 now live. Here is what changed:

Improvements: [/p]
  • [p]Improved controller compatibility[/p]
  • [p]Implemented ability to switch between mouse and keyboard and controller on the fly[/p]
  • [p]Changed crafting cost display to include items contained in outpost chest[/p]
  • [p]Added named gravestones to city graveyard[/p]
[p]Fixes: [/p]
  • [p]Fixed enemies playing taunt sound after death[/p]
  • [p]Fixed some input glyphs not updating correctly[/p]
  • [p]Fixed enemies getting stuck when utilizing the last pedal force skill[/p]
  • [p]Fixed quest item not spawning[/p]
  • [p]Fixed AI error causing weird behavior[/p]
  • [p]Fixed intersecting architecture in dungeon generation[/p]
  • [p]Fixed issue with getting stuck after legendary enemy camera zoom[/p]
  • [p]Fixed a number of typos[/p]