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Autumn Sale RAIDBORN Gameplay Stream

Watch 30 minutes of pure unedited RAIDBORN Gameplay.

Enough of wasting precious time by walking eternal distances and engaging in endless dialogue? Want to get to the fun part quickly? Say no more! RAIDBORN should be right up your alley.

RAIDBORN is a straightforward first-person fantasy action RPG featuring procedurally generated dungeons and quests. Plunder a treasure-strewn world, upgrade your gear, level up your skills, and hurl yourself into intense combat.

Base Building and Crew System Sneak Peek

Here is a sneak peek at what I have been working on for the next major content update. If you are interested in more regular news, make sure to join my Discord.

Upon completion of the tutorial, you will get access to an abandoned guard outpost instead of the old player home. The outpost is run down when you first arrive. To bring it back to its former glory, you can build facilities in existing rooms, which grant benefits, or expand the base to have more rooms available.

This shows the facility building menu and player bedroom with the (much requested) ability to sleep and recover. Please note that this is work in progress. Texts are just placeholders, and facility costs have not yet been defined.

Facilities, for example, include a player bedroom where you can rest and recover, or a workshop, which is now required to unlock crafting. Some facilities also offer slots for crew members.

This shows the crew recruitment dialog. Crew members can be found and hired in the city and offer additional benefits or services.

You can hire an alchemist, for example, and assign him to your alchemy lab. While enough plants are available in your outpost's surplus, he will produce potions for you over time.

This shows the surplus chest. Everything your outpost produces will be stored there, and everything your facility or crew requires will be taken from there. You can also use it for personal storage of your items.

Now the cool thing is that many facilities and crew members can form synergies. If you build a garden facility, for example, it will provide your alchemist with plants, so you don't need to manually do it anymore.

This shows the alchemy lab. Crafting is now separated into smithing, alchemy, and upgrading. Each crafting type now has its own workstation and requires a specific facility to be unlocked.

This was just a quick glance at what's possible with the outpost and how it works. There are much more facilities and crew members, and most of them can form synergies with each other. The outpost will also be interwoven with the main quest. Stay tuned for more information!

Spine-Tingling Halloween Event and Free DLC

🎃 Greetings Adventurers! Get ready for this year's spine-tingling Halloween event. From today to November 4th, the city and your home will be wrapped in a wonderfully eerie atmosphere, featuring spooky decorations and a special themed soundtrack. There will also be an accompanying sale here on Steam.

👻 Additionally, registered players will gain access to their next free DLC, an exclusive, time-limited Halloween quest featuring the perfectly fitting reward for the season.

💀 If you are still hungry for more you can check the RAIDBORN Founder's Pack which not only immediately grants all future free DLC content, but also gives you permanent access to otherwise time-limited items. Included are 12 thematic equipment sets, over 60 legendary items and more than 20 new enchantments.

Update #6 Breakdown: Base Building and Crew System

Below is a detailed breakdown of what I've planned for UPDATE 6. This update will significantly expand playtime and form new exciting synergies with existing mechanics, making this one of the most important updates to date.

Because this update is so critical to the game's overall experience, I want to take the time necessary to get it right, and it will likely not release before 2025.

Please Note: You can follow the update progress any time by checking this post. Features with a leading ? are optional, and it remains to be seen how well they fit into the game and the development schedule.

Additions:

🗹 Base Building
🗹 Crew System
🗹 Dungeon Discovery System
🗹 Enchanting Mechanic
☐ Resource Harvesting

Improvements:

🗹 Main Quest Overhaul
🗹 Revised Loot Distribution
🗹 Crafting Overhaul
🗹 Intro Overhaul

Finalization:

☐ Bugfixes
☐ Polishing

Hotfix 2024.09.28 Now Live

Hotfix 2024.09.28 now live. Here is what changed:

Fixes:

  • Fixed respawn prompt not working correctly
  • Fixed final strike not counting towards combo
  • Fixed crafting achievement descriptions
  • Fixed Craftsman achievement checking for wrong count
  • Fixed crafting achievements not taking into account count slider