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They Are Here News

Devlog: The Journey of Developing They Are Here

[p]Hello everyone!

We’ve been wanting to write a detailed article about the development of our game: They Are Here. We’ve had our heads down working on our game and realised I’ve never properly shared the process, the challenges we faced and the milestones we’ve reached. So here it is, a comprehensive update that starts from the release of our first playable demo covering where we are now, what’s left and a rough estimate of when you can expect the full game. [/p][p][/p][p]Inspiration and Initial Vision[/p][p]They Are Here started as a small indie project aimed to deliver about 40 minutes of gameplay, inspired by some of our favourite alien horror television shows and films like The X-Files, Signs, Dark Skies, and The Fourth Kind. These movies heavily influenced the atmosphere and story we wanted to create.[/p][p][/p][p]After releasing the demo, we saw there was genuine interest. Many players loved these films as much as we did and wanted to experience something similar in a game. We also spoke with several publishers who showed interest in the demo. They advised us to expand the game to about 2–3 hours to better convey the experience and increase the game’s success. We agreed it would be challenging but doable; however, we didn’t anticipate how much time it would take.
[/p][p][/p][p][/p][p]Why Does Development Take So Long?[/p][p]We want every minute of the story to be meaningful and the game world needed to be rich with details. The narrative needs to be logical and engaging to keep players interested as the story unfolds.. Creating compelling content for each moment takes a lot of time. We want the game to feel like a well-directed movie, and we spend hours crafting every minute of it.
[/p][p]This is our first attempt at a story-driven game of this scale and while the mechanics aren’t complex, creating engaging content for every moment is very time-consuming. A lot of time is spent working on interactive elements, debugging AI scenes, journalist tools, phone calls, and voice-overs.[/p][p]
The game is being made by just two people, which takes a  massive amount of focus and effort. During production we had to take a break to work on other projects to earn money, which cost us about a year of development time.[/p][p]
Finding the right publisher was another challenge for us however, we found the right team recently and partnered with PQube, who are helping with voice acting, localisation, console porting, marketing, and quality control.[/p][p][/p][p][/p][p][/p][p]What Have We Done So Far?[/p][p]We have most of the locations ready but, there’s still a lot of work to do for instance: programming game events, sound design, voice acting, testing and optimization. It’s an extremely long process for just two people.[/p][p]We both work on the game full-time, five days a week and often work on weekends too. Weekends also involve handling business tasks like banking, taxes and marketing.
[/p][p][/p][p]Release Timeline[/p][p]We know the game has become a long-term project but, we can see the light at the end of the tunnel. According to our plan with PQube, the game is shaping up to release by the end of next year. We understand some fans may be disappointed by the wait, but this is a realistic and clear timeline for a two person studio working flat out to give players the best experience. We hope to finish They Are Here earlier but, I expect us to hit this target.[/p][p][/p][p][/p][p]Final Thoughts[/p][p]They Are Here is a small indie horror game made by two passionate developers. We want to create the best alien horror experience possible. Thanks for following our journey — I’ll try to share more updates regularly and not disappear for too long.

- Deklazon

🛸 Wishlist the game, play the demo and follow for more updates!


👁️ Sign up to Learn More:
https://pqube.co.uk/games/theyarehere/[/p]

🎮 Controller Support Now Available for the They Are Here Demo 👽

Good news, investigators — controller support is now live in the They Are Here demo, including the full prologue chapter!

Whether you’re exploring the unknown from your desk or gripping your controller on the sofa with the lights dimmed, you can now immerse yourself in the unsettling world of Grayswood Farm however you play best.

This update brings smoother, more intuitive controls to every corner of the experience — from the foggy fields and creaking barns to the spine-chilling events of the prologue, where the story first begins.

Strange signals are still being received. Something is out there — and now, you’re fully equipped to uncover the truth.

🎮 Play the demo today with full controller support, now live on Steam!

👁‍🗨 Wishlist Now because…They are watching. They are waiting. They Are Here.

Breaking News: They Are Here...

[h3]Deciphering message...[/h3]

In a startling revelation, PQube has been exposed as the official publisher of the atmospheric alien invasion thriller ‘They Are Here.’ This groundbreaking title, developed by the mysterious solo creator DEKLAZON, is now set to abduct PC gamers into a terrifying investigation of the unknown.



Experience the chilling atmosphere, hyper-realistic visuals, and expertly crafted soundscapes that have already sent shockwaves through the gaming community. Early demos and player reactions are unanimous: They Are Here is as gripping as it is terrifying. The playable demo, now available on Steam, offers players an early glimpse into the heart-stopping suspense and unrelenting dread that awaits them in the full experience.



Today’s announcement coincides with another key revelation—They Are Here will be featured at the Horror Game Awards 2024, taking place later today. This prominent showcase is yet another testament to the game’s magnetic pull and growing influence in the horror gaming landscape.

[previewyoutube][/previewyoutube]

Working with DEKLAZON to bring They Are Here to life feels like uncovering one of the biggest conspiracies in gaming,” said Tyrone Walcott, Product Group Manager at PQube. “This isn’t just a game—it’s an unflinching dive into the unknown. We can’t wait for players to experience the eerie brilliance DEKLAZON has created.”



The truth is out there...

Stevie's abduction scene

[previewyoutube][/previewyoutube]

Some concept arts.