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Hats Update - Out Now!

Hi zookeepers!

A brand new game update went live earlier today for Let's Build a Zoo. Thanks for your patience as we worked to fine-tune the details, we're really happy to finally share it with you. Keep reading for the full overview.



Hats Update


Today's new Hats Update contains a hat-trick of new content for Let's Build a Zoo, from animal attire that puts the cap in cap-ybara (sorry), to updates on how you can capture and share the intricacies of your zoo designs. This head-turning update is full to the brim of new deco items, featuring a crossover from our coming-soon game dev simulator, Let's Build a Dungeon.

[h2]Party Hats at the Ready[/h2]

You can now build a millinery to manufacture hats! Once you've built the Hat Factory and started production, hats can be sold in the warehouse to earn money, or you can send them to the store room which makes them available to be worn by any animal in your zoo. There are more than 25 hat designs available covering everything from top-hats to crowns, making for a whole host of cap-tivating new looks.



Once you've manufactured your first batch of hats and sent them to the store room, you can select which headgear you'd like each animal to wear. Changing to a different style costs 1 hat and you'll lose access to the old one, so make sure to use the hat preview screen to choose the perfect look before locking in your choice.



[h2]Screenshot Tool[/h2]

Showing off and sharing your best zoo designs has never been easier! With today's update we've added a super quick way to capture a full-quality screenshot of your entire map. Press Esc to access the camera tool, and then select the new screenshot button in the top right corner.


[Zoo design: WelshPixie]

Once you've captured the image, it'll be saved locally and you'll be given details of where to find it. The capture will be pixel-perfect, meaning all the smaller details of your design will be fully viewable. If you do try out the new screenshot tool, please come over to Discord and share your snaps with us in the Show Us Your Zoo channel!



[h2]Dungeon Decor[/h2]



A series of new decorations are now available, including various decorative items, subway entrances, staff entrances and floor tiles. These items are inspired by our upcoming game dev simulator: Let's Build a Dungeon, and will help to bring a kinda spooky, medieval vibe to any zoo.


If you'd like to stay up to date with what we've got planned for Let's Build a Dungeon, please consider adding the game to your wishlist:

https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/

Maybe we should add zoo animals to Let's Build a Dungeon next?

[h2]Full update Overview[/h2]

We also made some quality of life changes and tackled a series of bugs that were causing issues for some players. Thanks again for your patience as we put all of this together. You can find the full change list below.

  • Added Hat Factory and the ability to manufacture hats to sell. Animals can now also wear hats.
  • Added a screenshot tool to Camera Mode. You can now save a screenshot of your whole zoo map.
  • Added new items including decorations, subways, staff entrances, and floor tiles
  • Fixed an issue where animals still die in batteries, even with immortality enabled in Sandbox mode, when they are transferred to the batteries on the day they arrive.
  • Fixed potential crash when recycling employees try to access a bin that is blocked from a certain side
  • Fixed floating plants, bubble machines, ship floats and driftwood in aquatic pens not being moved with the pen, which would crash if you try to select the empty space they should be in
  • Fixed water enclosures not rendering properly when being edited
  • Fixed lights of the building being moved rendering over certain UI
  • Fixed lighting for Brazier
  • Fixed various building not returning to the correct parts of the build menu after quick-hiring an employee
  • Fixed crop picker count not updating in farm zone panels when zoning crop pickers
  • Fixed missing spacing in zone info panel for exhibition control workers
  • Fixed clickthrough in zone employees sub-panel
  • Fixed spacebar opening the pause menu when renaming animals
  • Fixed being able to rename an animal to empty text
  • Added confirm button when renaming animal on keyboard
  • Fix for the total visitor count including protestor count twice
  • Fixed inconsistent research bonus widths and text overflow in research mouseover
  • Fixed abortion preview always showing NEW even when baby is not a new variant
  • Fixed park rating panel not closing when opening other top panels after opening animal details
  • Fixed CRISPR confirm button not resetting when you change species
  • Fixed CO2 text offset and also adjusted base scale for icons
  • Added function to screenshot the whole zoo in camera mode
  • Fixed baby animals appearing as adults and other rendering inconsistencies in camera mode
  • Fixed building and land mouseover being visible in camera mode
  • Fixed off-center notification dot when using higher resolution displays
  • Fixed several off-center icons in build bar
  • Other general bug fixing


And that's all for now! Thanks for being here and please let us know if you have any questions. We'll be back soon with more Zoo news.

Springloaded & No More Robots