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  3. [Update] Wednesday, August 27th – Patch Notes

[Update] Wednesday, August 27th – Patch Notes

[p][/p][p]Hello Survivors,[/p][p][/p][p]This is the DARKEST DAYS.[/p][p] [/p][p]The patch notes for the latest updated version on Wednesday, 8/27 are here! [/p][p]※ Please note that screenshots and images were taken in a test environment, and some changes may occur when applied to the live server. [/p][p] [/p][p][/p][h3]■ Version Info[/h3][p]- PC: 0.22.1[/p][p]- Mobile: 0.22.1[/p][p] [/p][p][/p][h3]■ New Content[/h3][p]\[New Multi-player Region – Harsh Winter Bielli Island][/p][p]- Added a new multi-player region: Harsh Winter Bielli Island.[/p][p]- Higher chance to obtain SSR-grade materials that were difficult to acquire in existing regions.[/p][p]- Obtain newly added SSR-grade equipment blueprint fragments.[/p][p]- Craft SSR-grade equipment blueprints at the Forge using the fragments.[/p][p]- New region available from Character Level 40, with Level 46 zombies roaming the area.[/p][p]- As it is the most challenging region in the game, party play is recommended.[/p][p]- Harsh Winter Bielli Island will be PvE only with no conflict zones in the map.[/p][p]※ For those who have the previous High-performance and High-Quality SSR equipment blueprints in their inventory, we are preparing a system that will allow you to exchange them for the updated SSR blueprint of the equipment you want in the future. [/p][p][/p][p]\[Party Resident AI Behavior Selection System Added][/p][p]- Assign AI behavioral patterns to any resident that joins your party: Attack / Defense / Standby[/p][p]- ‘Attack’ will prioritize attacking any target that is near the player.[/p][p]- ‘Defense’ will cause the resident to stay behind the player and attack the same target the player attacks.[/p][p]- ‘Standby’ will have the resident follow the player, but not attack any nearby targets.[/p][p]- Residents in the party will also use consumables as needed regardless of the AI behavior you select.[/p][p]- The AI behavior pattern can be checked in the party info.[/p][p][/p][p][/p][p]\[New AI Chatbot – Sheltic Bot][/p][p]- Sheltic Bot AI chat system added.[/p][p]- The bot will automatically answer various gameplay questions from survivors.[/p][p]* This feature is constantly in development and may occasionally provide incorrect or no answer at all.[/p][p][/p][p]\[New Resident – Lola Sweet / Community Pass: Season 4][/p][p]- Lola Sweet is an influencer with more than 980,000 followers on the social media platform, Like It.[/p][p]- Known for her dance challenges and vlogs, she continued to spread positivity even after the shutdown of Like It because of the outbreak.[/p][p][/p][p]- Lola Sweet can be unlocked by reaching Level 1 in the latest season of the Community Pass – Season 4.[/p][p]- Lola Sweet’s special costume can be acquired when reaching Level 40 in the Community Pass.[/p][p]- Community Pass available in Shop → Packages → Community Pass.[/p][p]- Community Pass UI improved and missions revamped.[/p][p]- Community Pass can be purchased once per character.[/p][p][/p][p]\[New Survivor Level Season](~25/10/16)[/p][p]- A new Survivor Level Season will start.[/p][p]- Updated with reduced XP requirements for faster leveling.[/p][p]- Survivor Ability Board adjusted with rewards for reaching level 40/80.[/p][p][/p][p]\[New Vehicle – Police Car][/p][p]- The new vehicle ‘Police Car’ will be faster and more durable than existing vehicles, allowing it to be used universally in all types of situations.[/p][p][/p][p][/p][p]\[New Popup Packages – All-in-One Survival Packages 1/2/3][/p][p]- These new pop-up packages will help survivors grow early in the game (Before Level 40).[/p][p]- The All-in-One Survival Packages 1/2/3 will pop up when you achieve the following levels for all characters created from August 28th – Level 16 / 26 / 36.[/p][p]- Pop-up packages will be available for a limited time of 12 hours and they cannot be purchased once the pop-up disappears.[/p][p][/p][p]\[New Limited-Time Package - Facility Blueprint Package (Until Oct 16, 2025)][/p][p]- Limited package will contain high-grade facility blueprints.[/p][p]- Available in Shop → Packages → Limited-Time Packages.[/p][p]- Package will have a purchase limit of 10 times per character.[/p][p][/p][p]\[New Monthly Package - (1+1) Resident Level-Up Package 1/2/3][/p][p]- Newest Monthly Package will double the rewards compared to previous Resident Level-Up Packages[/p][p]- Available in Shop → Packages → Limited-Time Packages.[/p][p]- Package will have a purchase limit of 10 times per character. (Resets on the 1st of each month at 11:59 UTC)[/p][p][/p][p][/p][h3]■ Key Improvements[/h3][p]\[Party Creation Improvements][/p][p]- You can now pre-assemble parties before entering multi-player regions.[/p][p]- Invite friends, guild members, or other survivors to your party.[/p][p]- Open recruitment function allows automatic party formations according to desired level/combat conditions set.[/p][p][/p][p]\[Party Exclusive Enhancements][/p][p]- Party Enhancement Effects added and applied to parties.[/p][p]- Party exclusive enhancements increase the attack power and movement speed of survivors in the same party when attacking zombies.[/p][p]- Party Exclusive Enhancements apply only to survivors and not residents.[/p][p][/p][p]\[Party Loot Distribution Updated][/p][p]- Distribution of XP, goods, and items obtained through party play improved.[/p][p]- A certain amount of Milla and character XP acquired from killing zombies and securing buildings will be distributed to party members within the same area.[/p][p]- If a party member is in a different region than the rest of the party and cannot receive distribution rewards, an icon will be displayed in the Party Info.[/p][p] ex) If a party member is in ‘Twilight Holitore – Santa Cuenca’, they cannot receive distributed items obtained in ‘Twilight Holitore - Bendiciora’.[/p][p] ex) Even if your resident is in the same area as your party members, if your character is not in the same area, it cannot receive the distributed rewards.[/p][p] [/p][p]- If only your party is present in a region when a building is secured, all items inside the building will be automatically searched.[/p][p]- Items acquired through auto search will be distributed between party members through a lottery.[/p][p][/p][p]- Items acquired from opening item boxes will be distributed to party members through a lottery. [/p][p]- If the inventory of the party member who wins the item lottery is full, the item will drop on the ground with ownership remaining with the winner.[/p][p][/p][p]- If a party member obtains an SSR-grade item, a special effect will be shown and the acquisition will be announced in the party chat.[/p][p][/p][p]\[Multiplayer Mode UI Improvements][/p][p]- On the Multiplayer World Map, Conflict Zones and Peace Zones will be displayed with different icons.[/p][p]- The image of Twilight Holitore displayed on the region information download screen has been updated.[/p][p]- The mode description in the Twilight Holitore entry information screen has been revised, and facility blueprints will now be displayed as rewards.[/p][p]- If the equipped weapon’s score is lower than the recommended weapon score for the multiplayer region chosen, a party recommendation notice will now be displayed on the multiplayer entry screen.[/p][p][/p][p]\[Auto-Move Feature Added][/p][p]- A new function has been added that will allow your character to automatically move to a destination that is set with “Marker” or “Track”. [/p][p]- The character will automatically follow the guided route shown to the destination.[/p][p]- If two or more destinations are set, the character will automatically move to the destination marked with “Marker”.[/p][p][/p][p]\[Contaminated Flower Battle Balance Improvements][/p][p]- The combat balance when fighting a Contaminated Flower has been adjusted to improve the combat experience.[/p][p]- Headshot zones have been added to the Contaminated Flower and Contaminated Roots. [/p][p](Left – Normal Hit // Right - Headshot)[/p][p][/p][p]- A larger variety of zombies such as Normal Zombies, Howlers, and Ranged Zombies will now spawn more frequently from Contaminated Roots.[/p][p]- Destroying Contaminated Roots has become more important in battles with the Contaminated Flower.[/p][p][/p][p]\[Lonetree Tunnel Auto Combat Feature Added][/p][p]- When replaying a Lonetree Tunnel section that has previously been cleared, the Auto Combat function can be used. [/p][p]- In Auto Combat, the character will behave like an NPC and defend the base.[/p][p]- If you disconnect or remain inactive for more than 10 seconds while replaying a cleared Lonetree Tunnel section, the Auto Combat will activate.[/p][p][/p][p]\[Lonetree Tunnel Replay Feature Added][/p][p]- A new feature has been added that allows you to continue playing the next section of Lonetree Tunnel with the current party or replay a failed section.[/p][p][/p][p]\[Higher-Grade Equipment Notification Added][/p][p]- When acquiring higher-level or higher-grade equipment, a \[Can equip higher-grade/unmounted gear] notification will appear.[/p][p][/p][p]- Changes in combat power \[increase/decrease] caused by equipping new items will now be displayed.[/p][p][/p][p][/p][h3]■ Additional Improvements[/h3][p]- Tips have been added to the loading screen.[/p][p]- For items sold in single quantities, you can now purchase them directly without selecting the amount.[/p][p]- The default purchase quantity for stackable items has been set to 1.[/p][p]- Sprinting can now be done immediately from a stationary state.[/p][p]- The rank rewards screen has been improved.[/p][p]- Certain pop-up UIs now display confirm/cancel hotkeys.[/p][p]- The HUD chat window can now always be shown or hidden via chat settings.[/p][p]- Remaining entry times for other multiplayer regions such as “Dusk Garden” and “Rootland” are now displayed within the multiplayer regions.[/p][p]- Tommy SSR-grade weapon model quality has been improved.[/p][p]- The maximum number of “Anilium Fragments”, “Mid-grade Materials”, and “High-grade Materials” that can be crafted at once in the Force has been increased.[/p][p][/p][p][/p][h3]■ Other Adjustments[/h3][p]- With the end of the summer event, the Starfish currency and shop will be removed.[/p][p]- The Sheltic score gained has been increased in proportion to the boosted attack/defense stats of SSR equipment from the previous update. [/p][p]- Rewards dropped by Lv. 40+ Titans and Contaminated Flowers has been increased.[/p][p]- Experience gained from killing zombies higher than Lv. 41 and securing buildings has been adjusted.[/p][p]- The unlocking for certain SR-grade or higher ranged weapon blueprints has been updated to unlock earlier.[/p][p]- A new free shop item, “Daily Growth Supply” has been added.[/p][p]- Chance for residents to acquire higher-grade blueprints during exploration has been increased.[/p][p]- Reward history for “7-Day Login Event” and “28-Day Login Event” has been reset.[/p][p]- Missions and rewards for the Level-Up Mission Event has been enhanced.[/p][p]- The number of kill logs displayed on the screen and its display duration has been increased.[/p][p][/p][p][/p][h3]■ Bug Fixes[/h3][p]- Fixed an issue where terrain and background objects displayed abnormally.[/p][p]- Fixed an issue where destroyed objects reappeared when viewed from a distance.[/p][p]- Fixed an issue on mobile where background lighting continued to display.[/p][p]- Fixed an issue where certain texts were not translated in the Graphics Settings screen.[/p][p]- Fixed an issue where the UI appeared too small when entering via the tablet Exploration Storage icon.[/p][p]- Fixed an issue where the MG240 icon appeared the same regardless of grade.[/p][p]- Fixed an issue where the SPR gun sound output was not normal.[/p][p]- Fixed an issue where a dummy screen displayed when entering rank or guild screens due to delayed response.[/p][p]- Fixed an issue where quest icons remained displayed even when the target resident was deactivated.[/p][p]- Fixed an issue where items registered in HUD consumables and consumable weapon slots changed after reconnection.[/p][p]- Fixed an issue where Deadite amounts were incorrectly displayed when ordering via A-TAS in Lonetree Tunnel.[/p][p]- Fixed an issue where category collapse/expand states were not saved on the map screen.[/p][p]- Fixed an issue where selecting a companion resident in the multiplayer entry prep screen rearranged inventory items.[/p][p]- Fixed an issue where the Durability UI displayed after equipping costumes and entering multiplayer.[/p][p]- Fixed an issue where the title of the Event Lucky Box probability info pop-up displayed incorrectly.[/p][p]- Fixed an issue where personal ranking information always displayed as a percentage.[/p][p]- Fixed an issue where only one notification was displayed when activating multiple cores.[/p][p]- Fixed an issue where survivor ability activation text displayed in system chat.[/p][p]- Fixed an issue where vehicles were unable to move left/right in multiplayer regions.[/p][p]- Fixed an issue where ambulances arrived floating in the air when summoned.[/p][p]- Fixed an issue where skin tone displayed incorrectly when male characters wore bikinis.[/p][p]- Fixed an issue where fall damage only applied in falling states.[/p][p]- Fixed an issue where the UI in the guild join list appeared misaligned.[/p][p]- Fixed an issue where some daily quests reappeared after being abandoned.[/p][p]- Fixed an issue where aiming point and actual hit location did not match when using the scope.[/p][p]- Fixed an issue where notifications did not display on the tablet Exploration Room button.[/p][p]- Fixed an issue where combat power was displayed incorrectly on a friend’s screen.[/p][p]- Fixed an issue where some region icons were enlarged on the multiplayer screen.[/p][p]- Fixed an issue where the color of the Luna Bloody Sword displayed incorrectly on the resident screen.[/p][p]- Fixed an issue where notifications did not display in the Journal screen when acquiring collectibles.[/p][p]- Fixed an issue where clicking items on the Auto Search Rewards screen closed the reward window.[/p][p]- Fixed an issue where scrollbars displayed in chat.[/p][p]- Fixed an issue where guild marks did not display in chat.[/p][p]- Fixed an issue where normal zombie appearances displayed incorrectly.[/p][p]- Fixed an issue where sentry guns and barricades could be deployed on ammo supply boxes in Lonetree Tunnel.[/p][p]- Fixed an issue where certain skills could not be selected on the skills screen.[/p][p]- Fixed an issue where available rewards did not display notifications in the Journal location tab.[/p][p]- Fixed an issue where closing the Notice pop-up also closed the Recommended Package pop-up when logging in.[/p][p]- Fixed an issue where gun animations played during car repair and refueling[/p][p]- Fixed an issue where Lonetree Tunnel results screen displayed negative scores.[/p][p]- Fixed an issue where tutorials overlapped other screens.[/p][p]- Fixed an issue where vehicles could overlap in Holitore and Twilight Holitore when summoning.[/p][p]- Fixed an issue where coupon rewards were not delivered directly to mail.[/p][p]- Fixed an issue where the client terminated abnormally or disconnected from the server..[/p][p][/p][p][/p][p]Please refer to the details above when playing the latest update.[/p][p]Thank you.[/p][p] [/p][p]DARKEST DAYS Team[/p][p][/p][p][/p]