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  3. [Update] 10/22 (Wed) Version 0.23.3 Release Notice

[Update] 10/22 (Wed) Version 0.23.3 Release Notice

[p][/p][p]In the DARKEST DAYS, Trust No One![/p][p][/p][p]Hello Survivors,[/p][p][/p][p]This is the DARKEST DAYS.[/p][p][/p][p]Version 0.23.3 of Darkest Days has been released with the following changes applied.[/p][p]For a smoother gaming experience, please update to the latest version.[/p][p][/p][p]Please check below for more details:[/p][p][/p][p][/p][h3]■ Release Schedule [/h3][p]- At approximately 06:05 UTC on 10/22 (Wed)[/p][p][/p][p][/p][h3]■ Improvements [/h3][p]- An entry icon will now appear at the top of the screen when the Guild or Casual Conquest is available[/p][p]- Clicking the multi-content entry button will now take you directly to the corresponding content entry page [/p][p][/p][p][/p][h3]■ Fixes [/h3][p]- Fixed known issues from the October 16 update:[/p][p]└ Fixed an issue where survivor names are incorrectly displayed under the “Guild 1” title on the Casual Conquest results screen[/p][p]└ Fixed an issue where the 'Ready' button sometimes becomes disabled on the Casual Conquest party setup screen[/p][p]└ Fixed an issue where other the level information of other survivors appears as level 1 on the Conquest status board[/p][p]- Fixed an issue on mobile devices where the camera view toggle button and shoulder/scope switch buttons could not be customized[/p][p]- Fixed an issue where the party buff effects were occasionally not properly applied[/p][p]- Fixed an issue where rewards were not displayed on the Lonetree Tunnel stage repeat clear results screen[/p][p]- Fixed an issue where Daisy Summers' "Exploration Great Success Probability Increase" skill displayed in the incorrect area (changed from Platus → Homa)[/p][p]- Fixed an issue where players could enter content before all party members finished matching[/p][p]- Fixed an issue where \[Community Pass] → \[Instant Level Up] did not properly increase EXP[/p][p]└ For more details on this issue, please refer to the separate notice (link)[/p][p][/p][p][/p][h3]■ Other Adjustments [/h3][p]- Due to the addition of new multiplayer content (Casual/Guild Conquest), the available entry times for all multiplayer content has been adjusted[/p][p]└ \[Rootland] has been changed to be a permanently accessible multiplayer content, and the time and cost required for exposure treatment have been adjusted [/p][p]└ \[Guild Conquest] has been updated to be available daily during the following entry times (UTC): [/p][p]02:00 ~ 03:00 / 06:00 ~ 07:00 / 10:00 ~ 11:00 / 14:00 ~ 15:00 / 18:00 ~ 19:00 / 22:00 ~ 23:00[/p][p]└ \[Casual Conquest] has been updated to be available daily during the following entry times (UTC): [/p][p]00:00 ~ 01:00 / 04:00 ~ 05:00 / 0800 ~ 09:00 / 12:00 ~ 13:00 / 16:00 ~ 17:00 / 20:00 ~ 21:00[/p][p]└ \[Construction Site on the 37th] has been updated to be available daily during the following entry times (UTC): [/p][p]01:30 ~ 01:40 / 05:30 ~ 05:40 / 09:30 ~ 09:40 / 13:30 ~ 13:40 / 17:30 ~ 17:40 / 21:30 ~ 21:40[/p][p]└ \[Dusk Garden] has been updated to be available daily during the following entry times (UTC): [/p][p]03:30 ~ 03:40 / 07:30 ~ 07:40 / 11:30 ~ 11:40 / 15:30 ~ 15:40 / 19:30 ~ 19:40 / 23:30 ~ 23:40[/p][p]- Contaminated Flower skill details have been adjusted to prevent infinite zombie spawns[/p][p]└ Details have been modified so that the Contaminated Flower’s HP no longer triggers the infinite spawning of Contaminated Roots[/p][p]└ Adjusted so that the Contaminated Flower can recover HP only once[/p][p]└ Zombies spawned from Contaminated Roots will no longer provide rewards and will die automatically after a certain period of time[/p][p]- Updated text related to Shoulder/Scope mode settings[/p][p]- For modes that require more than one player and have entry time limits, matchmaking will now automatically cancel one the entry period ends [/p][p]- Adjusted the number of times EXP rewards can be obtained from repeat clears of Lonetree Tunnel stages to a max of 3x per day[/p][p][/p][p][/p][h3]■ Known Issues [/h3][p]- An issue where the Shoulder/Scope mode selection button is displayed even on weapons without scopes[/p][p]- An issue where changes to the Shoulder/Scope (Mix) mode hotkey are not immediately reflected in the UI[/p][p]- An issue where the applied Codex effects are not displayed in the character's stat info[/p][p]- An issue where in the keybinding settings, it is possible to assign multiple functions to a single custom mouse button[/p][p]- An issue where on mobile devices, the \[Coal Tomb Power Planet] multiplayer content icon is incorrectly displayed[/p][p][/p][p][/p][p]Thank you,[/p][p][/p][p]DARKEST DAYS Team[/p]