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[Update] Wednesday, December 18 - Patch Notes

[p][/p][p]In the DARKEST DAYS, Trust No One![/p][p]Hello Survivors,[/p][p]
This is the DARKEST DAYS.[/p][p]
We would like to share the patch notes for the version update on December 17 (Wed).

In this update, Lucky Box items will be removed, the upgrade system will be fully revamped, and overall weapon balance will be adjusted. We hope that the large-scale changes introduced in this update, designed to provide a more refined and enjoyable gaming experience, will meet the expectations of all our Survivors.[/p][p][/p][p]Please check the details of this update below.[/p][p]※ All screenshots and images were taken in a test environment and may differ from the live server version.[/p][p][/p][p][/p][h3]■ Version Info[/h3][p]- 0.26.1[/p][p][/p][p][/p][h3]■ Major Revamp I – Equipment System[/h3][p]The entire equipment system in the DARKEST DAYS will undergo a major overhaul. The key changes related to the equipment system are outlined below:

① The equipment Upgrade system will be updated.
② A new equipment Inheritance system will be added.
③ A new equipment Adjustment system will be introduced.
④ Equipment tooltips will be improved.
⑤ Melee weapons usability will be improved, with their balance adjusted.
⑥ Ranged weapons balance will be adjusted as well.
⑦ New acquisition sources will be added for equipment-related consumable items.
⑧ SSR equipment stats will be slightly increased compared to their previous values.[/p][p] [/p][p]\[Upgrade System Revamp Rewards][/p][p]- To celebrate the upgrade system overhaul, rewards will be given to all Survivors who log in before maintenance on January 8[/p]
[p]Upgrade System Revamp Rewards[/p]
[p]5 Dagger of Inheritance[/p]
[p]1 Upgrade Transfer Ticket[/p]
[p]SPR-12 Poison Wind Skin[/p]
[p] ※ The Inheritance Dagger +5 is a melee bladed weapon that cannot be enhanced, dismantled, or adjusted.
※ However, the Inheritance Dagger +5 can be used as material equipment for upgrade level inheritance.
[/p][p]- The quantity of upgrade materials for each equipment grade will be increased by 20x
- The quantity of upgrade materials for each equipment grade will be increased by 20x
└ Grade-based “Common Upgrade Materials” will be replaced with Weapon/Armor Upgrade Materials
└ After the update, using a Weapon/Armor Upgrade Material Box will give 20 random upgrade materials
ex). 10 SR-grade Weapon Upgrade Materials → updated to 200 SR-grade Weapon Upgrade Materials
- With the upgrade system revamp, the upgrade levels of equipment items that are currently equipped or owned will be automatically adjusted[/p]
[p]Before Revamp[/p]
[p]+ 1[/p]
[p]+ 2[/p]
[p]+ 3[/p]
[p]+ 4[/p]
[p]+ 5[/p]
[p]+ 6[/p]
[p]+ 7[/p]
[p]+ 8[/p]
[p]+ 9[/p]
[p]After Revamp[/p]
[p]+ 2[/p]
[p]+ 4[/p]
[p]+ 6[/p]
[p]+ 9[/p]
[p]+ 11[/p]
[p]+ 13[/p]
[p]+ 15[/p]
[p]+ 17[/p]
[p]+ 18[/p]
[p]ex). Equipment that was at Upgrade Level +5 before the revamp will be changed to Upgrade Level +11[/p][p] [/p][p]\[Upgrade System Revamp][/p][p]- As previously announced, the upgrade system in DARKEST DAYS has undergone a major revamp
- Equipment upgrade can be accessed from \[Shelter] → \[Forge] once the facility reaches Level 5 or higher
- The equipment upgrade range has been expanded to Levels 0-18
※ For SR and SSR equipment, reaching enhancement levels 6, 12, and 18 will result in a significant increase in stats[/p]
[p]Previous Upgrade Levels[/p]
[p]Updated Upgrade Levels[/p]
[p]Level 0 ~ Level 9[/p]
[p]Level 0 ~ Level 18[/p]
[p] [/p][p]\[Guaranteed Upgrade Point System Added][/p][p]- A new “Guaranteed Upgrade Point” value has been added to adjust equipment upgrade success rates
- When an upgrade attempt fails, the upgrade level will no longer decrease and Guaranteed Upgrade Points will accumulate instead
- When the Guaranteed Upgrade Points reach 100%, the next upgrade attempt is guaranteed to succeed
- Accumulated Guaranteed Upgrade Points will be reset to 0 upon successful upgrade
\[Inheritance System Added][/p][p]- A new Inheritance system has been added, allowing the upgrade level of one piece of equipment to be transferred to another
- From your Inventory or Locker, you can use an Upgrade Inheritance Ticket to transfer the upgrade level and prefix of the material equipment
※  Equipment used as inheritance material will be removed
※ Equipment that receives an inherited upgrade level will become untradeable
- Upgrade levels can only be inherited between weapons or between armors
   (weapon → weapon or armor → armor)
- Upgrade inheritance is only possible between equipment of the same grade
- Only Level 40 equipment is eligible for upgrade inheritance[/p][p][/p][p][/p][p]\[Calibration System Added][/p][p]- A new Calibration system has been added that allows you to change an equipment’s additional options
- The Calibration system can be accessed from the Shelter once the Forge facility reaches Level 6
- When calibrating equipment, Milla and Calibration Tool items will be consumed
└ Calibration Tools can be obtained with a 20% chance when dismantling Level 40 SSR-grade equipment
- When an item is calibrated, a new prefix and 3 additional options will be revealed, allowing you to apply the desired options by comparing them with the previous ones
- The probability of each option can be viewed by clicking the button on the right side of the Calibration page
- Only Level 40 SSR-grade equipment can be calibrated
[/p][p]\[Equipment Tooltip Improvements][/p][p]- Equipment tooltips have been improved to make it easier to review the stats of equipment
- From the top of the tooltip, the following information will be displayed: Equipment Combat Power, Base Stats, Overview, Additional Options, and Detailed Stats
- The fire rate stat has been updated to be displayed as RPM (Rounds Per Minute) in the tooltip[/p][p][/p][p]\[Melee Weapon Usability Improvements & Balance Adjustments][/p][p]- Melee weapons have been reclassified into the secondary weapon category and equipment slot system has been updated accordingly to show this change
- A dedicated melee weapon slot has been added as Slot 3
└ With the addition of the dedicated melee weapon slot, the consumable weapon slots have been updated to Slot 4 and Slot 5
※ Any melee weapons previously equipped in the main weapon slots (Slot 1 or 2) will be unequipped and sent to your in-game mailbox[/p][p][/p][p]- To provide Survivors with more tactical options in combat, melee weapon controls have been improved, with the attack motions and targeting methods reworked to enable a smoother and more natural combat flow[/p][p]- The Melee Assistant System has been improved to increase player control, allowing Survivors to directly determine attack range, timing, and angle[/p][p]- Melee attack animations have been refined to reduce delay and improve chaining with other actions such as movement and weapons swapping to ensure a more fluid combat experience[/p][p]- A new Quick Melee System has been introduced, allowing melee attacks to be used even while wielding a ranged weapon[/p][p]└ On PC, the Quick Melee Attack can be activated by pressing the \[F] key[/p][p]└ On mobile, the Quick Melee Attack can be activated via a newly added button[/p][p][/p][p][/p][p]\[Weapon Balance Adjustments][/p][p]- Overall weapon balance has been reworked to clearly define the concepts and roles of each weapon type
- Ranged weapon balance has been adjusted to clearly distinguish roles between firearm categories based on their intended engagement range and usage, which encourages players to choose the appropriate weapon for each situation
└ Assault Rifles (AR): Improved standing-fire accuracy and adjusted mobile firing performance
└ Submachine Guns (SMG): Enhanced close-range mobility combat and reduced mid-range effectiveness
└ Shotguns (SG): Specialized as close-range damage dealers with reload time optimized
└ Sniper Rifles (DMR/SR): Specialized for mid to long-range combat with close range penalties applied
└ Pistols (HG): Updated to a mobility-focused gunplay style
└ Machine Guns (MG): Improved sustained firing stability

- Overall melee weapon balance has been adjusted so that using melee weapons will become an effective option when zombies approach at close range
└ Overall Stat Adjustments: Attack power, attack speed, stamina consumption, etc
└ System Improvements: Quick Melee Attack and adjustments to the Assistant System
└ Expanded Melee Combat Variety: Enhanced strategies for handling multiple or single enemies[/p][p]
※ Detailed changes for each weapon can be found in the Developer Notes[/p][p]\[Developer Notes Link][/p][p][/p][p]\[New Acquisition Sources for Equipment-Related Consumable Items][/p][p]- By dismantling Level 36 or higher equipment at the Forge, you can obtain upgrade materials of the same grade
- Upgrade materials can be dismantled to obtain 5 upgrade materials of the next lower grade
ex) Dismantling an SSR Weapon Upgrade Material will grant 5 SR Weapon Upgrade Materials
- Enhancement materials can be crafted at the Forge once the Forge facility reaches Level 5 or higher
- Higher Forge facility levels allow for the crafting of higher-grade upgrade materials
- SSR-grade Upgrade Materials can be crafted up to 20 times per month[/p][p][/p][p]- New crafting recipes such as “SSR Weapon Box” and “SSR Armor Box” will be added to the Forge
- The SSR Weapon Box and SSR Armor Box can be crafted using only materials, without the need for blueprints
└ Crafting the SSR Weapon Box and SSR Armor Box requires the Forge facility to be Level 7
└ Each of the SSR Weapon Box and SSR Armor Box can be crafted once per month[/p][p][/p][p][/p][p][/p][h3]■ Major Revamp II – Shop System[/h3][p]The shop system in DARKEST DAYS will undergo a major overhaul.
The key changes related to the stop system are outlined below:[/p][p]① Removal of Lucky Box products
② Membership product revamp
③ Improvements to Shop page design
④ Expansion of in-game currency usage[/p][p] [/p][p]\[Removal of Lucky Box Products][/p][p]- Pickup Lucky Box, Advanced Lucky Box, Normal Lucky Box, and Event Lucky Box products will be removed from the Shop
- Any Lucky Coupons and Event Lucky Coupons currently in your possession will be removed from your inventory
- Based on the amount and type of Lucky Coupons removed from your inventory, the corresponding Lucky Box items listed below will be sent to you via in-game mail[/p]
[p]Item Name[/p]
[p]Image[/p]
[p]Description[/p]
[p]Event Lucky Box[/p]
[p][/p]
[p]This item is sent as a replacement for Event Lucky Coupons.[/p][p]Using this item will allow you to obtain equipment with the same drop rates as the removed Event Lucky Box.[/p]
[p]Advanced Lucky Box[/p]
[p][/p]
[p]This item is sent as a replacement for Advanced Lucky Coupons.[/p][p]Using this item will allow you to obtain equipment with the same drop rates as the removed Advanced Lucky Box.[/p]
[p][/p][p]\[Monthly Membership Product Revamp][/p][p]- Sales of the Standard Monthly Membership will be discontinued and the product will be removed from the shop
※ The subscription benefits of the Standard Monthly Membership will remain active for the remaining subscription period
※ The existing daily login reward of 30 Red Diamonds from the Standard Monthly Membership will be granted in a lump sum, proportional to the remaining subscription days
- The Instant Rewards and Daily Login Rewards of the Premium Monthly Membership will be changed
※ The existing daily login reward of 100 Red Diamonds from the Premium Monthly Membership will be granted in a lump sum, proportional to the remaining subscription days[/p]
[p]Reward Type[/p]
[p]Previous[/p]
[p]Updated[/p]
[p]Instant Rewards[/p]
[p]1,000 Red Diamonds[/p]
[p]620 Red Diamonds[/p]
[p]Daily Login Rewards[/p]
[p]100 Red Diamonds[/p]
[p]1 Membership Supply Box[/p]
[p] [/p][p]- The Membership Supply Box is an item that allows you to obtain a Solo Booster Ampoule, along with two additional items selected at random from the items listed below:[/p]
[p]Membership Supply Box[/p]
[p]Guaranteed Reward[/p]
[p]1 Solo Booster Ampoule[/p]
[p]2 Random Rewards[/p]
[p]1 DNA Shot[/p]
[p]1 Defibrillator[/p]
[p]1 Infection Cure Shot[/p]
[p]1 Painkiller[/p]
[p] [/p][p]- New subscription benefits will be added to the Premium Monthly Membership[/p]
[p]New Subscription Benefits for Premium Monthly Membership[/p]
[p]Max Stamina +5%[/p]
[p]Skill Preset Slots + 3[/p]
[p]Character Inventory Slots +8[/p]
[p]Character XP Gain +20%[/p]
[p]Milla gained per zombie kill +20%[/p]
[p]Friendly Community XP gain +5%[/p]
[p]Resident Exploration Great Success Change +3%[/p]
[p]Crafting Great Success Change +2%[/p]
[p]Transaction Fee -50%[/p]
[p]Remote Repair Service[/p]
[p]Instant Fast Travel between exploration towers in restricted areas with no cooldown[/p]
[p] [/p][p]- Existing subscription benefits of the Premium Monthly Membership will be expanded as well[/p]
[p]Previous Subscription Benefits[/p]
[p]Updated Subscription Benefits[/p]
[p]Max Pistol Ammo +50[/p]
[p]Max Pistol Ammo +270(30%)[/p]
[p]Max Shotgun Ammo +10[/p]
[p]Max Shotgun Ammo +60(30%)[/p]
[p]Max Assault Fire Ammo +60[/p]
[p]Max Assault Fire Ammo +240(30%)[/p]
[p]Max Sniper Rifle Ammo +10[/p]
[p]Max Sniper Rifle Ammo +50(30%)[/p]
[p]Auto-Search Storage Slots + 68[/p]
[p]Auto-Search Storage Slots +100[/p]
[p]Party Member Resident XP Gain +20%[/p]
[p]Party Member Resident XP Gain +30%[/p]
[p]Sprint Speed +10%[/p]
[p]Sprint Speed +10%[/p]
[p]Vehicle Repair Time -30%[/p]
[p]Vehicle Repair Time -30%[/p]
[p]Exposure Accumulation - 5%[/p]
[p]Exposure Accumulation - 5%[/p]
[p]Reload Speed +10%[/p]
[p](Removed)[/p]
[p]※ Survivors who were already subscribed to the Premium Monthly Membership will have the updated subscription benefits automatically applied[/p][p][/p][p]\[Shop Page Revamp][/p][p]- The shop page’s detailed categories will be reorganized
- New \[Popular] category tab added, which allows you to easily view the game’s most popular and main products[/p][p]- New \[Skins] category tab added, allowing you to purchase outfit skins for both players and residents[/p][p]- New \[Exchange] category tab added, allowing you to purchase various in-game items using in-game currencies such as Trinity Coins, Silver Bars, and Milla[/p][p]- New \[Cahrge] category has been added, allowing you to purchase Red Diamonds via cash payments[/p][p][/p][p]\[In-Game Currency Usage Expansion][/p][p]- The usage of in-game currencies such as Milla and Trinity Coins within the shop has been expanded
- In the \[Shop] → \[Exchange] category, you can purchase various in-game items using each in-game currency
- Additional items that can be purchased with Milla have been added[/p]
[p]N-grade Weapon/Armor Enhancement Materials[/p]
[p]R-grade Weapon/Armor Enhancement Materials[/p]
[p]Mid-grade Materials
(Iron, Thread, Plastic, Leather, etc)[/p]
[p] - Items that can be purchased using Trinity Coins have been added[/p]
[p]SR-grade Weapon/Armor Enhancement Materials[/p]
[p]SSR-grade Weapon/Armor Enhancement Materials[/p]
[p] [/p]
[p]SR-grade Materials
(Chrome, Polymer Fiber)[/p]
[p]SSR-grade Materials
(Titanium, Nano Fiber)[/p]
[p]High-grade Materials
(Iron, Thread, Plastic, Leather, etc)[/p]
[p]ER[/p]
[p]Calibration Tool[/p]
[p] [/p]
[p] - Items that can be purchased using Silver Bars have been added[/p]
[p]SSR-grade Weapon/Armor Enhancement Materials[/p]
[p]Calibration Tool[/p]
[p] [/p]
[p] [/p][p]- Items that can be purchased using Red Diamonds have been added[/p]
[p]SSR-grade Materials
(Titanium, Nano Fiber)[/p]
[p]ER[/p]
[p]Calibration Tool[/p]
[p]Resident Advanced Combat Manual[/p]
[p]Appearance / Gender Change Ticket[/p]
[p] [/p]
[p]※ The Appearance/Gender Change Ticket can be purchased for free on the first purchase only[/p][p] [/p][p][/p][h3]■ New Additions[/h3][p]\[Skin System Added][/p][p]- A new Skin System has been added, allowing you to freely customize your character’s appearance
- From the new \[Skins] tab on the tablet, you can change the appearance of each equipment in your slots
- Skins you obtain are registered in the Collection and can be applied to your equipment appearance at any time
- Skins can be applied to a total of six slots, including weapons and outfits
└ Hats, Accessories, Tops, Bottoms, Bags, Weapons[/p][p][/p][p]\[Character Appearance/Gender Change Ticket Added][/p][p]- A new item that allows you to change your character’s appearance and gender has been added
- When using a Character Appearance/Gender Change Ticket, the appearance/gender change UI will be activated
- All Survivors who created their character before November 27 (Thu) will receive a Character Appearance/Gender Change Ticket[/p][p][/p][p][/p][p]\[Guide Missions Added][/p][p]- Guide missions have been added to help you become familiar with DARKEST DAYS
- The guide missions consist of 4 steps, and by completing all the quests in each step, you can obtain special additional rewards
- Upon clearing Step 4 of the guide missions, you will receive the \[Recon Scout Violet Cry][/p][p][/p][p]\[New Field Boss: Brute][/p][p]- A new field boss monster, Brute, will be added to Holitore, Twilight Holitore, and Harsh Winter Bielli Island
└ The Gigas that previously spawned in these areas has been removed
- Brute is a zombie specialized in fighting multiple enemies, featuring a large body and high HP
- All Survivors who participate in defeating Brute will receive a unique personal reward box
- Rewards for defeating Brute can be obtained up to twice per week
- Defeating Brute grants you a chance to obtain high-grade equipment
- When Brute appears in a multiplayer area, a Brute-related quest will be generated for all Survivors eligible to receive rewards[/p][p][/p][p][/p][p]\[New Event – Friend Invitation Event ~ until Feb. 19, 2026][/p][p]- A new Friend Invitation Event has been added, allowing players to receive rewards based on the growth of newly invited players
- After the update, new players who create an account can enter an Invitation Code received from an existing player on the \[Event] → \[Invitation Participation Event] page to participate in the event together
※ Existing players who created their accounts before the update can copy their own Invitation Code from \[Event] → \[Friend Invitation Event]
- Existing players participating in the Friend Invitation Event and new players participating in the Invitation Participation Event will automatically be added as friends
- As the newly invited player progresses, both players can earn various rewards, including an exclusive gun skin \[Krinkov-47 Bloody Road]
- The Invitation Participation Event will run until February 19, 2026, and rewards can be claimed from the event page until March 12, 2026[/p][p][/p][p]\[New Event – A Special Gift for All Survivors Event ~ until Jan. 8, 2026][/p][p]- A new login event has been added to express our gratitude to Survivors who have been waiting for this major update
- By logging into the game during the event period, you can obtain various rewards, including a Premium Membership Trial Ticket, Royal School Uniform Outfit Skin, and ALPHA-12 Coldbone
- When you use the Premium Membership Trial Ticket, you will receive Premium Monthly Membership benefits for 3 days[/p][p][/p][p]\[New Christmas Season Event – Ginger Cookie Collection Event ~ until Jan. 8, 2026][/p][p]- To celebrate the Christmas season, a special event will begin
- During the Christmas season event, the game’s background music will be changed
- Christmas-themed objects will be added throughout the character selection screen and the Community Shelter[/p][p]- Pets will also be updated with a Christmas-themed design[/p][p][/p][p]- Ginger Cookies can be obtained by defeating zombies in all freely accessible areas (such as Sand Creek, Bielli Island, etc.)[/p][p][/p][p]- Collected Ginger Cookies can be exchanged for various items via Shop → Exchange → Cookie Exchange
- Any Ginger Cookie currency you have obtained will be removed at once after the event ends[/p][p][/p][p][/p][p]\[New Christmas Season Event – New Christmas-Themed Items ~ until Jan. 8, 2026][/p][p]- 13 new Christmas-themed skins have been added
└ Santa Skin (Male): Hat / Accessory / One-piece Top & Bottom / Bag
└ Santa Skin (Female): Hat / Accessory / One-piece Top & Bottom / Bag
└ Red Winter Skin (Unisex): Hat / Accessory / Top / Bottom / Bag
- Santa Skins (Male/Female) can be purchased from \[Shop] → \[Skins]
- The Red Winter Skin (Unisex) can be purchased from \[Shop] → \[Skins]
- These outfits can be purchased once per character only[/p][p][/p][p][/p][p][/p][p]\[New Recruit Service Residents][/p][p]- Liam McCarney, Lola Sweet, and Daisy Summers can now be recruited via \[Shop] → \[Recruitment]
- Liam McCarney was previously obtainable through Community Pass Season 3
- Lola Sweet was previously obtainable through Community Pass Season 4
- Daisy Summers was previously obtainable through Community Pass Season 5
- Each resident can be recruited once per character only[/p][p][/p][p]\[Skill Preset Feature Added][/p][p]- A new preset feature has been added that allows you to configure, save, and use skill setups tailored to different situations
[/p][p]\[SSR-Grade Item Drop Box Effect Improvements][/p][p]- SSR-grade items will now drop in boxes with more visually enhanced effects
- Weapons, Armor, and Other items will each drop in different box types[/p][p][/p][p][/p][p]\[New Packages Added][/p][p]- Two new packages, \[Limited Equipment Upgrade Package 1] and \[Limited Equipment Enhancement Package 2], which grant a large amount of SSR Equipment Upgrade Materials, will be added
- Eight newly restructured permanent packages will be added
└ Weapon Upgrade Package / Armor Upgrade Package / Equipment Calibration Package 1 / Equipment Calibration Package 2 / Resident Growth Package 1 / Resident Growth Package 2 / Material Package 1 / Material Package 2[/p][p] [/p][p][/p][h3]■ Major Improvements[/h3][p]\[Equipment Item Option Effect Balance Adjustment][/p][p]- The effects of additional options applied to equipment have been doubled[/p]
[p]Equipment Option Effect 2x Increase[/p]
[p]Weapon Attack Power / Attack Power to Elite Zombies / Reload Speed / Accuracy / Recoil / Limb Amputation Probability/ Knockdown Probability / Critical Hit Chance / Critical Hit Damage / Melee Attack Stamina Consumption / Pistol Attack Power/ Shotgun Attack Power / Submachine Gun Attack Power / Assault Rifle Attack Power / Sniper Rifle Attack Power / Machine Gun Attack Power / Defense / Running Speed / Max HP / Natural Stamina Recovery / Consumable Weapon Attack Power / Natural HP Recovery / Knockdown Resistance / Sprint Speed[/p]
[p]※ Certain equipment options such as Headshot Damage, Attack Speed, Fire Rate, Magazine Capacity are excluded from the effect increases[/p][p][/p][p]\[Skill Effect Balance Adjustments][/p][p]- The effects of certain character skills have been adjusted[/p]
[p]Skill Name[/p]
[p]Description[/p]
[p]Spotting Weakness[/p]
[p]The effects of the Headshot Damage Increase skills [/p][p]have been adjusted from 56% to 28% (at max level)[/p]
[p]Ammo Management[/p]
[p]Pistol Max Ammo +550 → +750[/p][p]Assault Rifle Max Ammo +500 → +670[/p][p]Sniper Rifle Max Ammo +90 → +130[/p][p]Shotgun Max Ammo +120 → +170[/p]
[p] [/p][p]\[Ammo Capacity Adjustments][/p][p]- Ammo recharge has been removed and reloading will now fill the ammo up to its maximum capacity
- If you already have ammo equal to the maximum capacity, additional ammo items cannot be used
- The base maximum ammo capacity has been adjusted[/p]
[p]Ammo Type[/p]
[p]Before Update[/p]
[p]After Update[/p]
[p]Pistol Ammo[/p]
[p]1,100[/p]
[p]900[/p]
[p]Automatic Rifle Ammo[/p]
[p]990[/p]
[p]810[/p]
[p]Sniper Rifle Ammo[/p]
[p]200[/p]
[p]160[/p]
[p]Shotgun Ammo[/p]
[p]240[/p]
[p]200[/p]
[p] 
\[Collection Effect Entries Added & Balance Adjustments][/p][p]- 144 new Collection Codex entries have been added
- The upgrade requirements for existing Collection Codex entries have been doubled
- The upgrade requirements for some Collection Codex entries have been slightly increased to less than double their previous values[/p]
[p]Collection Effect Entries with Slightly Increased Upgrade Requirements[/p]
[p]Fitness Fanatic / A Businessman’s Clothes / Perfect Swing / Angel of Death / Safe Driving Equipment / Can’t Stop / Fire Fighter / Rescue Team / Cowboy / Military Service Standard Firearms / Tactical Instructor / Lady of Death / White Reaper / Riot Suppression / Commando / Shelter Sheriff / Men at Arms / Crafting Expert[/p]
[p] - Some effects of the Collection Effect entries have been changed[/p]
[p]Collection[/p]
[p]Previous Effect[/p]
[p]Updated Effect[/p]
[p]Outdoor Sleeping[/p]
[p]Infection Probability -0.1%[/p]
[p]Infection Probability -2%[/p]
[p]Inspiring Design[/p]
[p]Friendship XP Acquisition Increased +0.5%[/p]
[p]Friendship XP Acquisition Increased +3%[/p]
[p]Angel of Death[/p]
[p]Recoil -0.5%[/p]
[p]Submachine Gun Damage +1.5%[/p]
[p]Safe Driving Equipment[/p]
[p]Vehicle Refuel Time -0.5%[/p]
[p]Blade Weapon Attack Power +1.5%[/p]
[p]4th Hitter[/p]
[p]Consumable Weapon Attack Power +0.5%[/p]
[p]Consumable Weapon Attack Power +3%[/p]
[p]Racing Mechanic[/p]
[p]Vehicle Repair Time -1%[/p]
[p]Shotgun Attack Power +5%[/p]
[p]Fire Fighter[/p]
[p]Debuff Duration -1%[/p]
[p]Debuff Duration -5%[/p]
[p]Construction Site Warehouse[/p]
[p]Knockdown Resistance +1%[/p]
[p]Knockdown Resistance +4%[/p]
[p]Power Home Run[/p]
[p]Knockdown Probability +1%[/p]
[p]Knockdown Probability +6%[/p]
[p]Rescue Team[/p]
[p]Resident Expedition Max HP +1%[/p]
[p]Max HP +1.5%[/p]
[p]Militia[/p]
[p]Resident Expedition Defense +1%[/p]
[p]Assault Rifle Attack Power +1.5%[/p]
[p]Tactical Instructor[/p]
[p]Resident Party Member XP Acquisition +1%[/p]
[p]Party Member Resident XP Acquisition +1%[/p]
[p]Street Gangster[/p]
[p]Melee Attack Speed +1%[/p]
[p]Submachine Gun Attack Power +3%[/p]
[p]Dreadful Hunter[/p]
[p]Item Search Time -1%[/p]
[p]Item Search Time -6%[/p]
[p]Stealth Hunting[/p]
[p]Headshot Damage +2%[/p]
[p]Sniper Rifle Attack Power +1.5%[/p]
[p]White Reaper[/p]
[p]Attack Power to Elite Zombie +2%[/p]
[p]Attack Power to Elite Zombie +3%[/p]
[p]Riot Suppression[/p]
[p]Crash Defense +2%[/p]
[p]Machine Gun Attack Power +1.5%[/p]
[p]Experienced Guard[/p]
[p]Resident Expedition Attack Power +2%[/p]
[p]Blunt Weapon Attack Power +1.5%[/p]
[p]Commando[/p]
[p]Weapon Durability Consumption -2%[/p]
[p]Weapon Durability Consumption -4%[/p]
[p]Green Light Aviation[/p]
[p]TAS Cost -2%[/p]
[p]TAS Cost -1%[/p]
[p]Shelter Sheriff[/p]
[p]Equipment Calibration Cost -2%[/p]
[p]Pistol Attack Power +1.5%[/p]
[p]Ranger[/p]
[p]Reload Speed +2%[/p]
[p]Reload Speed -2.5%[/p]
[p]Light Shoulder[/p]
[p]Sprint Speed +2%[/p]
[p]Sprint Speed +4%[/p]
[p]Protect Your Head[/p]
[p]Fall Defense +2%[/p]
[p]Max HP +1.5%[/p]
[p]Protect Your Ears[/p]
[p]Consumable Weapon Defense +2%[/p]
[p]Consumable Weapon Defense +1.5%[/p]
[p]Crafting Expert[/p]
[p]Equipment Repair Cost -2%[/p]
[p]Equipment Repair Cost -3.5%[/p]
[p]Agricultural Expert[/p]
[p]Max HP +2%[/p]
[p]Max HP +1.5%[/p]
[p] [/p]
[p] [/p]
[p] [/p]
[p]

\[Shelter Facilities & Community Stat Adjustments][/p][p]- New effects have been added for each Shelter facility by level (Levels 6–10)[/p]
[p]Facility Name[/p]
[p]New Effects by Level[/p]
[p]Command Center[/p][p]Kitchen[/p][p]Solar Generator[/p][p]Watchtower[/p]
[p]Level 6: Shotgun Attack Power +1%, Blunt Weapon Attack Power +1%[/p][p]Level 7: Max HP + 0.5%[/p][p]Level 8: Shotgun Attack Power +2%, Blunt Weapon Attack Power +2%[/p][p]Level 9: Max HP + 1%[/p][p]Level 10: Shotgun Attack Power +3%, Blunt Weapon Attack Power +3%, Max HP + 1.5%[/p]
[p]Exploration Storage[/p][p]Medical Room[/p][p]Robotics Lab[/p]
[p]Level 6: Assault Rifle Attack Power +1%, Blade Weapon Attack Power +1%[/p][p]Level 7: Max HP + 0.5%[/p][p]Level 8: Assault Rifle Attack Power +2%, Blade Weapon Attack Power +2%[/p][p]Level 9: Max HP + 1%[/p][p]Level 10: Shotgun Attack Power +3%, Blunt Weapon Attack Power +3%, Max HP + 1.5%[/p]
[p]Parking Lot[/p][p]Skill Lab[/p][p]Drone Station[/p][p]Forge[/p]
[p]Level 6: Machine Gun Attack Power +1%, Submachine Gun Attack Power +1%[/p][p]Level 7: Max HP + 0.5%[/p][p]Level 8: Machine Gun Attack Power +2%, Submachine Gun Attack Power +2%[/p][p]Level 9: Max HP + 1%[/p][p]Level 10: Machine Gun Attack Power +3%, Submachine Gun Attack Power +3%, Max HP + 1.5%[/p]
[p]Barracks[/p][p]Garden[/p][p]Broadcast Studio[/p]
[p]Level 6: Sniper Rifle Attack Power +1%, Pistol Attack Power +1%[/p][p]Level 7: Max HP + 0.5%[/p][p]Level 8: Sniper Rifle Attack Power +2%, Pistol Attack Power +2%[/p][p]Level 9: Max HP + 1%[/p][p]Level 10: Sniper Rifle Attack Power +3%, Pistol Attack Power +3%, Max HP + 1.5%[/p]
[p] [/p][p]- The effects of each facility within the Shelter have been adjusted[/p]
[p]Facility Name[/p]
[p]New Effects by Level[/p]
[p]Command Center[/p]
[p]No changes[/p]
[p]Exploration Storage[/p]
[p]Exploration Great Success Probability +1 ~ +5% → +1 ~ +10%[/p]
[p]Parking Lot[/p]
[p]Vehicle Crash Attack Power +1% ~ +10% Added (Level 10 at +10%)[/p][p]Vehicle Crash Defense +1% ~ +10% Added[/p][p]ER Cost Reductions in car modifications removed[/p]
[p]Barracks[/p]
[p]No changes[/p]
[p]Kitchen[/p]
[p]Knockdown Resistance +0.5% ~ +5% → +1% ~ +10% at Level 10[/p][p]Stamina Recovery +1% ~ +10% Added[/p][p]Fall Damage Reduction and Collision Damage Reduction removed[/p]
[p]Skill Lab[/p]
[p]Publication unlock level changed from Level 6 → Level 1[/p][p]Advanced Publication unlock level changed from Level 10 → Level 6[/p]
[p]Medical Room[/p]
[p]Infection Probability +0.1% ~ +0.5% → +1% ~ +10%[/p][p]Fatal Infection Relief Stage 1 unlock level changed from Level 6 → Level 2[/p][p]Fatal Infection Relief Stage 2 unlock level changed from Level 7 → Level 4[/p][p]Fatal Infection Relief Stage 3 unlock level changed from Level 8 → Level 7[/p][p]Infection Cure Shot Recovery Increase Stage 1 unlock level changed from Level 9 → Level 6[/p][p]Infection Cure Shot Recovery Increase Stage 2 unlock level changed from Level 10 → Level 8[/p]
[p]Garden[/p]
[p]HP Natural Recovery +1% ~ +5% → +1% ~ +10%[/p][p]HP Natural Recovery unlock level changed from Level 6 → Level 1[/p]
[p]Solar Generator[/p]
[p]Equipment Repair Cost +1% ~ +10% Added[/p][p]Crafting Great Success Probability +1% ~ +5% from Level 6 Added[/p]
[p]Drone Station[/p]
[p]Item Loss Probability Upon Death +1% → +1 ~ +10%[/p][p]Equipped Item Loss Probability Upon Death unlock level changed from Level 10 → Level 1[/p][p]TAS Sniper Support Service unlock level changed from Level 6 → Level 1[/p][p]TAS Cooldown Reduction effect removed[/p][p]TAS Lost Recovery Cost Reduction effect removed[/p]
[p]Robotics Lab[/p]
[p]No changes[/p]
[p]Broadcast Studio[/p]
[p]No changes[/p]
[p]Watchtower[/p]
[p]No changes[/p]
[p]Forge[/p]
[p]R-grade equipment crafting recipes unlock level changed from Level 5→ Level 4[/p][p]SR-grade equipment crafting recipes unlock level changed from Levels 6 ~ 8 → Levels 5 ~ 7[/p][p]SSR-grade equipment crafting recipes unlock level changed from Levels 9 ~ 10 → Levels 7 ~ 9[/p][p]Upgrade unlock level changed from Level 6 → Level 5[/p][p]Calibration will be unlocked upon reaching Level 6[/p]
[p] [/p][p]- Facility mod effects have been adjusted
- The level requirement to equip mods for all facilities has been changed from Level 10 → Level 8[/p]
[p]Facility[/p]
[p]Grade[/p]
[p]Previous Effect[/p]
[p]Updated Effect[/p]
[p]Command Center[/p]
[p]SR[/p]
[p]Outpost Registration Cost -2%[/p]
[p]No changes[/p]
[p]Command Center[/p]
[p]SSR[/p]
[p]Outpost Registration Cost -5%[/p]
[p]No changes[/p]
[p]Exploration Storage[/p]
[p]SR[/p]
[p]Exploration Great Success Probability +1%[/p]
[p]Exploration Great Success Probability +0.7%[/p]
[p]Exploration Storage[/p]
[p]SSR[/p]
[p]Exploration Great Success Probability +3%[/p]
[p]Exploration Great Success Probability +1.4%[/p]
[p]Parking Lot[/p]
[p]SR[/p]
[p]Vehicle Modification Cost -1%[/p]
[p]Vehicle Modification Cost +2.5%[/p]
[p]Parking Lot[/p]
[p]SSR[/p]
[p]Vehicle Modification Cost -10%[/p]
[p]Vehicle Crash Attack Power +5%[/p]
[p]Barracks[/p]
[p]SR[/p]
[p]Max HP +1%[/p]
[p]Max HP +2%[/p]
[p]Barracks[/p]
[p]SSR[/p]
[p]Max HP +5%[/p]
[p]Max HP +2%[/p]
[p]Kitchen[/p]
[p]SR[/p]
[p]Consumable Weapon Hit Damage -1%[/p]
[p]Consumable Weapon Hit Damage -0.5%[/p]
[p]Kitchen[/p]
[p]SSR[/p]
[p]Consumable Weapon Hit Damage -3%[/p]
[p]Consumable Weapon Hit Damage -1%[/p]
[p]Skill Lab[/p]
[p]SR[/p]
[p]Party Status Resident XP Acquisition +1%[/p]
[p]No changes[/p]
[p]Skill Lab[/p]
[p]SSR[/p]
[p]Party Status Resident XP Acquisition +5%[/p]
[p]Party Status Resident XP Acquisition +2%[/p]
[p]Medical Room[/p]
[p]SR[/p]
[p]Infection Probability -0.1%[/p]
[p]Infection Probability -1%[/p]
[p]Medical Room[/p]
[p]SSR[/p]
[p]Infection Probability -0.5%[/p]
[p]Infection Probability -2%[/p]
[p]Garden[/p]
[p]SR[/p]
[p]Max HP +1%[/p]
[p]Max HP +2%[/p]
[p]Garden[/p]
[p]SSR[/p]
[p]Max HP +5%[/p]
[p]Max HP +4%[/p]
[p]Solar Generator[/p]
[p]SR[/p]
[p]Equipment Calibration Cost -1%[/p]
[p]Equipment Calibration Cost -2%[/p]
[p]Solar Generator[/p]
[p]SSR[/p]
[p]Equipment Calibration Cost -5%[/p]
[p]Equipment Calibration Cost -4%[/p]
[p]Drone Station[/p]
[p]SR[/p]
[p]TAS Cooldown Time -1%[/p]
[p]Equipped Item Loss Probability Upon Death -2%[/p]
[p]Drone Station[/p]
[p]SSR[/p]
[p]TAS Cooldown Time -4%[/p]
[p]Equipped Item Loss Probability Upon Death -4%[/p]
[p]Robotics Lab[/p]
[p]SR[/p]
[p]Equipment Upgrade Cost -1%[/p]
[p]No changes[/p]
[p]Robotics Lab[/p]
[p]SSR[/p]
[p]Equipment Upgrade Cost -5%[/p]
[p]Equipment Upgrade Cost -2%[/p]
[p]Broadcast Studio[/p]
[p]SR[/p]
[p]Resident Expedition Max HP +1%[/p]
[p]Resident Expedition Max HP +1%[/p]
[p]Broadcast Studio[/p]
[p]SSR[/p]
[p]Resident Expedition Max HP +5%[/p]
[p]Resident Expedition Max HP +3%[/p]
[p]Watchtower[/p]
[p]SR[/p]
[p]Ring Siren Reward Increased[/p]
[p]No changes[/p]
[p]Watchtower[/p]
[p]SSR[/p]
[p]Ring Siren Reward Greatly Increased[/p]
[p]No changes[/p]
[p]Forge[/p]
[p]SR[/p]
[p]Crafting Great Success Probability +1%[/p]
[p]No changes[/p]
[p]Forge[/p]
[p]SSR[/p]
[p]Crafting Great Success Probability +3%[/p]
[p]Crafting Great Success Probability +1.5%[/p]
[p] [/p][p]- New effects based on the level of friendliness of the Sand Creek community have been added[/p]
[p]Community[/p]
[p]Details[/p]
[p]Medical Support[/p]
[p]Level 6: Shotgun Attack Power +1%, Blunt Weapon Attack Power +1%[/p][p]Level 7: Max HP + 0.5%[/p][p]Level 8: Shotgun Attack Power +2%, Blunt Weapon Attack Power +2%[/p][p]Level 9: Max HP + 1%[/p][p]Level 10: Shotgun Attack Power +3%, Blunt Weapon Attack Power +3%, Max HP + 1.5%[/p]
[p]First Responders[/p][p]Last Guardians[/p]
[p]Level 6: Assault Rifle Attack Power +1%, Blade Attack Power +1%[/p][p]Level 7: Max HP + 0.5%[/p][p]Level 8: Assault Rifle Attack Power +2%, Blade Attack Power +2%[/p][p]Level 9: Max HP + 1%[/p][p]Level 10: Assault Rifle Attack Power +3%, Blade Attack Power +3%, Max HP + 1.5%[/p]
[p]Shopaholic[/p]
[p]Level 6: Machine Gun Attack Power +1%, Submachine Gun Attack Power +1%[/p][p]Level 7: Max HP + 0.5%[/p][p]Level 8: Machine Gun Attack Power +2%, Submachine Gun Attack Power +2%[/p][p]Level 9: Max HP + 1%[/p][p]Level 10: Machine Gun Attack Power +3%, Submachine Gun Attack Power +3%, Max HP + 1.5%[/p]
[p]Blood Lab[/p][p]End People[/p]
[p]Level 6: Sniper Rifle Attack Power +1%, Pistol Attack Power +1%[/p][p]Level 7: Max HP + 0.5%[/p][p]Level 8: Sniper Rifle Attack Power +2%, Pistol Attack Power +2%[/p][p]Level 9: Max HP 1%[/p][p]Level 10: Sniper Rifle Attack Power +3%, Pistol Attack Power +3%, Max HP + 1.5[/p]
[p] [/p][p]- The existing effects of the Sand Creek community have been adjusted[/p]
[p]Community[/p]
[p]Details[/p]
[p]First Responders[/p]
[p]Friendship XP Upon Delivering Community Required Resource +0.5% ~ +5% → +1% ~ +10%[/p]
[p]Blood Lab[/p]
[p]Defense +0.5% ~ +5% → +1% ~ +10%[/p]
[p]Medical Support[/p]
[p]Max HP +0.5% ~ +5% → +1% ~ +10%[/p]
[p]Shopaholic[/p]
[p]Community Shop Sales Cost +1 ~ +3% → +1% ~ +10%[/p][p]Community Shop Sales Cost unlock level changed from Level 7 → Level 1[/p][p]Equipment Repair Cost Reduced effect removed[/p]
[p]Last Guardian[/p]
[p]No changes[/p]
[p]End People[/p]
[p]No changes[/p]
[p] [/p][p][/p][h3]■ Improvements[/h3][p]- Fast travel to Exploration Towers in multiplayer areas has been improved.
(Cooldown: 180 minutes)
- Overall improvements made to the drop-rate related systems
└ Higher recommended region levels now result in a higher chance of high-grade item drops
└ Representative item icons based on a region’s recommended level have been adjusted
└ Drop rate for equipment items has been significantly increased
└ Drop rate for facility blueprints has been significantly increased
└ Drop rate for equipment blueprints has been significantly increased
└ High-performance and high-quality equipment blueprints will no longer drop
- Probability of Epic-grade zombies appearing increased
- Zombies killed in all regions now have a chance to drop equipment items
- The mini map icon for Contaminated Roots will now only appear when the character is near them
- Difficulty of the Holitore Antique Collection (1–4) quests reduced
└ If you already possess the required antiques, the quest can be completed immediately
- Difficulty of Scenario Quests reduced
└ Difficulty of the Titan appearing in the scenario quest \[Crisis] lowered
└ Number of zombies appearing in the scenario quest \[Crisis] reduced
└ Difficulty of the scenario quests \[Final Battle] and \[Ruin] lowered
└ Save points have been added between combat encounters during \[Final Battle] and \[Ruin]
└ Number of zombies appearing in \[Final Battle] and \[Ruin] reduced
└ Allied NPCs in \[Final Battle] now equip stronger weapons
└ Level of zombies spawned in \[Ruin] has been adjusted to Level 43
└ Billy’s defense has been reduced in \[Ruin]
- Content and progression of the “Suspicious Large Warehouse” quest have been improved
- Progression of the quests “A Different View” and “Back to Back” has been improved
- When using box-type items, players can now select the quantity to use
- Voice lines have been added to default Shop NPC dialogue[/p][p] [/p][p][/p][h3]■ Other Improvements[/h3][p]- Amount of materials required to craft low-level equipment has been adjusted
- Sprinting and dodging are now immediately available during the early tutorial
- Acquisition source button has been removed from SSR equipment crafting blueprint items
- Witcher’s HP recovery skill has been reduced from 10% to 5%
- Building and zombie levels in certain areas of Bielli Island and Pamrein have been lowered
- Titans will now spawn in locations where Gigas previously appeared
- Gigas spawns have been removed from Bielli Island and Pamrein
- Some wave quests have been changed to monster elimination quests, and their balance has been adjusted
- ER drop chance per Rootland furniture has been reduced
- Contaminated Flowers and Titans in Sand Creek will now spawn at fixed locations, with the ER drop amounts adjusted
- Entry time limit for existing rooms in Rootland has been increased from 10 minutes to 20 minutes
- Rootland Titan level has been changed to 45 and ER drop amounts have been adjusted
- Standard transaction fee in the Marketplace adjusted from 5% to 10% upon transaction completion
- Epic/Elite monsters of Level 40 or higher appearing in multiplayer areas will now drop ER at a higher probability
- Required facility levels for crafting some items have been adjusted
- The selling price of “Old” items has been adjusted
- Ammo capacity and reload amount have been unified, with the maximum ammo capacity being adjusted
- Tutorials have been updated to reflect the revised systems
- Upgrade/Calibration help text has been updated to match the revised systems
- Facility blueprint rewards have been added to the Harsh Winter Bielli Island region information window
- Frozen Bielli Island has been added as an acquisition source for facility blueprint items
- Fixed an issue where the “Ruin” quest could be completed while zombies were still remaining
- Quest-specific objects have been placed for the “Suspicious Large Warehouse” quest
- The “Follow the Trail” quest has been changed to progress by opening doors
- The “Psychopath Out of Control” quest can now only be progressed in Sand Creek and Conflict Zone modes
- Some weekly/season missions in the Community Pass have been changed
- Epic-grade zombies will now appear in Twilight Holitore
- Contaminated Flowers will now recover HP when no enemies are nearby
- HP threshold at which Contaminated Flowers summon contaminated roots has been adjusted
- The skill used by Contaminated Flowers to summon roots based on HP thresholds can now be reused after 10 minutes
- Consumable item drops have been added when defeating Followers in Rootland
- ER rewards from Co-op Raids have been increased overall
- Guild/Individual ranking rewards for Conquest Battles have been adjusted
└ Rank 1–3: 5,000 Silver Bars
└ Rank 4–10: 2,000 Silver Bars
└ Remaining Ranks: Unchanged
- Silver Bar rewards obtained from guild content adjusted
└ Weekly contribution ranking reward: 4,800 → 700 Silver Bars
└ Silver Bar reward per donation: 100 → 300
- Melee weapon sound effects have been adjusted
- Combat Power display for weapons and armor has been corrected to better reflect actual stats
- Accumulated login event rewards have been changed
- Daily quests can now only be completed in Sand Creek and Conflict/Peace Zone modes[/p][p]- Number of SSR-grade weapon/armor upgrade materials granted in the purchased Community Pass rewards changed to 20 [/p][p]- Number of SSR-grade weapon/armor upgrade materials granted on Day 26 and 27 of the 28-Day Login Event changed to 20
- Restricted words (chat filters) have been updated[/p][p] [/p][p][/p][h3]■ Bug Fixes[/h3][p]- Fixed an issue where the HUD quest category was displayed incorrectly
- Fixed an issue where only Weapon Slot 1 was displayed on the PC HUD
- Fixed an issue where the Survivor Level was cut off on the PC HUD
- Fixed an issue where buff effect popup text was displayed in an incorrect position on PC
- Fixed an issue where the item information window would occasionally remain displayed on the HUD
- Fixed an issue where the camera would occasionally become locked in free-camera mode
- Fixed an issue where the crosshair would occasionally disappear
- Fixed an issue where resident quests were registered when logging in or changing regions
- Fixed an issue where buttons and alignment were displayed incorrectly in the Public Party Invitation popup
- Fixed an issue where the product list order was incorrect in the Guild Shop
- Fixed an issue where a system message was not displayed when attempting to purchase without sufficient currency in the Guild Shop
- Fixed an issue where rewards were not displayed in the Guild War ranking reward popup
- Fixed an issue where a room remained open even if a guild invitation was not accepted
- Fixed an issue where the quest did not immediately re-register after failing “Back to Back” quest
- Fixed an issue where the Lonetree Tunnel description text overlapped
- Fixed an issue where the Leave Party popup appeared when exiting the Rootland entry preparation screen
- Fixed an issue where Rootland or Co-op Raid gameplay was not reflected in rankings
- Fixed an issue where players could enter blocked Jimmy’s Houses
- Fixed an issue where the Multi entry preparation screen UI was displayed incorrectly
- Fixed an issue where a quest icon appeared after removing a resident with a daily quest in multi regions
- Fixed an issue where button positions were displayed incorrectly on the mobile HUD
- Fixed an issue where some buildings in Rootland were displayed abnormally on mobile
- Fixed an issue where tooltips were cut off when hovering over the mini map info button
- Fixed an issue where the Squito icon did not appear on the mini map
- Fixed an issue where UI elements were cut off in the item list at Burns’ Shop
- Fixed an issue where incorrect popups appeared when hovering over empty slots
- Fixed an issue where some UI elements could not be customized after changing control settings
- Fixed an issue where the party leader was not displayed in the Sand Creek Co-op public party invitation popup
- Fixed an issue where user levels were displayed incorrectly in the Sand Creek Co-op public party invitation window
- Fixed an issue where residents continued to accompany the player even after being removed in the Sand Creek Co-op entry preparation screen
- Fixed an issue where the Not Distributable UI position was incorrectly displayed upon revival after death in Sand Creek Co-op
- Fixed an issue where residents did not appear even after forming a party in Sand Creek Co-op
- Fixed an issue where an incorrect message appeared when joining a publicly recruited party outside of Sand Creek
- Fixed an issue where dividers were not displayed correctly in some UI elements in Settings
- Fixed an issue where the Suspicious Large Warehouse” NPC moved to an incorrect location or the quest could not be completed properly
- Fixed an issue where the party recommendation UI was not displayed in the “Suspicious Large Warehouse” quest.[/p][p]- Fixed an issue where the “Suspicious Device” quest would not progress correctly if the objective was destroyed using a vehicle
- Fixed an issue where interaction was not possible near the Shelter Storage
- Fixed an issue where the HP bar did not appear when contaminated roots were underwater
- Fixed an issue where contaminated root animations did not play
- Fixed an issue where some masked enemies did not move when restarting the “Police Station in Crisis” quest after failure
- Fixed an issue where players could climb to unintended locations on some buildings
- Fixed an issue where the UI overlapped when hovering over location information icons
- Fixed an issue where progression became impossible after reconnecting during cutscenes in the “Quiet Town” and “Crisis” quests
- Fixed an issue where Community Friendship XP was displayed incorrectly at Max level
- Fixed an issue where quest details and effects were not displayed properly on the Quest HUD
- Fixed an issue where a red dot was always displayed on the tablet event button
- Fixed an issue where tunnel waves were cleared when exiting and reconnecting during Lonetree tunnel progression
- Fixed an issue where some UI elements disappeared when changing HUD types during Co-op Raids
- Fixed an issue where multilingual translations were not applied to Co-op Sand Creek content
- Fixed an issue where daily quests were occasionally not issued properly
- Fixed an issue where XP rewards were not granted after clearing some multi-content

[/p][p]Please refer to these latest updates when playing the game.[/p][p]Thank you.
 
DARKEST DAYS Team[/p]