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DARKEST DAYS News

[Notice] Issue with “Pass Instant Level Up” Not Increasing Pass Level Properly

[p][/p][p]Hello Survivors,[/p][p][/p][p]This is the DARKEST DAYS.[/p][p][/p][p]We have received a few reports regarding the new Season 5 Community Pass (added with update 0.23.2), that pass levels purchased via "Pass Instant Level Up" were not increasing the levels as it should have.[/p][p][/p][p]After investigating the reported issue, we identified the cause and completed a fix, which was applied with the latest build, 0.23.3, released on Wed, 10/22. We sincerely apologize for the inconvenience caused by this unexpected issue.[/p][p][/p][p]We are currently performing restoration work for Survivors who experienced this problem. The restoration will proceed as outlined below, and once it is complete, we will provide another update through this notice.[/p][p][/p][p][/p][h3]\[Planned Restoration Approach][/h3][p]- Re-adjust Community Pass levels based on the exact number of Red Diamonds spent via "Pass Instant Level Up".[/p][p]- If you spent more Red Diamonds than required to reach Community Pass Level 40, the excess Red Diamonds will be sent to you via in-game mail.[/p][p][/p][p][/p][p]Once again, we sincerely apologize to the Survivors affected by this issue. We will do our best to restore any losses as quickly and accurately as possible. We ask for your understanding and patience as we look to resolve this issue.[/p][p][/p][p]Thank you.[/p][p][/p][p]DARKEST DAYS Team[/p]

[Update] 10/22 (Wed) Version 0.23.3 Release Notice

[p][/p][p]In the DARKEST DAYS, Trust No One![/p][p][/p][p]Hello Survivors,[/p][p][/p][p]This is the DARKEST DAYS.[/p][p][/p][p]Version 0.23.3 of Darkest Days has been released with the following changes applied.[/p][p]For a smoother gaming experience, please update to the latest version.[/p][p][/p][p]Please check below for more details:[/p][p][/p][p][/p][h3]■ Release Schedule [/h3][p]- At approximately 06:05 UTC on 10/22 (Wed)[/p][p][/p][p][/p][h3]■ Improvements [/h3][p]- An entry icon will now appear at the top of the screen when the Guild or Casual Conquest is available[/p][p]- Clicking the multi-content entry button will now take you directly to the corresponding content entry page [/p][p][/p][p][/p][h3]■ Fixes [/h3][p]- Fixed known issues from the October 16 update:[/p][p]└ Fixed an issue where survivor names are incorrectly displayed under the “Guild 1” title on the Casual Conquest results screen[/p][p]└ Fixed an issue where the 'Ready' button sometimes becomes disabled on the Casual Conquest party setup screen[/p][p]└ Fixed an issue where other the level information of other survivors appears as level 1 on the Conquest status board[/p][p]- Fixed an issue on mobile devices where the camera view toggle button and shoulder/scope switch buttons could not be customized[/p][p]- Fixed an issue where the party buff effects were occasionally not properly applied[/p][p]- Fixed an issue where rewards were not displayed on the Lonetree Tunnel stage repeat clear results screen[/p][p]- Fixed an issue where Daisy Summers' "Exploration Great Success Probability Increase" skill displayed in the incorrect area (changed from Platus → Homa)[/p][p]- Fixed an issue where players could enter content before all party members finished matching[/p][p]- Fixed an issue where \[Community Pass] → \[Instant Level Up] did not properly increase EXP[/p][p]└ For more details on this issue, please refer to the separate notice (link)[/p][p][/p][p][/p][h3]■ Other Adjustments [/h3][p]- Due to the addition of new multiplayer content (Casual/Guild Conquest), the available entry times for all multiplayer content has been adjusted[/p][p]└ \[Rootland] has been changed to be a permanently accessible multiplayer content, and the time and cost required for exposure treatment have been adjusted [/p][p]└ \[Guild Conquest] has been updated to be available daily during the following entry times (UTC): [/p][p]02:00 ~ 03:00 / 06:00 ~ 07:00 / 10:00 ~ 11:00 / 14:00 ~ 15:00 / 18:00 ~ 19:00 / 22:00 ~ 23:00[/p][p]└ \[Casual Conquest] has been updated to be available daily during the following entry times (UTC): [/p][p]00:00 ~ 01:00 / 04:00 ~ 05:00 / 0800 ~ 09:00 / 12:00 ~ 13:00 / 16:00 ~ 17:00 / 20:00 ~ 21:00[/p][p]└ \[Construction Site on the 37th] has been updated to be available daily during the following entry times (UTC): [/p][p]01:30 ~ 01:40 / 05:30 ~ 05:40 / 09:30 ~ 09:40 / 13:30 ~ 13:40 / 17:30 ~ 17:40 / 21:30 ~ 21:40[/p][p]└ \[Dusk Garden] has been updated to be available daily during the following entry times (UTC): [/p][p]03:30 ~ 03:40 / 07:30 ~ 07:40 / 11:30 ~ 11:40 / 15:30 ~ 15:40 / 19:30 ~ 19:40 / 23:30 ~ 23:40[/p][p]- Contaminated Flower skill details have been adjusted to prevent infinite zombie spawns[/p][p]└ Details have been modified so that the Contaminated Flower’s HP no longer triggers the infinite spawning of Contaminated Roots[/p][p]└ Adjusted so that the Contaminated Flower can recover HP only once[/p][p]└ Zombies spawned from Contaminated Roots will no longer provide rewards and will die automatically after a certain period of time[/p][p]- Updated text related to Shoulder/Scope mode settings[/p][p]- For modes that require more than one player and have entry time limits, matchmaking will now automatically cancel one the entry period ends [/p][p]- Adjusted the number of times EXP rewards can be obtained from repeat clears of Lonetree Tunnel stages to a max of 3x per day[/p][p][/p][p][/p][h3]■ Known Issues [/h3][p]- An issue where the Shoulder/Scope mode selection button is displayed even on weapons without scopes[/p][p]- An issue where changes to the Shoulder/Scope (Mix) mode hotkey are not immediately reflected in the UI[/p][p]- An issue where the applied Codex effects are not displayed in the character's stat info[/p][p]- An issue where in the keybinding settings, it is possible to assign multiple functions to a single custom mouse button[/p][p]- An issue where on mobile devices, the \[Coal Tomb Power Planet] multiplayer content icon is incorrectly displayed[/p][p][/p][p][/p][p]Thank you,[/p][p][/p][p]DARKEST DAYS Team[/p]

[Notice] Account Restriction Measures for those Exploiting Contaminated Flower E

[p][/p][p]Hello Survivors, [/p][p]This is the DARKEST DAYS. [/p][p][/p][p]DARKEST DAYS is committed to creating a fair and smooth gameplay environment. [/p][p][/p][p]We have identified instances where some players exploited a feature that spawns zombies from Contaminated Flowers to gain an abnormally large amount of EXP points in a short time. [/p][p]According to our policy, this type of behavior is classified as abuse of the game's system, which affects the game balance and fairness. As a result, 11 accounts found to have engaged in this activity have been subject to sanctions. [/p][p]Details of the sanctions are as follows: [/p][p][/p][p][/p][h3]■ Sanctioned Accounts[/h3][p]- 11 accounts that engaged in abuse of the game system[/p][p]※ This is the first round of account restrictions. Repeated detection of abuse will result in stronger and more severe penalties. [/p][p][/p][p][/p][h3]■ Reason for Sanction[/h3][p]- Abuse of gameplay mechanics as defined in Operational Policy Article 5.3 [/p][p]\[Go to Operational Policy][/p][p][/p][p][/p][h3]■ Sanction Details[/h3][p]- 1-day Access Restriction to the game [/p][p]If you experience any inconvenience due to this restriction, please contact our Customer Support Center for assistance. [/p][p][/p][p]We will continue to do our best provide a fair and enjoyable gameplay environment for all our survivors! [/p][p]Thank you for your understanding and cooperation. [/p][p]DARKEST DAYS Team [/p][p][/p]

[Update] October 17 (Fri) Non-Maintenance Patch Notice

[p][/p][p]Hello Survivors,[/p][p]This is the DARKEST DAYS.[/p][p][/p][p]A non-maintenance patch will be applied on October 17 (Fri) to resolve some in-game issues and implement improvements.[/p][p]Please see the details below.[/p][p][/p][p][/p][h3]■ Patch Schedule[/h3][p]- At approximately 11:35 (UTC) on Friday, October 17[/p][p][/p][p][/p][h3]■ Patch Details[/h3][p]- Adjusted and loosened matching conditions for Casual/Guild Conquest content[/p][p]└ The matching wait time has been extended from 10 minutes to 30 minutes[/p][p]- Adjusted Guild Conquest open times[/p][p]└ The Guild Conquest open times have been adjusted to the following (UTC+0): [/p][p]Friday–Sunday: 00:00–01:00, 02:00–03:00, 04:00–05:00, 12:00–13:00, 14:00–15:00, 16:00–17:00[/p][p]└ A system message will be displayed in-game when the Guild Conquest opens.[/p][p][/p][p][/p][h3]■ Notes[/h3][p]- Those currently in the game are advised to log out and reconnect to the game for proper application of the patch.[/p][p]- On mobile, please go to Settings ▶ Account ▶ Return to Title Screen to exit and reconnect to the game.[/p][p][/p][p][/p][p]Thank you,[/p][p]DARKEST DAYS Team [/p]

[Notice] Developer Letter

[p][/p][p]Hello Survivors,[/p][p][/p][p]It’s been a while since we last reached out through a Developer’s Letter.[/p][p]Through the past several updates, we have been striving to deliver a better experience to all our Survivors. However, we recognize that up until the Season 5 update, we have not been able to fully satisfy your expectations with meaningful new content or improvements. We sincerely apologize for that.[/p][p]With this letter, we’d like to share the upcoming updates planned until the end of the year and address some of your questions regarding the future direction of DARKEST DAYS.[/p][p][/p][h3]\[Upgrade System Improvements][/h3][p]We understand that for our long-time players, the upgrade system has caused more stress than we anticipated.[/p][p]To reduce that stress and create a more reasonable growth experience, we are working on restructuring the upgrade system by breaking down upgrade levels and adjusting the overall success rates.[/p][p]The way upgrade materials are obtained will also be changed, allowing players to attempt lower-level enhancements more frequently and without burden.[/p][p]Additionally, we plan to completely remove the feature where upgrade levels decrease upon failure.[/p][p]This feature has long been a major source of frustration, making the upgrade process feel like its punishing players.[/p][p]A new Upgrade Point System will also be introduced.[/p][p]Each time an upgrade fails, points will accumulate. Once a certain threshold is reached, the upgrade success will be guaranteed.[/p][p]This ensures that consistent effort will always lead to eventual success and reduces the sense of loss from failure.[/p][p]Finally, this overhaul will be implemented without penalizing players who have already invested in the current upgrade system.[/p][p]Your existing progress and investment will be taken into account and adjusted accordingly to the new system.[/p][p]We ask for your understanding as we work to make upgrades a more rewarding and less stressful experience.[/p][p][/p][p][/p][h3]\[Growth System Improvements][/h3][p]Our team realized that many of the most enjoyable aspects of DARKEST DAYS are only accessible after reaching level 40, which may discourage newer players.[/p][p]To address this, we are planning a complete overhaul of the early-game leveling experience.[/p][p]Instead of requiring Community Quests to level up, we are shifting focus to Main Story Quests as the core leveling path.[/p][p]This will allow new Survivors to reach level 40 more quickly and enjoyably by progressing naturally through story content.[/p][p]We are also preparing a renewal of the Adjustment System, which was originally introduced at Global Open Beta but temporarily removed due to design limitations.[/p][p]The renewed version will provide more engaging and diverse ways to experience growth and progression.[/p][p][/p][p][/p][h3]\[Business Model Structure Rework][/h3][p]This rework gave us an opportunity to deeply reconsider what DARKEST DAYS should fundamentally offer to our players.[/p][p]We concluded that the core enjoyment of the game lies in continuous farming, growth through effort, and the thrill of obtaining rare items through that effort.[/p][p]To reinforce that, we will be removing the Lucky Boxes that made equipment too easy to obtain. Instead, we’ll increase item drop rates to ensure players are fairly rewarded for their gameplay efforts.[/p][p]Although Lucky Boxes will be removed, players who still wish to acquire equipment quickly using Red Diamonds will be able to do so reliably through the Exchange, which will be closely monitored to maintain economic balance.[/p][p]With the removal of Lucky Boxes, our team will focus on a more user-friendly BM structure centered around cosmetic items and pass products.[/p][p]We plan to release more diverse and higher-quality cosmetics in the future.[/p][p]At the same time, existing Lucky Coupons and Event Lucky Coupons will be converted into appropriate box-type items corresponding to their intended use when the Lucky Box removal takes effect.[/p][p]Further details on this process will be provided in a separate notice.[/p][p]Throughout the Global Open Beta, there have been many changes.[/p][p]We sincerely thank all Survivors who have continued to support DARKEST DAYS despite the shortcomings.[/p][p]We understand that this is yet another major rework and we apologize if these frequent large-scale updates may have caused confusion.[/p][p]However, as DARKEST DAYS is still in its global beta stage, we believe that listening to player feedback and adjusting our direction accordingly is the right approach.[/p][p]We deeply appreciate your understanding and patience.[/p][p]Your feedback in the community and in-game chat has been invaluable to us.[/p][p]We thank you once again and promise to continue doing our best to deliver a more enjoyable experience for all Survivors.[/p][p]Sincerely,[/p][p][/p][p][/p][p]DARKEST DAYS Development Team[/p]