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Six Days in Fallujah News

Patch 0.5.3

Today’s patch fixes one crash, as well as some issues with insurgent movement. We’ve also improved error logging to help diagnose some hard-to-reproduce issues. Patch 0.5.3 is now available on Steam!

Please restart the Steam client to download the latest build.

BUG FIXES
  • Fixed an issue in which insurgents walking through windows
  • Fixed an issue in which insurgents not traversing interiors correctly
  • Fixed an issue causing crashing during countdown in cooperative lobbies
  • Improved error logging for some hard-to-reproduce issues:
    • Crashing to desktop
    • Fireteam AI getting stuck
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!

https://discord.gg/SixDaysGame

35% Off - Steam Winter Sale!

Six Days in Fallujah is now 35% off during the Steam Winter Sale!

Jump into our Autumn 2025 Update, featuring two completely improved campaign missions, new Wounded State and Command Overlay features, improved Fireteam and enemy AI pathfinding and behavior, updated Training simulations, and more!

The promotion ends with the Winter Sale on Monday, January 5th.

Grab your copy here:

https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/

Patch 0.5.2

Today's patch brings delegated interactions to Fireteam AI, some fixes for Fireteam AI getting stuck, addresses some GPU crashes, and more. Patch 0.5.2 is now available on Steam!

Please restart the Steam client to download the latest build.

GAMEPLAY IMPROVEMENTS
  • Integrated Fireteam AI’s delegated interactions into the Command Overlay
    • Order your team to plant C4, pull flags, frag tunnels, etc. from Command Overlay
    • GO! Commands can be executed more reliably, from a further distance, and with improved Fireteam AI pathing
BUG FIXES
  • Various fixes for common GPU crashes
    • More coming as we continue investigations
  • Various fixes for Fireteam AI getting stuck
    • More coming
  • Various Fireteam AI behavior improvements
  • Various fixes for “slideshow” insurgents
  • Various fixes for “jittery” Fireteam AI
  • Various fixes for interacts missing
  • Fixed an issue in which insurgents walking backwards
  • Fixed an issue in which Fireteam AI walking above geometry
  • Fixed an issue in which consecutive Move! commands not functioning correctly
  • Fixed an issue in which “Firewatch Medal” achievement not unlocking
  • Fixed an issue in which player movement limited after jumping from buildings
  • Fixed an issue in which player movement speeds not functioning correctly
  • Fixed an issue in which player shadows not functioning correctly
  • Fixed an issue in which AAV pathing not functioning correctly during Operation al-Fajr
  • Fixed an issue in which DShK gunner ignored indoor targets
  • Fixed an issue in which M4 shotgun audio distorted
  • Fixed an issue causing M4 shotgun reload looping
  • Fixed an issue causing AAV fire looping
  • Fixed an issue causing black artifacts in scopes
  • Fixed an issue causing incorrect player loadout upon respawn
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!

https://discord.gg/SixDaysGame

DEVLOG: December 15, 2025

We’re back with another DEVLOG, and we’d like to update the community on the latest patch progress and bug fixes.

To kick things off, we’d like to thank everyone for taking the time to share feedback and submit bug reports in response to our Autumn 2025 Update. We’ve addressed a series of issues since 0.5.0, and we’d like to continue tackling these with another patch coming this week. A number of issues reported by the community are being addressed, including:
  • Integrated Fireteam AI’s delegated interactions into the Command Overlay
    • Order your team to plant C4, pull flags, frag tunnels, etc. from Command Overlay
  • Fixes for major GPU crashes
    • More fixes coming in the future (there are still some reports we haven’t been able to reproduce in our labs)
  • Reduced cases of Fireteam AI getting stuck
  • Animation smoothing across Fireteam and enemy AI
  • Various AAV fixes
  • And more
A full list of patch notes will be published when the update goes live. In the meantime, let’s take a closer look at Fireteam AI delegated interactions—they’re back and better than ever before.

Previously, Fireteam AI could be ordered to complete a variety of specific actions in addition to GO! Commands. These actions were contextual, meaning they’d vary depending on what’s happening around you at the moment. For example, pointing at a black flag prompted a “pull” command for the fireteam. While functional, this system didn’t integrate well with our new Command Overlay. And, it creates technical, systemic hurdles when considering new commands for the future.

With our upcoming patch, all Fireteam AI actions can now be executed through the Command Overlay. Now, there’s one consistent way to give contextual orders to your team, in addition to the basic GO! Commands, like Suppress!, Watch! and Move! In case you missed it, the new Command Overlay offers three big advantages:
  1. It instantly reveals tactical options that are unique to each situation.
  2. It broadens the number of commands you can issue your team.
  3. It lets you issue complex orders with a tap.
It starts with our GO! Button. Besides offering the base set of GO! Commands, holding the GO! Button also displays 3-5 commands within the game world itself that are unique to each situation. Pointing at one of them and releasing the GO! Button executes the command. Now, to execute the same “pull” command, hold the GO! Button and release when pointing at the black flag. It’s that simple.

With this change, GO! Commands can be executed more reliably, from a further distance, and with improved Fireteam AI pathing. And, this system sets the foundation for new GO! Commands we may include in the future.

To wrap things up, please continue to share your thoughts with us! Our upcoming patch wouldn’t be possible without your comments, and we’d like to thank everyone for helping get Six Days closer to the finish line.

Join the community conversation and offer us feedback on our official Discord server!

https://discord.gg/SixDaysGame

Patch 0.5.1

Today's patch addresses a number of issues reported by the community in response to our Autumn 2025 Update. Patch 0.5.1 is now available on Steam!

Please restart the Steam client to download the latest build.

PERFORMANCE: Some hardware configurations will experience performance slow-downs while we continue overhauling underlying systems. This work is ongoing.

GAMEPLAY IMPROVEMENTS
  • Fixed an issue in which Team Lead missing grenade functionality (exclusively in solo play)
  • Fixed an issue in which Fireteam AI not responding to consecutive commands
BUG FIXES
  • Fixed an issue causing crashing on various GPU configurations
  • Fixed an issue causing crashing on Steam Deck
  • Fixed an issue in which players stuck in mortar pits
  • Fixed an issue in which m203 equipped during Wounded State
  • Reduced cases of Fireteam AI getting stuck
    • More fixes coming
  • Fixed an issue in which Bulletin notifications lingered after mission complete
  • Fixed an issue in which optional objective score not tracking correctly on After Action Report
  • Fixed an issue in which campaign timeline not navigable on gamepad
  • Fixed an issue in which Fireteam AI VO response to commands not functioning correctly
  • Fixed an issue in which enemy AI not spawning correctly in Training
  • Fixed an issue causing white screen during end cinematic of Vigilant Resolve
  • Fixed an issue causing incorrect date during opening cinematic of Vigilant Resolve
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!

https://discord.gg/SixDaysGame