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Six Days in Fallujah News

Jolan Park Teaser

Three new missions are coming to Six Days in Fallujah later this month! Assemble your fireteam.

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15% Off - Steam Autumn Sale!

Six Days in Fallujah is now 15% off during the Steam Autumn Sale!

Assemble your fireteam and tackle scenarios that demand team tactics and communication. For players who like to customize their combat simulation, dive into our latest Wargame Mode to adjust mission-type, time-of-day and weather, enemy difficulty, and Procedural Architecture.

The promotion ends with the Autumn Sale on Tuesday, November 28th.

Grab your copy here:

https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/

Hotfix 0.2.2.1

After Patch 0.2.2, we identified an issue causing players to receive authentication errors. This update addresses this issue, unblocking players so they can resume gameplay normally. Hotfix 0.2.2.1 is available now on Steam!

Please restart the Steam client to download the latest build.

BUG FIXES
  • Fixed an issue preventing players from authenticating
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!

https://discord.gg/SixDaysGame

DEVLOG: November 17, 2023

We’re excited to announce three new Fireteam missions will be added to Six Days in Fallujah in December! All three missions are set in and around the Jolan Amusement Park, located just south of the North Jolan District featured in the first four missions.

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Jolan Amusement Park is a war-torn fairground that has become anything but amusing. Located a quarter mile south of the AO of our first set of Fireteam missions, JAP is decorated with several iconic points of interest—a Ferris wheel, octopus ride with frog cars, rocket merry-go-round, and concession buildings with outdoor sitting areas.

What separates JAP from our current Fireteam missions is combat geometry. Currently, our Fireteam missions have a heavy emphasis on house-clearing. CQB is at the forefront of our core gameplay experience, but what does urban combat look like without dense structures, claustrophobic alleys, and cluttered interiors? It looks like Jolan Amusement Park, with long lines of sight, little cover opportunities, and an enemy force that could attack from anywhere.

DEVELOPER COMMENT
You feel like you’re being watched from all sides when playing in Jolan Park. If you’re not careful, it could become a kill-box for players very quickly.

Also, we know many of you are waiting anxiously for our single-player mode that lets you lead a fireteam of Marine AI teammates with our unique Go Command system. Our Marine AI and Go Commands are now in very late stages of development, and we plan to begin user testing in December. Our goal is now to release the single-player mode during Q1, rather than this quarter, as we had originally hoped.

As we get closer to the release of our Q4-update, we’ll take a deeper dive into the missions coming online with another entry in our developer diary series—SITREPs. As always, you can follow our development progress with our updated roadmap here.

Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame

Patch 0.2.2

Today’s patch is a smaller maintenance patch that fixes another known cause for players sometimes being unable to interact with IEDS in Apartments. We’re also including improvements to our matchmaking system (see below). Patch 0.2.2 is available now on Steam!

Please restart the Steam client to download the latest build.

BUG FIXES
  • Fixed another known cause for players being unable to interact with IEDS on Apartments
  • Fixed an issue in which players experience a crash or broken world state in Wargame
This patch also aims to reduce networking-related issues through improved matchmaking. Many of the networking issues being reported right now are the result of one (or more) of the players in a particular game session having high ping. Our new system does a better job keeping players who are in the same geographic region together in the hope of reducing the number of games in which there are higher-ping players.

Please be aware that we will be conducting a series of tests, and continually iterating on this system, in the coming weeks. You might see a mixture of results as we roll out this new system, but hopefully most of these will be an improvement!

For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame