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Six Days in Fallujah News

DEVLOG: July 12, 2024

We’re back with our next DEVLOG in a series of diaries covering our most anticipated feature—Fireteam AI. We expect to begin showing video of this later in the month. In the meantime, today’s showcase discusses the very distinct combat formula in Six Days that has been missing from “squad-based” shooters over the last 20 years.

Please remember all assets shown are currently a work-in-progress.

Traditionally, Fireteam AI command and combat offer players significant periods of downtime to observe, orient, decide, and finally, act. Your favorite Ghost Recon and Rainbow Six games (and even more recent titles) offer players all the time in the world to order teammates to choke points, snake cameras under doors, operate drones for recon, and eventually, execute your battle plan. There’s little pressure or sense of urgency to their gameplay loop—simply take your time as you decide the flow and rhythm of combat.


Over 100 Marines, Soldiers, and civilians we spoke with made it very clear to us that this is not how real-world combat works (and it’s not even close). As a result, combat and command absolutely doesn’t wait for you in Six Days. Urban combat cannot be paused, and players in Six Days are required to make the same split-second decisions as those who participated in the battle.

Our desire for authenticity has created a combat formula that pits players against a new type of enemy. Fallujah’s insurgents don’t abide by the same combat rules set by Ghost Recon, Rainbow Six, or even Ready or Not. And it’s important to remember you’re fighting in unknown territory, engaging an enemy that knows the geography. You’re being stalked by an enemy who will hunt you down anywhere on the battlefield, and you might not even know it until they’re 5 feet away. Or, they might just lie in wait to ambush you.


Insurgents are constantly moving against players, anxious to surprise and disrupt their efforts. Ambushes are set up dynamically outdoors, behind buildings and cover points. Open areas may look safe at first glance, but close and medium distances are equal opportunities for traps. Players may be lured in by patrolling insurgents, too, which will require more observation and decision-making than before.

The enemy in Six Days will not give players the luxury of opening radial menus to issue orders to friendly AI. Combat happens in an instant, and you will have a few seconds, at most, to observe, orient, decide, and act.


This is one of the reasons we’ve created the Go! Command—The Go! Command makes it as easy to issue orders to your team as it is to fire your weapon. Just aim, push the Go! button (with or without a modifier) and your team will instantly perform powerful tactics to help you neutralize the threat.

Six Days in Fallujah is not like classic Rainbow Six, Ghost Recon, Ready or Not, or any other squad-based shooter so far. So, think quick! Your team is depending on the choices you make.

As a reminder, we’re planning a roadmap re-factor after we’ve released our Fireteam AI feature. Feedback from one of our most anticipated features will inform our next steps, alongside our much larger development and content plans.

Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame

25% Off - Steam Summer Sale!

Six Days in Fallujah is 25% off during the Steam Summer Sale!

Dive into Fallujah's 360-degree battlefield as your fireteam tackles the series of challenges presented by urban combat. With Fireteam and Wargame mode, you'll encounter a number of combat simulations that demand team tactics and coordination.

The promotion ends with the Summer Sale on Thursday, July 11th.

Grab your copy here:

https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/

DEVLOG: June 21, 2024

We’ll kick-start this entry by acknowledging we have been far too quiet for far too long around one of our most anticipated game features—Fireteam AI. Beginning with this diary, we plan to release a series of DEVLOGs highlighting the various features of Fireteam AI alongside the many technical and creative challenges associated with giving players the opportunity to command a fully functioning team with the press of a single button in a procedural environment.

Today, we’re previewing the scope of the Fireteam AI experience for the very first time.

Please remember all assets shown are currently a work-in-progress.

Unlike most of the “squad-based” tactical shooters that have come before us, Six Days is not primarily an indoor game, nor is it primarily an outdoor game. It’s both.

There are three types of environmental challenges you will encounter in Six Days:

[h3]OUTDOORS[/h3]


You’re met with your first challenge not long after you step foot from the AAV—outdoor threats. Blink twice, and you’ll find yourself surrounded and pinned down by enemy fire. Six Days gives you the ability to increase your odds through Fire and Maneuver—the foundation of military tactics. When encountering an enemy who’s protected by cover, order your team to suppress the enemy. This will keep them pinned down while you assault or flank. Achieving fire superiority is very important in combat, and therefore very important in Six Days.

We’ll talk about this in deeper detail in future DEVLOGs, as well as bounding and other ways your team can help you stay safe outdoors.

[h3]BREACHING[/h3]


Once you’ve closed the gap outdoors, players are presented with the most dangerous element of urban combat in Fallujah—breaching the fatal funnel. The biggest challenge with breaching is breaking through that very first door alive. Players have a variety of options for tackling this scenario in Six Days —command your fireteam to crack doors open, kick or sledge, split the team into pairs to enter from multiple directions, and more. Immediately after breaching, your Fireteam AI will flood the room to provide an even degree of coverage. But, you must reduce the risk of entry at all costs, and your decisions will be based on observation of the threat at hand. And Procedural Architecture changing up the buildings every time keeps you not only guessing, but also thinking very hard, about the best strategy to enter doorways.

[h3]ROOM CLEARING[/h3]


If you survive the fatal funnel, the third challenge is clearing interiors with speed and aggression. Establishing a foothold is critical, and your team will help you do this by overwhelming the enemy and catching insurgents by surprise. Then, your team will spread across the room to cover entry points, while you figure out how to tackle the next room through a combination of team orders and your own skills. And then, you’ll do it again in the house next door, which, of course, will present a whole new set of challenges that keep changing on you because of Procedural Architecture. The good news is our Fireteam AI is equipped to help the solo player achieve mission success.

[h3]WHAT’S TAKING SO LONG?[/h3]

Ever since Rainbow Six released 26 years ago, “squad-based” shooters have focused on either indoor or outdoor combat. While some squad-based shooters have offered both, their systems were always designed for either outdoor Fire and Maneuver or indoor Breaching and Clearing. Until now.

Six Days in Fallujah is the first game that seamlessly blends full-featured Fire and Maneuver with full-featured Breaching and Clearing. And, frankly, we had to do it this way because this is exactly what Marines and Soldiers faced, continually, every single day.

But keep in mind that one of the reasons there has only been one major new squad-based military shooter on PC during the last five years (Ready or Not) is because doing just Breaching and Clearing is very challenging, all by itself.

We have all the challenges of Breaching and Clearing, plus all the challenges of Fire and Maneuver. But neither of these is anywhere close to being as challenging as getting sophisticated AI to work well inside procedurally generated environments!

Frankly, when we say it like this, it sounds kind of stupid for us to have tackled something so ambitious. And, perhaps it was too ambitious. But, right now, we are in the final stretch of bringing it home.

But, as you’ve certainly surmised, we won’t be releasing it this quarter, as we had previously targeted. And, although we’re highly confident we will actually release it next quarter, we hesitate to announce a specific date because our previous estimates were wrong. So, we plan to wait to announce a date until we're certain this time (also, the last time we announced one of our big dates publicly, some of our competitors tried to mess up our release, so we're hesitant about giving them the opportunity to do this again).

In the meantime, we do plan to release a string of DEVLOGS so you can see what we’re working on and the progress we’re making towards its release. Plus, there’s also a bunch of other new stuff that will be in this next big release that we haven’t even begun to talk about publicly yet.

So, please hang with us. We might have been the quiet type lately, but there’s a lot going on that we’ve been bottling up inside.

Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame

Hotfix 0.3.2.4

Today’s patch addresses the issue in which RPG insurgents overwhelmed players too early in missions. Hotfix 0.3.2.4 is available now on Steam!

Please restart the Steam client to download the latest build.

BUG FIXES
  • Fixed the known cause for RPG insurgents overwhelming players too early in missions
  • Fixed another known cause for connection errors resulting from Dedicated Servers
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!

https://discord.gg/SixDaysGame

25% Off - Memorial Day Sale!

Six Days in Fallujah is 25% off to honor Memorial Day!

Assemble your fireteam to experience the most authentic recreation of the toughest urban battle since 1968, based on true stories from those who were there.

The promotion ends on Sunday, June 2nd.

Grab your copy here:

https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/