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Virtual Hunter News

Launch Patch - Fixes And Changes #3

Hello hunters!

We have another update for you and just in time for the holidays! This patch includes some quality of life changes, reworked animal paralyzation, improvements to the inventory (you can now lock it in place!) and much more!

[h2]Changes[/h2]
  • Added left handed support for .303 rifle. The weapon is now mirrored when grabbed with the left hand, just like the bow. Scope rail is slightly over the chamber but doesn’t affect loading the weapon.
  • Increased distance when hand will ungrab from .303s bolt
  • Added book stands on shelves
  • Reworked spine hits and animal paralyzation. Animals will now fall over with spine hits, get paralyzed and will stare at the player when getting close. They will slowly bleed out so additional shots are required.*
  • Added “Game paused” text and game logo to the in-game menu.
  • Droppings are now an additional track and won’t replace footprint
  • Reduced snap turn delay
  • Reduced .303s stabilization when holding breath without a scope
  • Changed droppings' times slightly. They go faster from fresh to aged. This means that fresh droppings now indicate that animals are more likely still close.
  • Increased track duration
  • Moved shooting range targets closer and lower when inspecting them
  • Added some hints to loading screens
  • Added lock feature to the inventory. By pressing the lock button, it will lock the inventory in place and it won’t turn with your head
  • Inventory will now turn smoothly when it’s rotation is updated when looking down

[h2]Fixes[/h2]
  • Fixed an issue where animals could return to the same spot after fleeing
  • Fixed an issue where backup button could create an empty save instead of copying the actual save
  • Fixed the harvest screens slider
  • Fixed an issue where you could harvest tutorial animal too early, skipping harvest screen tutorial completely
  • Fixed an issue where run toggle didn’t change to other joystick when movement hand was changed from the menu
  • Fixed an issue where inventory would turn random degrees instead of the set amount
  • Fixed a crash when quitting game from the in-game menu or main menu
  • Fixed a crash when changing stance with joystick while hanging from a ladder

*Male red deer can sometimes have issues with the new spine hit. We are reworking the animations and the model a bit and this issue will be fixed when they are released.

Happy hunting and Happy Holidays!

Launch Patch - Fixes And Changes #2

Hello hunters!

We have another update for you where we improve general item interactions, inventory interactions and add general useability improvements. Also fixes for animals and other bug fixes. Thank you for all the awesome feedback once again and keep it coming! We are glad to hear from you. Read the full patch notes below.

[h2]Changes[/h2]
  • Interacting with objects and equipment has been improved
  • Interacting with inventory has been improved
  • Increased hands interaction spots size when holding an item and moved it more towards fingers
  • Added background to store and travel buttons
  • Added a new path and sign to the archery range closer to the lodge
  • Binoculars inventory size has been slightly increased
  • Added book outlines on the shelves when book is grabbed
  • Disabled travelling to the lodge from in-game menu when at the lodge
  • Changed wording in some tutorial signs to be more clear
  • Decreased red deer tracks distance for easier tracking
  • Several UI elements and loading screens aren’t affected by texture quality anymore

[h2]Fixes[/h2]
  • Animals won’t run towards the player while fleeing, unless they have no other way to go
  • Fixed an issue where player couldn’t get all free ammo and buy more
  • Fixed an issue where player got stuck in tutorial if they carried binoculars to the range in hand
  • Fixed an issue where animals could stop taking damage

Happy hunting!

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Post Launch Update - Fixes And Changes #1

Greetings hunters!
We just released the first patch which includes some fixes and changes.

  • Increased .303’s bolts interaction radius and lifted it higher for better useability
  • Added backup save button in the save selection screen*
  • Added a small delay on maps travel buttons after selecting an outpost
  • Added missing colliders to some mountain trees
  • Added ramp collider to stairs in outposts and the lodge
  • Added a small instruction note next to the map in the lodge
  • Binoculars are stabilized when used with one hand
  • Travel button will now disable when the map is closed
  • Moved clock closer to the tables edge in outposts
  • Improved shadow quality with normal and high settings
  • Wall map hints text height was increased to prevent clipping
  • Hint highlight blinking is turned off when getting close to the object
  • Changed outposts icon color on maps to distinguish them from other icons
  • Made 3D deer targets look more plastic
  • Fixed an issues where dead animals would fall apart when looking away from them
  • Fixed a bug where animals weight estimate from a track was displayed incorrectly
  • Disabled paralyzing from spine shots so animals won’t flop around like a fish. Will be reworked and added back later.


* This button will take a backup of your save. If your save can’t be loaded, the game will try to load the latest backup instead. It’s advised to backup your save time to time or before an update just in case.

We want to thank everyone for the great amount of feedback we’ve got so far! We are gathering as many suggestions and bug reports as we can and will keep working on them. If you run into any issues, please don’t hesitate to post on Steam forums or in our Discord! This will help us a lot and we can answer your questions.

Happy hunting!

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Website: http://virtualhuntervr.com

Virtual Hunter is now available!

Virtual Hunter is now available in Early Access! Pack your gear and head out to the open wilderness!

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