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Aliens: Fireteam Elite News

Patch 1.0.1.90663

Patch 1.0.1.90663


We have implemented the following changes.

GENERAL


  • We've removed a debug Kit and weapon from the game that were intended for developer use only.

Экшен Evil West от создателей Shadow Warrior перенесен, две игры провалились - главное из отчета Focus Entertainment

Французское издательство Focus Entertainment (ранее Focus Home Interactive) отчиталось о своих результатах за второй квартал текущего финансового года.

Patch 1.0.1.90218

Patch 1.0.1.90218


Now that we have a month of data and feedback, we’re making our first pass at some improvements to the guns in the game. We’ll continue to evaluate the performance of all weapons, so keep that feedback coming!

We have implemented the following changes.

WEAPON BALANCING AND IMPROVEMENTS

Kramer Short-Barrel:

  • Base Spread was higher than intended, and has been adjusted down ~20%.
  • Base Max Ammo increased to 80, up from 60.
  • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.



  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.


ACHIEVEMENTS

  • Fixed various instances of Achievements not being awarded when they should have been.


COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.


UI

  • Made some UI improvements that should improve performance on lower end systems.


GENERAL

  • Improved stability.

Patch 1.0.1.90101

Patch 1.0.1.90101


We have implemented the following change.

General

  • Fixed an issue that could prevent players from queuing for Horde Mode and certain other missions while being in a group.

Patch 1.0.1.90005

Patch 1.0.1.90005


We have implemented the following changes.

New Features

  • Quick Play has been added to the game! Players can now queue up for any Campaign mission that matches their Difficulty and Challenge Card preferences. This option becomes available once you complete the full campaign.


Animation

  • Animations have been improved for the “Salute” and “Come Here” emotes while having a pistol equipped.
  • Consumable Turrets should now correctly display their elemental effects.


Tactical Opportunities

  • Enemies should now be appropriately tracked for the Tactical Opportunities “Elimination: Elite Synthetics” and “Elimination: Pathogen Stalkers”.


UI

  • Doc players should no longer see an unintended UI notification indicating they had recharged energy for their “Trauma Station” Ability when cancelling this Ability.


Visual

  • Made improvements to ultra-widescreen support.


General

  • Fixed an issue which could prevent characters with large save file sizes from properly being loaded into a mission.
  • Players should no longer be prevented from using an Aid Kit while in range of a damaged turret.
  • Optimized aspects of the “Anonymize Player Names” setting’s interface.
  • Corrected the interactable range of an objective in mission “Priority One: Extract”. Players should no longer be able to interact through the floor.
  • Fixed locations where AI companions could get stuck in the world geometry during mission “Priority One: Extract”.
  • Players should no longer be able to switch their Kit Loadout in unintended situations.