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9th Dawn Remake News

Small patch

Fixed:

- Toggling between First Person Mode/top down mode will no longer mess up HP Bars
- Some ladder collision boxes have been reduced to prevent using them through walls (some may still be able to use through walls, but I tried to focus on the Sequence-breaker ones)

Updates and Free Demo now available!

The 1.183 version is here, featuring some bug fixes from the Console version!

- Fixed 2player local co-op hotbar bug
- Fixed certain repeated dialogue in First Person Mode
- Fixed certain "slow areas" in First Person Mode
- Fixed "Re-spec" not recalculating character temporarily
- Made pet HP bars clearer to see the full bar width, so you can see if it's at full health
- Various minor performance and stability issues have been implemented

What's more, is that there is now a Free Demo version of the game on Steam! You can check it out here:

https://store.steampowered.com/app/3654760/9th_Dawn_Remake_Demo

Tell your friends to check it out :D

1.170 - 7th January 2025

1.170 - 7th January 2025

- HP Bars for enemies in First Person mode
- First Person mode toggling with button now correctly sets the FirstPersonMode value in config too, to prevent weird toggling bugs
- Toggling between First Person mode now points the camera in the direction you were walking
- Some small performance updates
- Lots of 2player controller reworking to prevent loss of UI control
- Lots of online MP control reworking to provide more information about what the other player is doing in some online MP menus, and allow functionality for the client player to leave the game when waiting during those circumstances
- Fixed some soft-locking on inviting/losing connection with certain windows open

1.165 - 19th November 2024

1.165 - 19th November 2024

- Dark chain spell rotation speed reduced a bit, as it's fast rotation speed makes it slightly too OP. It's still very powerful, dont worry!
- Blizzard spell size increased a bit to make it more useful
- Light Field spell spawn radius tightened to be closer to the player
- Light Sky Spikes spell spawn radius tightened to be closer to the player

The following spells have been changed to vary up the spells a bit and try give more control over some. Still working out how best to control them with gamepad, but for now I would advice some of these to be mapped to DPad + shoulder button

- Comet spell changed to be directional, random in Arc, with more comets
- Earth spikes spell changed to be directional, random in tight Arc
- Ice Spikes spell changed to be directional, random in loose Arc, with more spikes

1.164 - November 18th 2024

1.164 - November 18th 2024
- Attempted to further improve the weird 45degree snapping angle for Gamepad sticks as some people are still having issues