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  3. Ikonei Island: An Earthlock Adventure Early Access 0.2 Patch Notes

Ikonei Island: An Earthlock Adventure Early Access 0.2 Patch Notes

General


[h2]Creatures[/h2]

  • There’s now support for multiple active companions. Bring your whole squad with you! 

  • Companions can now be commanded to perform their actions. Bonding is no longer required, but still possible

  • Interacting with a companion moves the camera closer to the player

  • Creatures now have a “mood meter” which indicates how happy they are

  • Companions can now be nicknamed! Nicknames will appear over their heads

  • Creatures can now be fed, washed, and played with to increase their mood and experience bar

  • Improved locomotion animations for all companions (Stormdog, Otterlot, Longhorn, Axepecker and Bibi)

  • Improved creature summoning and dismissing

  • Improved Hogbunny dismiss animation

  • Extended animations for playing with creature

  • Improved idle animation for Stormdog


[h2]Player Housing[/h2]

  • New player houses added!

    • Cave

    • Tree House


[h2]Farming[/h2]

  • Tilling

    • Easier to design farms as tilling preview should now feel more fluid and intuitive

    • Angled tilling allows for more intricately designed farms.

    • Tilled ground visual indicates plant water amount with darkened texture

  • Pollinating/Farming Time

    • Pollinating plants using the Bibi and Pollen Bag yield crops immediately

  • Seed Pods

    • Monsters now drop Seed Pods instead of Seeds, based on what region they’re in

    • These Seed Pods can be used to craft the different seeds that the enemies no longer drop

    • Petal refined in the Cutter now make Pollen Bags directly, no longer creating Pollen

  • Plant Definitions

    • Uprooting a plant now gives the relevant Seed Pod back


[h2]Quality of Life Improvements[/h2]

  • Improved flow in the beginning of the game

  • Better player economy (balancing pass)

  • Improved farming abilities (easier to tile, target, and otherwise tend to farm)

  • “Add All” items action when interacting with construction alters and refineries 

  • Added “Drop Items” action from inventory

  • Added tracking of work orders

  • Sleeping in a bed enabled during daytime

  • Workbench prompts and map markers disabled until the first shrine is fixed


[h2]Visuals[/h2]

  • Improvements to various particle systems

  • Creatures have VFX to indicate their mood change

  • Made path towards longhorn more pronounced


[h2]Combat[/h2]

  • Monsters

    • Removed multiple monster spawners in the beginning of the game

    • All monsters have had their health reduced

  • Weapons

    • Club area of effect damage has been increased

    • All weapons have had their damage increased


[h2]NPCs[/h2]

  • Added an alternative speaking animation for the octi pilot, Milas Morgenshell


[h2]Inventory[/h2]

  • Increased max inventory size from 56 to 70

  • Increased starting inventory slots from 16 to 20

  • Updated inventory menu, chest menu and sell chest menu to be 10 slots wide

  • Moved health bar and currency counter in the inventory menu to fill empty space

  • Reduced max slots in Duffel Bag from 24 to 20

  • Increased max slots in Tall Bag from 56 to 60

  • Increased starting slots in Sell Chest from 24 to 30

  • Increased amount of slots InventoryUpgrade pickup adds from 8 to 10

  • Added 2 slots to the equipment bar

  • Added keyboard mapping buttons for selecting slot 9 and 10 to the remapping menu


[h2]Resource Gathering[/h2]

  • Wild Flowers

    • Uprooting Flowers now always give Petals

    • Uprooting Leaf Bush now always gives Leaves

  • Amri Machines

    • Amri Machines now drop more loot, as well as Amri


[h2]Tools[/h2]

  • New tool - Fishing Rod has been added!

  • New tool - Shovel has been added!

  • Watering Can

    • Watering ability has had its radius reduced

    • Activate animation on water pump when refilling the Watering Can

  • Fishing Nodes

    • Added more fishing nodes in multiple areas


[h2]Decorations[/h2]

  • Added 11 more decorations to the various shops with “Outdoor” theme

  • Added animations for the 11 new decorations


GUI

  • Tutorials added

    • Basics

    • Pirate Camps

    • Combat

    • Farming

    • Housing

    • Crafting

    • Resources

    • Creatures

  • Added patch notes button to main menu screen

  • Added new icons for emotes, tools and placeables

  • Seeds now have their own category in the crafting menu

  • Updated visuals keyboard input icons

  • Scaled down map icons slightly

  • Added “thank you” message when submitting feedback

  • Clicking outside an opened submenu in the main menu now closes the opened menu

  • Added dropdown menu to audio settings

  • Mouse sensitivity slider added

  • Page indicator for equipment bar added


Input/Controller

  • Space Bar no longer opens inventory

  • Picking Up items moved to X on Controller, Right Mouse Button/F on Keyboard

  • Tools, Weapon, and Combo moved to the Left Mouse Button.

  • Players can now talk to statues and pick up items while having tool or weapon equipped

  • Pollinate and Watering moved to the Left Mouse Button

  • Tools and weapon usage moved to the Left Mouse Button

  • Creature abilities moved to the Left Mouse Button

  • Stomp Tile moved to Right Mouse Button / X

  • Otterlot Fishing ability moved to Left Mouse Button / A

  • Pick Up moved to Right Mouse Button / X

  • "Cancel" moved to Spacebar


Audio

  • Optimized music system with more dynamics, and changes between regions

  • New Audio Silence system on the menu that lets players choose if the music will play constantly or with pauses in between while exploring

  • New Explore Music for areas where the Shrines have yet to be repaired

  • New Combat Music for areas where the Shrines have yet to be repaired

  • New Misophonic Slider - Players can tone down snores, eating and other foley sounds

  • New sounds for all new placeable objects

  • New creature sounds

  • Navigating menu sounds updated


Miscellaneous

  • Player can now rotate the character in the inventory menu with the right stick

  • General improvements to AI and pathfinding (Enemies & Companions)


Bugs Fixes

  • Fixed multiple areas where players could get stuck

  • Fixed issue causing the player to be unable to craft the Pebbleput Pants

  • Fixed typo in dialogue relating to the first Pirate Camp

  • Plants will no longer block the ability to till ground

  • Various texture bug fixes

  • Players can no longer spam-feed companions

  • The knockback effect when attacking a resource node was only triggered sometimes

  • Players can no longer be defeated while fast traveling

  • Companions will no longer sometimes evolve when at max level

  • Time can no longer be frozen after fixing the first shrine and then saving and loading

  • House workbench markers no longer reappear on the map after being completed

  • Hold to activate actions now properly update the hold progress circle when being activated

  • The preview of the item being added to workbench no longer get stuck when cycling through many items

  • Audio settings are now being saved

  • Chest menu now says character name when trading with another player character

  • Quests are now clickable with mouse in the quest menu

  • All buttons in settings menu are now clickable with mouse

  • Clicking an item in the shop no longer purchases without displaying the description first