Ikonei Island: An Earthlock Adventure Early Access 0.2 Patch Notes
General
[h2]Creatures[/h2]
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There’s now support for multiple active companions. Bring your whole squad with you!
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Companions can now be commanded to perform their actions. Bonding is no longer required, but still possible
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Interacting with a companion moves the camera closer to the player
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Creatures now have a “mood meter” which indicates how happy they are
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Companions can now be nicknamed! Nicknames will appear over their heads
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Creatures can now be fed, washed, and played with to increase their mood and experience bar
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Improved locomotion animations for all companions (Stormdog, Otterlot, Longhorn, Axepecker and Bibi)
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Improved creature summoning and dismissing
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Improved Hogbunny dismiss animation
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Extended animations for playing with creature
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Improved idle animation for Stormdog
[h2]Player Housing[/h2]
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New player houses added!
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Cave
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Tree House
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[h2]Farming[/h2]
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Tilling
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Easier to design farms as tilling preview should now feel more fluid and intuitive
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Angled tilling allows for more intricately designed farms.
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Tilled ground visual indicates plant water amount with darkened texture
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Pollinating/Farming Time
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Pollinating plants using the Bibi and Pollen Bag yield crops immediately
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Seed Pods
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Monsters now drop Seed Pods instead of Seeds, based on what region they’re in
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These Seed Pods can be used to craft the different seeds that the enemies no longer drop
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Petal refined in the Cutter now make Pollen Bags directly, no longer creating Pollen
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Plant Definitions
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Uprooting a plant now gives the relevant Seed Pod back
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[h2]Quality of Life Improvements[/h2]
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Improved flow in the beginning of the game
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Better player economy (balancing pass)
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Improved farming abilities (easier to tile, target, and otherwise tend to farm)
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“Add All” items action when interacting with construction alters and refineries
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Added “Drop Items” action from inventory
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Added tracking of work orders
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Sleeping in a bed enabled during daytime
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Workbench prompts and map markers disabled until the first shrine is fixed
[h2]Visuals[/h2]
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Improvements to various particle systems
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Creatures have VFX to indicate their mood change
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Made path towards longhorn more pronounced
[h2]Combat[/h2]
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Monsters
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Removed multiple monster spawners in the beginning of the game
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All monsters have had their health reduced
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Weapons
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Club area of effect damage has been increased
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All weapons have had their damage increased
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[h2]NPCs[/h2]
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Added an alternative speaking animation for the octi pilot, Milas Morgenshell
[h2]Inventory[/h2]
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Increased max inventory size from 56 to 70
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Increased starting inventory slots from 16 to 20
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Updated inventory menu, chest menu and sell chest menu to be 10 slots wide
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Moved health bar and currency counter in the inventory menu to fill empty space
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Reduced max slots in Duffel Bag from 24 to 20
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Increased max slots in Tall Bag from 56 to 60
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Increased starting slots in Sell Chest from 24 to 30
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Increased amount of slots InventoryUpgrade pickup adds from 8 to 10
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Added 2 slots to the equipment bar
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Added keyboard mapping buttons for selecting slot 9 and 10 to the remapping menu
[h2]Resource Gathering[/h2]
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Wild Flowers
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Uprooting Flowers now always give Petals
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Uprooting Leaf Bush now always gives Leaves
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Amri Machines
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Amri Machines now drop more loot, as well as Amri
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[h2]Tools[/h2]
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New tool - Fishing Rod has been added!
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New tool - Shovel has been added!
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Watering Can
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Watering ability has had its radius reduced
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Activate animation on water pump when refilling the Watering Can
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Fishing Nodes
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Added more fishing nodes in multiple areas
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[h2]Decorations[/h2]
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Added 11 more decorations to the various shops with “Outdoor” theme
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Added animations for the 11 new decorations
GUI
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Tutorials added
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Basics
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Pirate Camps
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Combat
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Farming
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Housing
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Crafting
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Resources
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Creatures
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Added patch notes button to main menu screen
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Added new icons for emotes, tools and placeables
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Seeds now have their own category in the crafting menu
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Updated visuals keyboard input icons
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Scaled down map icons slightly
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Added “thank you” message when submitting feedback
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Clicking outside an opened submenu in the main menu now closes the opened menu
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Added dropdown menu to audio settings
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Mouse sensitivity slider added
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Page indicator for equipment bar added
Input/Controller
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Space Bar no longer opens inventory
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Picking Up items moved to X on Controller, Right Mouse Button/F on Keyboard
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Tools, Weapon, and Combo moved to the Left Mouse Button.
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Players can now talk to statues and pick up items while having tool or weapon equipped
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Pollinate and Watering moved to the Left Mouse Button
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Tools and weapon usage moved to the Left Mouse Button
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Creature abilities moved to the Left Mouse Button
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Stomp Tile moved to Right Mouse Button / X
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Otterlot Fishing ability moved to Left Mouse Button / A
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Pick Up moved to Right Mouse Button / X
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"Cancel" moved to Spacebar
Audio
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Optimized music system with more dynamics, and changes between regions
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New Audio Silence system on the menu that lets players choose if the music will play constantly or with pauses in between while exploring
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New Explore Music for areas where the Shrines have yet to be repaired
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New Combat Music for areas where the Shrines have yet to be repaired
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New Misophonic Slider - Players can tone down snores, eating and other foley sounds
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New sounds for all new placeable objects
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New creature sounds
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Navigating menu sounds updated
Miscellaneous
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Player can now rotate the character in the inventory menu with the right stick
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General improvements to AI and pathfinding (Enemies & Companions)
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Bugs Fixes
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Fixed multiple areas where players could get stuck
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Fixed issue causing the player to be unable to craft the Pebbleput Pants
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Fixed typo in dialogue relating to the first Pirate Camp
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Plants will no longer block the ability to till ground
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Various texture bug fixes
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Players can no longer spam-feed companions
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The knockback effect when attacking a resource node was only triggered sometimes
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Players can no longer be defeated while fast traveling
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Companions will no longer sometimes evolve when at max level
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Time can no longer be frozen after fixing the first shrine and then saving and loading
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House workbench markers no longer reappear on the map after being completed
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Hold to activate actions now properly update the hold progress circle when being activated
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The preview of the item being added to workbench no longer get stuck when cycling through many items
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Audio settings are now being saved
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Chest menu now says character name when trading with another player character
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Quests are now clickable with mouse in the quest menu
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All buttons in settings menu are now clickable with mouse
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Clicking an item in the shop no longer purchases without displaying the description first