Ratuz Update
[p]Ratuz - Patch Notes[/p][p][/p][p]Hello everyone,[/p][p][/p][p]After a few years, we're releasing a new update for Ratuz! It includes several improvements and bug fixes based on your feedback. As we've returned to our full-time jobs, we haven't been able to work on game development as much as we would like.[/p][p][/p][p]This year, we started working on a new game and hope to release it by the end of the year if possible.[/p][p][/p][p]Here’s a summary of this update:[/p][p][/p][p]Key Improvements:[/p][p]* All endings are now unlocked after you finish the game for the first time.[/p][p]* If you accidentally kill an NPC, you can now return to the last checkpoint and try for a different outcome.[/p][p]* Added new checkpoints for smoother progression.[/p][p]* Improved visual cues for puzzles.[/p][p]* Enhanced enemy AI.[/p][p]* Added a death counter and gameplay timer to the end-game screen.[/p][p]* Rebalanced difficulty in several areas.[/p][p]* Added new death animations.[/p][p][/p][p]Bug Fixes:[/p][p]* Fixed a bug that could block game progress.[/p][p]* Resolved several collision and movement issues.[/p][p]* Fixed audio bugs.[/p][p]* Corrected visual glitches with NPCs and interface elements.[/p][p][/p][p]Thanks for your continued support! We hope you enjoy the update.[/p]