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Deepest Chamber: Resurrection News

Patch 0.902

We are back with a small patch for the Steam Deck and devices with low screen resolution!
Thank you for your bug reports everyone!

  • Fixed a crash caused by too large tooltips on inventory items.
  • Fixed wrong text indentation on hero descriptions at the inventory panel.


Have a nice day and see you in the depths,
Balcony Softworks

Patch 0.901

We are back with a quick hotfix patch!
Thank you for your detailed feedback everyone!

  • Fixed potions disappearing after looking at the Bestiary.
  • Fixed a crash when creating a copy of Breakout with a -1 energy boost level added to it.
  • Fixed a rare case when a salvaged trinket could appear during a run.
  • Fixed dead heroes participating in conversations.
  • Fixed Bestiary tabs disappearing.
  • Fixed Bestiary buttons wrong placement when running at low resolutions.


Have a nice day and see you in the depths,
Balcony Softworks

The Unleash The Beast Update

Greetings dwellers!
Our journey through the 2023 Roadmap continues, with a couple more pieces to be added to our puzzle. With this new update, Deepest Chamber: Resurrection will get some well-awaited fixes, interesting new features, balance actions, and achievements! And to celebrate this new milestone, Deepest Chamber: Resurrection will be 25% OFF until May 25th!

First off:

[h2]Introducing: The Bestiary[/h2]

This new feature will serve as a compendium of all the creatures that can be found in-game.
Each entry will include the creature’s Intents, a list of all its skills and abilities.
The Bestiary is located in the “Collections” menu.





[h2]Introducing: Achievements[/h2]

The denizens asked, and we delivered: the first batch of 26 new Achievements has been added to Deepest Chamber: Resurrection, and there’s even more where that came from!
Happy hunting!

[h2]Native Linux build and initial Steam Deck build[/h2]

Deepest Chambers: Resurrection will now support Linux OS! And that’s not all.
We started working on Steam Deck compatibility as well!

Please note that the Steam Deck support is in its initial stages and some key features (eg. Controller support, UI sliders) will be added later on during development.



We hope you’ll enjoy our latest features and, as always, we’d like to thank you for your continued support and feedback!

Get Deepest Chamber: Resurrection for 25% off now (until May 25th) and join us on Discord to chat!

Please read below for the full patch-notes:

[h3]Full Patch notes:[/h3]
  • Added bestiary to the collection panel.
  • Added 26 achievements.
  • Added new OS support: Linux
  • Added initial Steam Deck compatibility.
  • Added new tab highlighting with animations to the UI.
  • Added camera shake to the Old One, King Parten, Cave Beetle, Rumm and the Keeper.
  • Added slider for card size in hand.
  • Added dynamic lights to mine maps.
  • Added a new portrait for the Old Woman.
  • Adjusted item positioning on a few maps to lessen clipping with certain enemies.
  • Updated localization.


Balance:
  • Swapped boost level order for Mage Shield.
  • Swapped boost level order for Cover.
  • Swapped boost level order for Fur Gloves.
  • Lowered the initial damage of Claw and Maul.
  • Cover +1 base block.
  • Holy Shield +1 block for first boost level.
  • Carillon +2 base block.
  • Spirit Husk +1 base block.
  • FlameStrike changed to 4
  • 5 damage from 3
  • 6.
  • Grand Surge now deals 15 base damage.
  • Conjure Chains cost 1 less energy.
  • Stoneskin +5 base block.
  • Battle Shout gives 25 rage each turn instead of 10.
  • Alchemist's Alloy +2 base block.
  • Offhand Strike +5 base damage.
  • Cleave +2 base damage.
  • Prepare Blades +8 base damage.
  • Stab +2 base damage.
  • Jade Shuriken +2 base damage.
  • Assassin's Teapot +2 poison.
  • Azure Crystal block increased from 2 to 3.
  • Lion Head rage increased from 25 to 50.
  • Ragged Bandage corruption increased from 4 to 5.
  • Dried Chicken Feet corruption increased from 4 to 5.
  • Battle Horn rage increased from 25 to 35.
  • Brooch rage increased from 7 to 10.
  • Old Tome corruption increased from 4 to 5.
  • Redesigned the Slingshot: Every time the thief gains block summon 1 Shuriken. (3/3)
  • Patina Spring now gives 10 instead of 5 Shurikens.


Fixes:
  • Lupa/Mathilda feed stacks remained after combat retry.
  • Removed camera shake when using Lupa/Mathilda.
  • Boosted the volume of the Lamplighter’s roomenter sound effect.
  • Fully boosted Sentient Blade auto attack now removes the invulnerable buff from enemies.
  • Sometimes floating damage text appeared in the top left corner. (Sentient Blade autoattack)
  • Wrong icon for Major Burn potion.


Thanks, and see you in the depths!

Patch 0.899

This time we are back with a handful of fixes!
Thank you everyone for your continued support!

  • Fixed healing not working on heroes with the Mark of Death debuff.
  • Fixed hunter hero trinkets appearing in runs without the hunter being in the party.
  • Fixed trinket loot duplication when loading a save game with many collected trinkets.
  • Fixed Open Wound applying 0 bleed when the damaged target had fully blocked the damage.
  • Fixed Nailed keyword sometimes not appearing on cards after combat.
  • Fixed Collection button hitbox sometimes being unresponsive.
  • Fixed hero trinket showcase hitbox sometimes being unresponsive in the edit party menu.


See you in the depths,
Balcony Softworks

Discover our newest run-enhancing feature in The Tricks of the Trade Update!

We're happy to announce another new feature that we think will add even more excitement and variety to your Deepest Chamber descents.

[h2]Introducing the Salvaging Feature[/h2]

Upon completing a run, you’ll now be able to save a trinket from your collection for future runs. This means that on your next descent, you’ll get to keep that trinket and employ its abilities to help you on your journey. Please note that starting trinkets cannot be salvaged. We feel that this feature is suited for both new and experienced players, as it helps with tackling the initial difficulty and incentivizes additional runs.



Players will be able to salvage a trinket even if they are defeated. We're also playing with the idea of implementing a scoring system, where players who don't use the advantage of trinket salvaging would receive a hefty bonus.

This is just a little taste of what we got in store, with plenty more tricks up our sleeves for the rest of the year, so make sure to stick around.

[h3]Full patch notes below[/h3]

  • New Feature: Trinket salvaging! After a run you are able to choose one of your trinkets to be used on the next run.
  • Redesigned the collection panel to be able to show more items at the same time.
  • Added a trail visual effect when a card has been used.
  • Added floating text to the provision panel when there is no space left for a potion.
  • Added X marks to visited map nodes.
  • Changed the visuals of nodes on the map that are no longer accessible.
  • Changed the static pink effect of the reflect buff to a pulsation one for better noticeability.
  • Changed the animation of cards to be more pleasant after they have been used.
  • Changed the cursor to feel like it has been pushed in when clicking instead of a simple rotation.
  • Changed the border graphics of secondary tooltips to be less distracting.
  • Changed the font size of the energy requirement of a card.
  • Changed the drop shadow of the energy requirement of a card to be more visible.
  • Changed the color of the card type text at the bottom of a card to be less distracting.
  • Balance: Hunter card Reload rarity changed to uncommon from common.
  • Balance: Added new hunter card: Scatter Shot (bleed archetype)
  • Fixed a UI issue that happened when starting a run with 4 potions and trying to loot a 5th potion at the provision panel.
  • Fixed the death camera animation going too far back.
  • Fixed the yellow holy VFX that plays after talking to the pope at the run win panel.
  • Fixed wrong mouse button symbol on the inventory popup tutorial.
  • Fixed withered rose dealing melee dmg instead of magical.
  • Fixed an animation loop that occurred when Ammut gets stunned and immediately dies.


Thanks, and see you in the depths!