1. Deepest Chamber: Resurrection
  2. News

Deepest Chamber: Resurrection News

The Long Way Down Update

Hey dwellers,

We're excited to announce a new update to our Daily Descent feature, which we first introduced in last year's Daily Shuffle Update. With this update, we're introducing a new run-scoring system, which in turn allows us to implement leaderboards! This means we'll finally get to see who are the brave souls that take on the depths of Dolmin on a daily basis and, more importantly, how good they are!

Thanks again to everyone for all their feedback and support, we're really curious to see all of your scores. See ya in the depths!

[h3]Full 1.075 Patch Notes[/h3]

  • Added run scoring system.
  • Added leaderboard for Daily Descent runs.
  • Added ability to use multiple controllers at once.
  • Control scheme now defaults to controller if a controller is connected.
  • Removed unnecessary PC glyphs when playing with a controller.
  • Increased enemy and hero name text size in Steam Deck mode.
  • Fixed a few minor typos.

Patch 1.072

Hello there brave adventurers!

We are starting the new year with a few fixes! Thank you so much for your continued support!

  • Fixed Origami not allowing intent management.
  • Fixed an issue where -1 energy boost levels could be applied to X cost cards.
  • Fixed incorrect damage values on a duplicate Dung Pie.


See you in the depths,
Balcony Softworks

Unveiling Daily Runs: dive into Deepest Chamber's Latest Update!

Welcome, dwellers,

Although the year is all but done, the wicked know no rest… As our heroes have been toiling beneath the sunken depths of Dolmin, we’ve been doing some tinkering of our own.

A new type of challenge, necessary revisions, revived features and new foes await in our latest Daily Shuffle Update.


[h2]Introducing Daily Runs [/h2]

Experience the thrill of our new daily seeded runs, a relentless shuffle of fate that resets every 24 hours.

In practice, everyone will get to compete in a Daily Run that features the same map structure and the same type of encounters for all users, the goal being to make as much progress as possible. The next day, players will face a different Daily Run challenge and so on.



Adapt to random characters, master the shifting dynamics, and stake your claim as the undisputed champion of our Daily Runs showdown. Make sure the share your triumph and your winning build with fellow dwellers on Discord or the forums!


[h2]Combatlog makes a comeback! [/h2]

Witness the resurgence of clarity in every clash. The combatlog returns to help you make better sense of every battle. It’s an old feature that we reimagined and brought back in a different form, so make sure to let us know how you feel about it.



[h2]Inventory Clean-up[/h2]

As requested by several people, deleting items from your inventory has been added to the game. Take control of your arsenal and streamline your inventory for even more lethal descents!



[h2]A new formidable foe and 3 trustworthy trinkets! [/h2]

Meet the Dark Templar, once a valiant holy knight who, after countless resurrections, succumbed to madness. His faith, once strong, replaced by naught but a malevolent and twisted curse.




To help you face him, we've introduced 3 new trinkets:

  • The Scarecrow
  • The Tooth
  • The Origami


One grants you gold, one gives an extra choice and one bestows vigor while lessening protection. As always, the choice is yours.

[h3]Full 1.07 Patch Notes[/h3]

  • Added a new encounter with the Dark Templar to the Flooded Sewers.
  • Added 3 new trinkets: Scarecrow, Tooth, and Origami.
  • Added a new run mode called Daily Descent.
  • Added equipment deletion feature.
  • Added the ability to restore a deleted equipment.
  • Added a checklist to the edit party menu. This checklist displays every possible party composition and indicates if you've already triumphed with a specific lineup. Note: New runs are required to populate this checklist.
  • Re-enabled the combat log.
  • Fixed a rare issue where Wen's starting trinkets would vary excessively from run to run.
  • Fixed an issue preventing the removal of equipped items from a hero using a controller.
  • Fixed a typo in one of Socra's lore dialogue.


The year is gearing down but we're still buzzing with ideas and excitement for what Deepest Chamber: Resurrection has yet to offer.

It's been an amazing year thanks to all of your support and we can't wait to get back into the depths along with you all. Thanks for sticking by!

Patch 1.065

We are back with a small patch!

  • Fixed a value display issue in the Guillotine card with the Chinese translations.
  • Fixed the ambiguous description of Pillage.
  • Fixed an issue where data collection disabling via the game options wasn't working properly.


See you in the depths!

Patch 1.06

Hello there brave adventurers!

We are back with a small patch for you based on your feedback! Thank you so much!

  • Fixed an issue where Slick cards were unmovable with a controller if you had Cylinder Hat.
  • Fixed various issues with Slick cards while using a controller.
  • Fixed a regression where keybindings were not properly saved.
  • Fixed an issue that caused hotkeys triggering while editing keybindings.
  • Fixed an issue with controller input where while pressing some buttons on the controller and trying to navigate to potions or the deck, input could get stuck.
  • Fixed a rare crash that could happen when all ingredient items were used up at the alchemy table.
  • Improved the description of Pillage.



See you in the depths,
Balcony Softworks