Ever wonder what Inside Depth 6 looks like?
Have you ever wondered what Inside Depth 6 actually looks like from a distance? Well here you have it! a visual of Inside Depth 6; its size, and all of its glory.
You will also notice a new area called Hell Hole. This has not yet been released, and it also has not yet been fully developed, so its actual size will be a bit bigger than is currently shown in the picture.
When developing Inside Depth 6, I had one goal in mind. My goal was not to scare the player as much as possible, it was not to throw countless jump scares at you, rather, my goal was to create a journey for the player to experience. Every depth has a unique layout, differing assets, interactions, and even the stone on the walls are different to represent a descent to the lower realms of the earth's crust.
There are countless of indie horror games on the market right now which isolate the player in a single room, house, and environment to the point where adventure and journeying becomes non-existent. I am not saying this is a bad thing, rather, I was a little tired of it and wanted to try something completely new that I have never done before. And so, this is how Inside Depth 6 was born! Replayability was also a big concern for me. To combat this, I have added multiple routs to descend the mines, multiple endings, and now with Version 2's Hell Hole, there will be yet another path to take to bring you closer to the sixth depth. This approach creates a whole new experience when playing the game for a second or even a third time.
Of course, my next game, however, may go back to my traditional roots of scale because I feel that I can create a far more terrifying, immersive experience if I sacrifice some scale. Though, I can promise you that my next game will definitely be a new experience, to say the least.
As for Inside Depth 6's upcoming Version 2.0 update, I will be sure to post more information on this near the end of this month (April).
Cheers, everybody! Stay safe out there and happy gaming.
Stan. T

You will also notice a new area called Hell Hole. This has not yet been released, and it also has not yet been fully developed, so its actual size will be a bit bigger than is currently shown in the picture.
When developing Inside Depth 6, I had one goal in mind. My goal was not to scare the player as much as possible, it was not to throw countless jump scares at you, rather, my goal was to create a journey for the player to experience. Every depth has a unique layout, differing assets, interactions, and even the stone on the walls are different to represent a descent to the lower realms of the earth's crust.
There are countless of indie horror games on the market right now which isolate the player in a single room, house, and environment to the point where adventure and journeying becomes non-existent. I am not saying this is a bad thing, rather, I was a little tired of it and wanted to try something completely new that I have never done before. And so, this is how Inside Depth 6 was born! Replayability was also a big concern for me. To combat this, I have added multiple routs to descend the mines, multiple endings, and now with Version 2's Hell Hole, there will be yet another path to take to bring you closer to the sixth depth. This approach creates a whole new experience when playing the game for a second or even a third time.
Of course, my next game, however, may go back to my traditional roots of scale because I feel that I can create a far more terrifying, immersive experience if I sacrifice some scale. Though, I can promise you that my next game will definitely be a new experience, to say the least.
As for Inside Depth 6's upcoming Version 2.0 update, I will be sure to post more information on this near the end of this month (April).
Cheers, everybody! Stay safe out there and happy gaming.
Stan. T
