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Dreadhunter News

Environments - Round 2

We continue to detail the game environments, and Dreadhunter also received a materials overhaul. Thanks to this, you can finally zoom in on the main character in the inventory and properly view your gear.





Note: We've updated the engine to newer version, it may cause some initial stuttering due to shader recompilation.

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[VERSION 0.108] Environments Round 2

* Improved character materials for Dreadhunter, guns and enemies
* Character closer in inventory and added zoom functionality

* Improved environment - Ship - tutorial
* Improved environment - Factory
* Improved environment - Antenna
* Improved environment - Laboratory
* Improved environment - Cargo Ship
* Improved environment - Pirate Ship
* Improved environment - Foundry
* Improved environment - Tech Factory
* Improved environment - Military Ship
* Improved environment - Tunnels
* Improved environment - Powerplant
* Improved environment - Barracks
* Improved environment - Fortress

Environments

While Act 3 is in full production, we're continuing to improve existing environments by adding more details (like dust and debris) and new assets. This is just the first round, and you can expect more soon. The art direction is gradually shifting from simple colors and surfaces to richer materials and objects, and we hope you'll notice the difference.

If you're using a controller, you can now finally use the D-pad in menus!



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[VERSION 0.107] Environments

* Improved environment - Gate
* Improved environment - Antena
* Improved environment - Factory
* Improved environment - Laboratory
* Improved environment - Cave
* Improved environment - Temple
* Improved environment - Hive
* Improved environment - Foundry
* Improved environment - Military ship
* Improved environment - Barracks
* Improved environment - Powerplant
* Improved environment - Tech Factory
* Improved environment - Fortress
* Bonus modding slots on items of higher rarity highlighted
* Menu navigation using D-pad and Arrow keys
* Fix - Cannon ability icon in levelup messages
* Fix - sensitivity during swapping guns using mouse wheel

Your Requests?

The most requested core features, like Shop, Modding, and Keybindings, have been implemented. We are working on several areas simultaneously and are discussing how to prioritize future updates. There’s still a lot to do, but we’d appreciate your input on what you need most in the current state to enhance your hunting experience.

Do you want more missions, monsters, items, abilities, endgame content, or any specific feature or setting options?

We understand the overall answer might be simply YES , but if you have a particular preference, feel free to let us know!

We regularly read all Steam reviews and adjust development accordingly. We will also carefully read the discussion below.

Keybindings

The most requested feature -Keybindings- has just arrived! You can now remap controls as you please for both controller and mouse/keyboard.

If you play with a controller, there’s also a first iteration of haptic feedback, allowing you to fully immerse yourself in the game's experience.





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[VERSION 0.106] CUSTOMIZABLE CONTROLS

* New input system supporting key remapping
* Haptic feedback support for controllers and handhelds
* New liquid steel visual effect in Foundry environment
* Fix - visual artefacts on ground materials

Cannon ability and new melee weapon

Cannon, the new support ability, has just arrived! Enjoy all the possible combinations with the skill tree nodes and related items and let us know what you think.


We've also added the new Dash-restoring Typhoon Blades item and several Dash-related skill tree nodes.



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[VERSION 0.105] CANNON

* New Cannon (grenade launching turret) ability
* New melee weapon - Typhoon Blades
* New Dash related Skill Tree nodes
* Weapons can also have functionality descriptions in the inventory
* Czech localization update
* Fix - Support abilities placement when casting 2 abilities in quick succession