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Dreadhunter News

The Gladiator

[p]Dreadhunter has always been mainly a twin-stick shooter. But after the melee combat rework, we’re introducing a variety of melee-focused item variations that finally make melee a fully viable option![/p][p]Check out the items below, collect them all, and brawl with dreads like never before![/p][p][/p][p]Happy Holidays!!![/p][p][/p][p][/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.218] Melee sets[/p][p]* 18 new melee focused items[/p][p]* Adjusted drops from bosses on Melee hits[/p][p]* Act I boss - Banshee - can be hit by melee weapons[/p][p]* Rebalanced damage of some Melee weapon's Charged attacks[/p]

Let it burn!

[p]20 new fire related items including 3 guns are here! [/p][p]Long story short, check them all below. [/p][p]Also new fire related skill tree nodes were added and Fire weapons branch created.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.217] Fire sets[/p][p]* 20 new fire items[/p][p]* new fire related skill tree nodes[/p]

Bigger and better skill tree

[p]The skill tree is finished! We’ve added tons of new nodes, especially the big ones, reordered some existing ones, and wrapped up all the remaining “work in progress” bits. You’ll now find more meaningful choices earlier in the tree, making things much more exciting for new players.[/p][p][/p][p]We believe it’s large enough for you to explore a variety of builds, yet not so massive that it becomes overwhelming.[/p][p][/p][p][/p][p]You may want to take another look at your skill point assignments from previous versions of the game.[/p][p][/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.216] Revamped Skill tree[/p][p]* Improved skill tree to offer more interesting nodes sooner[/p][p]* New skill tree nodes added[/p][p]* Reordered nodes[/p][p]* Charged attack sounds for all melee weapons[/p][p]* Charged attacks are now also executed as long as the button is held[/p][p]* New wind system for dynamic grass and trees[/p][p]* Channeling abilities (bulletstorm) slow character during channeling, new skill tree node added that sets movement speed it back to 100%[/p][p]* Fix - Lazy turning of some enemies when trying to attack you from afar[/p][p]-------------------------[/p][p][/p][p]Better than the first iteration (below)? Let us know what do you think![/p][p][/p]

Melee Charged Attacks

[p]Soulslike melee combat, no speed and flow compromises? sure!
[/p][p]This is the biggest gameplay change we’ve made so far. We’re introducing Charged Melee Attacks into Dreadhunter’s razor-sharp combat experience. When you press and hold your attack button, your character performs a heavier strike. Each weapon comes with special animation and an ability like unique effect adding even more variety to your arsenal.[/p][p][/p][p]We know that most ARPGs let you hold down the attack button for a seamless flow of strikes, so this change might feel unusual for many users. However, we believe (and as we've tried ourselves) that choosing between regular and charged attacks adds a layer of second-to-second tactics, a nice rhythm to combat, and a deeper sense of flow.[/p][p][/p][p][/p][p]Of course, just tweaking weapons wouldn’t cut it. We’ve also reworked enemy behavior in close combat and added new animations to match.[/p][p][/p][p]Boss fights have been spiced up as well, though for true melee builds to shine, you’ll need proper melee set items. Those are already designed and will be coming in one of the upcoming updates. We also have more plans in the works to make boss fights even more engaging.[/p][p]Give the new melee combat a try and tell us what you think![/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.215] Charged attacks[/p][p]* Charged attack - press n hold to get an alternative attack for each melee weapon[/p][p]* Complex rework of enemy behavior - making melee combat viable and enemies more interesting[/p][p]* Better Melee hits targeting to prevent missing enemies running at you[/p][p]* On gamepad, player now aims and attacks in the direction of movement when aiming input is unused[/p][p]* New enemy animations[/p][p]* New Flaming Sword melee weapon[/p][p]* Blood on ground stays longer[/p][p]* Hit stop effect - frames freezing during melee combat and crit hits[/p][p]* Fix - Cassandra arena potentially getting the player stuck on entering[/p]

Melee & QoL

[p]Melee was never really the primary way of fighting in Dreadhunter, but step by step we’re finding ways to make it more and more fun. That means tweaking and changing how enemies behave when they get up close and personal. This is just the first iteration—there’s plenty more to come in the future.[/p][p][/p][p]We’ve also made the modding menu nicer to use! You can now stack the same mod multiple times, and we finally squashed that mod ordering issue.[/p][p]-------------------------[/p][p]\[VERSION 0.214] Friendlier Melee[/p][p]* Tweaked enemy reactivity to improve your chances dealing with them by using melee weapons[/p][p]* Inventory slightly reworked for better overview of collected abilities and mods[/p][p]* Item Modding UX flow significantly improved[/p]