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Dreadhunter News

Melee & QoL

[p]Melee was never really the primary way of fighting in Dreadhunter, but step by step we’re finding ways to make it more and more fun. That means tweaking and changing how enemies behave when they get up close and personal. This is just the first iteration—there’s plenty more to come in the future.[/p][p][/p][p]We’ve also made the modding menu nicer to use! You can now stack the same mod multiple times, and we finally squashed that mod ordering issue.[/p][p]-------------------------[/p][p]\[VERSION 0.214] Friendlier Melee[/p][p]* Tweaked enemy reactivity to improve your chances dealing with them by using melee weapons[/p][p]* Inventory slightly reworked for better overview of collected abilities and mods[/p][p]* Item Modding UX flow significantly improved[/p]

Nice Things

[p]While we’re busy working on Act 4, we still make time to polish up smaller things here and there—slowly but surely getting the game closer to that shiny 1.0 release quality. It might not look like much in the moment, but if you compare it to how the game was a year or two ago, we hope you’ll see just how far it’s come.[/p][p]Act 4 itself is coming together nicely: the story is finished, most of the environments are ready, and we’re deep into the final boss fight and cutscenes. We also want to add more item sets, enemies, and abilities—those are still on the to-do list, but they’re coming![/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.213] Nice Things[/p][p]If you notice stuttering, try switching Screen Mode in Settings to "Fullscreen Window"[/p][p][/p][p]* Increased knockback on melee weapons - for higher satisfaction[/p][p]* Additional room variability[/p][p]* Additional visuals in tutorial scene[/p][p]* Improved Durcaan boss's flamethrower effect[/p][p]* Fiend melee attack 33% slower[/p][p]* UI - Sleaker inventory slots[/p][p]* UI - Improved Ability and Skill tree node decorations[/p][p]* UI - Added visual feedback for no available Skill/Ability points[/p][p]* Sounds - New upgrade sounds for Skill tree and Ability trees nodes[/p][p]* Sounds - New tutorial popup sound[/p][p]* Sounds - Improved exit mission and enter ship portal sounds[/p][p]* Sounds - Improved modding sound[/p]

Character Stats

[p]Most YouTubers and streamers were scrambling to find the character stats window. Well, not anymore, and neither do you![/p][p]All the relevant stats are now easily accessible from the Inventory and Skill Tree screens.[/p][p][/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.212] Character Stats[/p][p]* Detailed Stats screen in Inventory and Skill Tree[/p][p] - Overall key info related to the character[/p][p] - Additional info relevant to the current Weapon[/p]

Inventory Convenience

[p]New Quick sell features and better drop rates for higher level players are here![/p][p][/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.211] Inventory Convenience[/p][p]* New ways of quickly selling items in bulk in the Shop[/p][p]* Significantly improved drop rates and drops quality for high level players[/p][p]* Visually highlighted descriptions of Items' special functionalities[/p][p]* Added a hint for modding on lvl 1 Items[/p][p]* Collecting a new Item makes Inventory focus on the slot it is in[/p][p]* Control hints in inventory-based screens reorganized[/p]

Impactful Combat

[p]Dreadhunter started as a small indie game made by just two developers. Even though the team hasn’t grown, Early Access feedback made it clear—player expectations are sky-high, and we’ve got to deliver the best experience or die trying.[/p][p]So, we’ve overhauled combat once again, adding new systems and animations to make fighting monsters even more satisfying without compromising on controls or flow. Both ranged and melee weapons now feel punchier and more impactful, making combat feel even more physical than before.[/p][p][/p][p][/p][p][/p][p]-------------------------[/p][p]\[VERSION 0.210] Impactful Combat[/p][p]* New hit, stagger, death animations and related systems for enemies[/p][p]* Weapon handling feel improved[/p][p]* New physical impact on enemies [/p][p]* Fix - Durcaan hologram shader[/p][p]* Fix - Damage effect glitching on low enemy health[/p]