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Dreadhunter News

Save slots

[p]A long-requested feature is finally here! You now have multiple slots to manage multiple games - start fresh while keeping your previous progress.[/p][p]
Final Act 4 is well underway and hopefully coming later this year.[/p][p][/p][p][/p][p][/p][p]-------------------------[/p][p][VERSION 0.209] Save Slots[/p][p]* Multiple Save slots[/p][p]* Plasma guns sounds revision[/p][p]* Minor improvements in menu navigation using D-pad and Arrow keys[/p][p]* Fix - Max character level capped on 45 instead of 50
[/p]

Trophies

Dreadhunter's got a brand-new trophy room! Every time you take down a new enemy—including Act bosses—they'll show up on his ship as proof of your victories.

Plus, the Banshee just got a massive facelift, and all enemies now show more realistic damage effects!



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[VERSION 0.208] Trophies

* Collection of killed Dreads on Dreadhunter's ship
* Act 1 final boss - Reworked materials
* Detailed "damaged" effect on enemies
* Fix - Random repositioning of the player after destroying barrels with Melee weapons

Let Them Burn

More variety is always welcome in RPGs. After the recently added shock system, we've woven new burning effects into the skill and ability trees.

Proper fire set and weapons are still on the way, but you can already set enemies ablaze with the current equipment.

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[VERSION 0.207] Let Them Burn

* New Burning mechanic dealing damage to enemies over time
* All Ability Trees expanded with a wave of new upgrades
* Skill Tree gaianed new upgrades for boosting and benefiting from Burning functionality
* New mods - Burning Strength, Burning Duration
* New dialogue portraits for bosses
* Mission level now displayed as part of the mission details
* Fix - Conductive Gloves dropping ammo only from Electric Guns damage instances

Minimap & Loading times

While we're working on Act 4, we're also rolling out a bunch of smaller improvements.

The minimap system had to be reworked, but it finally shows chests, item drops, bosses, and more.

We've added new memory management under the hood. Depending on your hardware setup, it should help speed up loading times when getting on and off missions.

Also, character dialogue portraits now better match the game's visual style.

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[VERSION 0.206]

* Minimap in UI now also displays interactive objects like Chests, Item drops etc.
* Memory and loading time optimizations, especially when returning to Ship
* New Character portraits for dialogs and mission introductions
* Minimap target indicator added in the Save Scientist mission fight
* Fix - Starmap always displaying System for Act 3 with an unlocked visual
* Fix - Rare error when a summoned enemy in a boss fight became unkillable

Audio & Animations

Even though we love the Dreadhunter soundtrack, sometimes our ears need a break from the constantly pumping music. We've added an ambient soundtrack for each environment, creating a fitting atmosphere when the action settles down.

We've also reworked Dreadhunter's running animation. Hopefully, it now looks much more natural across all armor sets.

And finally, NPCs are no longer standing still during dialogues. They now face the character's direction for a more immersive experience!

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[VERSION 0.205] Audio & Animations

* Ambient soundtracks for all missions
* Running animations rework
* NPC dialogue animations added
* Default items don't drop in first few levels, to make initial drops more interesting
* Revised texts and added hints for clarity in the Save Scientist mission fight
* UI - Improved Tutorial/AbilityLevelUp popup message
* UI - Improved Starmap headline
* Fix - Rocket hammer attack sound sometimes missing