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Update 1.27

Update 1.27

ATTENTION
THIS IS A TEMPORARY PATCH TO TEST THE FIRST FIXES WITH ONLINE MODE AND TO RECEIVE YOUR FEEDBACK (PREFERABLY ON DISCORD) TO FINALLY MAKE IT 100% CORRECTED.
PS. IN THE LOBBY THE SPECTATOR STILL DOESN'T WORK AS IT SHOULD

- Server improvements for online matches;
Fixed bug that prevented starting an online match if the player was searching for training with the option to record active action;
- Bug fix on the control configuration screen;
- Bug fix for undefendable aerial strikes during awakening;
- Fixed issue in the Gallery, in the voice part;
- Revised and removed regular gauge gain on normal command attacks on all characters;
- Adjustment in collision boxes during fall, avoiding attacking from afar when it should be from close range;
- Fix for chapter 3 of Story Mode.

Nuno
- Elemental 4 (QCF + LK HK) is now an Overhead;
- Slight increase in the range of the far strong punch while standing.

Sebastian
- Super “Ice Jail” now doesn’t lose to armor, as it is a super that has “grab” characteristics.

Jorge
- Juggling revised in the new follow-up to avoid infinite combos;
- Removed re-stand in specific situations with the “Slice” attack.

Ndidi
- Correction in the “Quake” command to prevent it from being executed undesirably.

Ximena
- Fixed bug in weak DP that threw the opponent very far;
- Your “Slaughter” command now if done in neutral is OH, in Combo it remains as it was before;
- Slightly reduced start-up of the weak standing kick, to be able to challenge situations;
- Slight reduction in the startup of the crouching strong punch, being able to extend a combo after the projectile;
- The last hit of the strong “Death Veil” now leads to hard knockdown;
- Fixed bug that allowed the “Death March” super to be applied after the Final Attack.

Hector
- Weak DP now has lower recovery and deals 20 damage;
- Strong DP now has the grab frame active for 8 frames (increasing the time window to grab) and deals 30 damage.