1. The War Enders: First Strike
  2. News
  3. Version Update 0.9.7

Version Update 0.9.7

[p]Hey, Yukiko here. And here's the 0.9.7 update! [/p][p]This update focuses on visual-audio polish with a few gameplay changes. [/p][p][/p][h2]Update Notes: [/h2][h3]General: [/h3][p]- Lower brightness of most particles. Completely redo post-processing. Lower highlights and shadows. [/p][p] The whole image now should be felt more calm and balanced.[/p][p][/p][p]- Add FXAA anti aliasing and a Depth of Field post-process. [/p][p]- New setting: Turn Depth of Field on or off (Default: On). [/p][p] This blurs the whole looking a bit so things don’t look flat. [/p][p][/p][p]- The old low-speed firing effect has been adjust and becomes the overload effect. [/p][p][/p][p][/p][p][/p][p][/p][p]- Added a motion-trail effect for the player ship when firing at low speed. [/p][p] A classic effect never gets old. [/p][p][/p][p][/p][p][/p][p][/p][p]- Enemy hit flashes now change color based on rest HP: white → yellow → orange → red. [/p][p]- No more flash red at low HP. [/p][p]- Significantly reduced spawn frequency of flame effects. [/p][p]- New set of explosion effects. [/p][p][/p][p][/p][p][/p][p][/p][p]- Hit sparks rolled back toward the original: less bright, more trailing.[/p][p]- Hit sparks now spawn highlight particles depending on hit distance. [/p][p]- Gain energy items now spawns highlight particles based on collect amount. [/p][p]- In O/U mode, destruction at closest range with a high-speed hit, spawns a visual effect and sfx. [/p][p]- Single destruction gets 1 mil during stage or 5 mil during boss fight in O/U mode, or max quick shot with mid-large enemies in AL/AO mode: Play a sfx and flash the rate number[/p][p] Give instant feedbacks to help with understanding what's happening on the screen. [/p][p][/p][p][/p][p][/p][p][/p][p]- In-Game UI updates: Overload info shows on the left side; Boss HP shows on the right side. [/p][p]- Pause menu update: Side UI can now be turned off from the pause screen. [/p][p] Now there are sufficient info in game. Experienced players may turn off the side UI to avoid clutters. [/p][p][/p][p][/p][p][/p][p][/p][h3]Gameplay: [/h3][p]- Slaves of ACX-2 now retract faster when low-speed firing.[/p][p]- Nerfed stage 5 enemy controlled J-60C/ATD-X4 HP by -40%/-25%, to the same as EC YF-84. [/p][p]- Bomb damage increased by 20%. [/p][p]- Point-blank fire power bonus changed from 5 tiers × 2.5% to 4 tiers × 5%[/p][p] Trying some changes to fit the original design goals. [/p][p]- Enemies' formation is slightly changed in Stage 5 Main Battle Ship Period[/p][p]- Phase-2 pattern of first type of enemies' Main Battle Ship has been adjusted. [/p][p] This makes enemy formation more connected and gives player more error-tolerance.[/p][p][/p][h2]What's Next: [/h2][p]0.9.8: Try replacing some models and textures to improve visuals from another aspect. [/p][p]0.9.9: Add background animations to further improve visuals. [/p][p]1.0: Wrap up everything and conclude the game. [/p][p]As previously, I can’t promise exact dates, but giving the game at this stage, the plan is as listed above. [/p][p][/p][p][/p][p]In general, this patch mainly brings appearance polish. The patch notes can be hard to understand. [/p][p]Jumping into the game and giving it a try provides the instant touch of what has been changed. [/p][p][/p][p]I’m currently working solo with limited resources, so please report any bugs or oddities and I’ll try to fix them. [/p][p]See ya next update! [/p][p][/p][p]Enjoy! [/p][p]Crystal Heart's Studio[/p]