Developer Note vol.1
Hello everyone, we are the developers of The War Enders: First Strike. Thank you very much for paying attention to our game. In this article we are going to explain and reinforce the content shown in our PV trailer 1.
For those who haven't watch PV1, here is a link to it: https://youtu.be/w6jvnBD9kkI
PV1 launches early, and by the time we only have 5 available fighters.
Now we already have 10 fighters, and we expect to gradually provide those fighters for choosing based on in-game progress.
Although some customizing aspects and options can be similar to each other, the aspects and options are designed differently for each fighters.
Each fighter has 3 different aspects for customizing, and each aspect has 3 different options to choose from.

When we just started thinking over customizations, we even had builds that can customize using a progress bar, or can adjust customizations during game play.
But in the end we changed the customizations to this 3 x 3 form, and customizations are confirmed in the beginning after player fighter choice.
We know that so much different performances can cause balance issues, but besides that, we are more willing to see players make their own choices.
But we expect and are willing to see each player find his or her own interested fighters and customizations
Crystal Heart's Studio
For those who haven't watch PV1, here is a link to it: https://youtu.be/w6jvnBD9kkI
Player Fighters
PV1 launches early, and by the time we only have 5 available fighters.
Now we already have 10 fighters, and we expect to gradually provide those fighters for choosing based on in-game progress.
Fighter Customization
Although some customizing aspects and options can be similar to each other, the aspects and options are designed differently for each fighters.
Each fighter has 3 different aspects for customizing, and each aspect has 3 different options to choose from.

When we just started thinking over customizations, we even had builds that can customize using a progress bar, or can adjust customizations during game play.
But in the end we changed the customizations to this 3 x 3 form, and customizations are confirmed in the beginning after player fighter choice.
We know that so much different performances can cause balance issues, but besides that, we are more willing to see players make their own choices.
But we expect and are willing to see each player find his or her own interested fighters and customizations
Crystal Heart's Studio