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The War Enders: First Strike News

Version Update 0.8.4

- Training can now select boss fight as stage node.
When stage node is set to a boss, total rate can be adjusted.
Holding Start key or button can adjust total rate 10 times faster.
- A new UI is applied to main menu, due to the new selection exceed the display range of original UI.
- Setting and Key Config UI uses the same material as training, so those UI are also changed.
- For the UI unity, main menu is also changed.
- Fixed several UI errors which exists before.
- Unlock progress indicator is remake and put into fighter selection UI.
- Replace boss fight music to current published version.
- Add black mask when entering Main Menu, which makes a better cut-in.
- Remake Main Menu selections' explanations.

- Boss 5 sometimes spawns at incorrect position and blinks back to correct position, but we didn't find it preventing the game from correct running.
- Previous Main Menu UI is not suitable for showing pure English characters, and this is because of a communication error. The new UI is quite simple and it gives equal treatment to different languages.


Crystal Heart's Studio

Version Update 0.8.3

- Slightly tweaks code of player's homing weapons.
- Adjust clouds and fogs in Stage 3 and Stage 5 a little bit.
- Side blade of Su-27SMA can now correctly be inactive.
- Fix boss shining red when low on HP.
- Lower roughness of snow ground in Stage 4.
- Darken enemies' thumbnail in right side UI.


Crystal Heart's Studio

Version Update 0.8.2

- Practice Mode now works properly. (Urgent update on Oct 20th)
- Stage 5 End-Stage-Bonus is now counted in score history.
- Phase 2 Overload end sound effect changes.
- Main Menu now contains unlock information.
- Game music and sound effects volume are now changeable when in-game pause.
- Lower all terrain render accuracy.
- Change cloud and fog in stage 3.
- Now in stage 3, city will not be shown before lowering altitude.
- Revise stage 4 enemy base.
- Update texture of final boss and true boss #1.
- Optimize CPU usage of player's homing weapons.
- Now in Original and Unlimited Mode, Hi-Speed ATK creates less suicide bullets.
- New Graphics Detail option: Explosion Light.
- Darken some enemies' textures.
- Revise stage 5 cloud and fog.
- Turn louder some sound effects.

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- This update tries to lower performance occupancy and improve game experience.

- Changes to suicide bullets in Original and Unlimited Mode may impact scoring, but it is more about keeping the game experience for more players. This way, the Hi-Speed ATK will have more functions as well. We are really serious about changes to gameplay after launch, but such a change that improves game experience and makes more possibility will be concerned. That is why the game is still in Early Access, we hope you understand.

- We are looking into more graphics detail options: We only want to provide those options that have large impact to performance. The "Explosion Light" causes a lot instant GPU usage, but provides nice light effects. If you want the game to run more smoothly and fluently, please turn this option to Off. This option is set to On in default.

- We noticed that the game's executable will be incorrectly reported as PUA or harmful. We are really sorry if this impacts your game experience. We are trying to find solutions now.


Crystal Heart's Studio

Version Update 0.8.1

Lower survival play difficulty, but keep the requirement of using Overload. Nearly no effect on scoring.

- In game progress changed to "completing all stage once unlocks 2 more fighters"
- Boss fight music now applies setting music volume
- Fixed bugs caused by in game progress change
- Now in all game modes, Rank + 2 when entering Phase 1 Overload, Rank + 4 when entering Phase 2 Overload
- Now in all game mode, Rank - 5 when getting hit, Rank -10 when using a bomb.
- Each Max HP requirement set to 600.
- Now in Original or Unlimited mode, Rank goes up when acquiring energy.
- Now in Arr. Light or Arr. Original mode, Rank goes up when acquiring energy during Overload.
- in Original mode, nerf suicide bullets' count, tweak creation a little.
- New Bonus Area
In Stage 2: Destroy enemy's carrier and it's ground guards.
In Stage 3: Destroy all large units in residential area.
In Stage 4: Destroy chase units in the beginning of this stage.
In Stage 4: Destroy all large units in enemy snow base.

Developer Note vol.1

Hello everyone, we are the developers of The War Enders: First Strike. Thank you very much for paying attention to our game. In this article we are going to explain and reinforce the content shown in our PV trailer 1.

For those who haven't watch PV1, here is a link to it: https://youtu.be/w6jvnBD9kkI

Player Fighters

PV1 launches early, and by the time we only have 5 available fighters.
Now we already have 10 fighters, and we expect to gradually provide those fighters for choosing based on in-game progress.

Fighter Customization

Although some customizing aspects and options can be similar to each other, the aspects and options are designed differently for each fighters.
Each fighter has 3 different aspects for customizing, and each aspect has 3 different options to choose from.


When we just started thinking over customizations, we even had builds that can customize using a progress bar, or can adjust customizations during game play.
But in the end we changed the customizations to this 3 x 3 form, and customizations are confirmed in the beginning after player fighter choice.

We know that so much different performances can cause balance issues, but besides that, we are more willing to see players make their own choices.
But we expect and are willing to see each player find his or her own interested fighters and customizations

Crystal Heart's Studio