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Update Ver.1.0.0 – Story Complete

[p]Hello, thanks for waiting![/p][p]The story is now complete![/p][p][/p][p]Note 1: Leaderboard will be reset.[/p][p]Note 2: If the camera shakes too much and causes motion sickness in the mountain-climbing stage, try disabling “Variable Field of View” in the settings.[/p][p][/p][h3]New Features[/h3]
  • [p]2 new stages[/p]
  • [p]A new boss[/p]
  • [p]A shark that uses various attacks[/p]
  • [p]Ending movie[/p]
  • [p]Ability to load supplies onto the truck bed[/p]
  • [p]Photo Mode preset: Nitro[/p]
  • [p]New achievements[/p]
[p][/p][h3]Changes[/h3]
  • [p]Updated countdown number text[/p]
  • [p]Stage 2 countdown: adjusted missile and debris sounds[/p]
  • [p]Stage 5: adjusted the route where you turn left at the end[/p]
  • [p]Stage 10: changed music[/p]
  • [p]Stage 18: added navigation walls on the rooftop[/p]
  • [p]First boss: can now be defeated in one hit when HP is below a certain level[/p]
  • [p]First boss: elevator no longer reacts after the boss is defeated[/p]
  • [p]Second boss: slightly reduced HP[/p]
  • [p]Flying Objects: Improvements to flying mechanics[/p]
  • [p]Updated sound when wooden lanterns are blown away[/p]
  • [p]Updated sound for the wooden object with chairs around it[/p]
  • [p]Updated sound for cutting the electric fence[/p]
  • [p]Adjusted overall SFX volume[/p]
  • [p]Fixed an issue where the small truck might be hidden at the bottom of the screen on ultra-wide displays[/p]
  • [p]Photo Mode: slowed vertical camera movement[/p]
  • [p]Photo Mode: reopening the UI now restores the last-used preset[/p]
  • [p]Movie 002: added dialogue reacting to the moving stone[/p]
  • [p]Added an image to the “Thanks For Playing” screen[/p]
  • [p]Progress is now saved on the “Thanks For Playing” screen[/p]
  • [p]UI: button selection no longer requires rapid up/down presses[/p]
  • [p]Stage Select: adjusted button width to be longer horizontally[/p]
  • [p]Updated stage images[/p]
  • [p]Updated movie thumbnails[/p]
  • [p]Updated title screen video[/p]
  • [p]Updated artwork[/p]
  • [p]Changed the method used for offline detection[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Stage 1: spectator body clipping through clothing[/p]
  • [p]Stage 1: hole visible on the roadside early in the stage[/p]
  • [p]Stage 8: nearly going off-course during the big jump[/p]
  • [p]Stage 13: music transition timing incorrect[/p]
  • [p]Stage 13: missing factory door[/p]
  • [p]Stage 14: messy ground texture at the highway split[/p]
  • [p]Stage 17: river sound missing during early countdown[/p]
  • [p]First boss: explosion sound too loud[/p]
  • [p]Second boss: dash-damage sound not playing[/p]
  • [p]Second boss: visibility blocked by smoke at times[/p]
  • [p]Second boss: camera sometimes zooms out too far[/p]
  • [p]Ground-movement sound playing even when the vehicle is stopped[/p]
  • [p]Friction sound playing even when not scraping against walls[/p]
  • [p]Display mecha not exploding[/p]
  • [p]Hair dryer beam sound too loud[/p]
  • [p]Rolling balls from behind not destroying objects[/p]
  • [p]Distant road lines becoming blurry[/p]
  • [p]Festival banners changing color when blown away[/p]
  • [p]Photo Mode: deleting preset 2 and then adding a new one could create two “MyPreset3” entries[/p]
  • [p]Pressing Up while entering the stage result screen changes the initially selected button[/p]
  • [p]Subtitles remaining on screen when transitioning to loading[/p]
  • [p]Tutorial UI remaining on screen when transitioning to loading[/p]
  • [p]Text spilling out of the “Delete Save Data” dialog[/p]
  • [p]Cannot open the Movie screen after opening Stage Select first[/p]
  • [p]Cannot open the Stage Select screen after opening the Movie screen[/p]
  • [p]Title screen video not visible on Steam Deck[/p]
  • [p]The tutorial viewing save data is meaningless[/p]
  • [p]After watching the very first movie, missile explosion sounds stop playing[/p]

Update Ver.0.20.10 – Kei Truck Chassis Implemented

[p]Hello! Here’s the latest update.[/p][p][/p][p]Note: If your graphics quality setting was set to Custom, it will be reset.[/p][p][/p][h3]New Features[/h3]
  • [p]Guardrails with reflectors[/p]
  • [p]Traffic cones and bars[/p]
  • [p]Direction-based lane designation signs and road markings[/p]
[p][/p][h3]Changes[/h3]
  • [p]Improved the Kei truck’s appearance[/p]
  • [p]Improved how objects are blown away[/p]
  • [p]Added new sliceable enemies[/p]
  • [p]Improved wiring for utility pole cables[/p]
  • [p]Updated sound effects for some blow-away objects[/p]
  • [p]Audience voice volume now reacts to the “Voice Volume” setting[/p]
  • [p]Added sand to gutters along sidewalks[/p]
  • [p]Updated the backgrounds of all currently available stages[/p]
  • [p]Stage 5 – Rooftop jump area: surrounding buildings made taller[/p]
  • [p]Stage 5 – Raised the ceiling height of the multilevel parking garage[/p]
  • [p]Stage 7 – Added shops in the underground passage[/p]
  • [p]Demo Stage – Removed the stunt camera trigger at the building jump[/p]
  • [p]Improved camera update processing while paused[/p]
  • [p]Added “Default” to Photo Mode presets[/p]
  • [p]Story Mode results screen now displays total bonus time[/p]
  • [p]Settings: Descriptions now appear on mouse-over[/p]
  • [p]Graphics settings save data: Only the “Custom” preset is now saved[/p]
  • [p]Key Config: When a key icon is missing, a generic button background will be shown[/p]
  • [p]Stage Select is no longer available unless at least one stage has been cleared[/p]
  • [p]Movie Gallery is no longer available unless at least one movie has been viewed[/p]
  • [p]Removed the startup image[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Stage 8: Missing underside of a bridge near the goal[/p]
  • [p]Camera getting too close when hitting invisible fall-prevention floors[/p]
  • [p]Stage 12: Kei truck bouncing when driving around the pond[/p]
  • [p]Stage 18: Risk of going out of bounds when driving on top of the collapsing building[/p]
  • [p]Camera positioned too high when FOV is set to 50°[/p]
  • [p]Missing road markings at intersections[/p]
  • [p]Smoke appearing in rainbow colors[/p]

Update Ver.0.20.9 – Is Photo Mode a Little Easier to Use Now?

[p]Hello! Here’s what’s new in this update.[/p][p][/p][h3]New Features[/h3]
  • [p]Enemies can now be sliced when you strike them.[/p]
  • [p]Reverb sound effects now play in places like tunnels.[/p]
  • [p]Photo Mode: Added setting presets (you can save your own!).[/p]
  • [p]Added gas station price boards.[/p]
  • [p]Added tactile paving blocks before crosswalks.[/p]
  • [p]Added a temizuya (purification fountain) to the shrine.[/p]
  • [p]Added highway speed-warning signs.[/p]
  • [p]Abandoned scooters now appear in the world.[/p]
  • [p]Added curb ramps on sidewalks.[/p]
  • [p]Added ropes on the pier.[/p]
  • [p]Added bollards/mooring posts on the pier.[/p]
  • [p]Added highway guide signs.[/p]
  • [p]Added a startup loading screen (might remove this later…).[/p]
  • [p]Added a movie-viewing screen.[/p]
  • [p]Added images for the movies.[/p]
  • [p]Feature to display descriptions in the UI item description bar when a setting item is selected.[/p]
  • [p]Added volume settings for ambient sounds.[/p]
[h3]Changes[/h3]
  • [p]Reduced screen shake caused by the road-blocking meteor.[/p]
  • [p]Slightly improved brown bear movement when taking damage.[/p]
  • [p]Restored shortcuts for Stages 1, 2, and 3.[/p]
  • [p]Hide the line spoken when returning to the course since it's unnecessary.[/p]
  • [p]Story Mode: Adjusted the layout of the “Continue” button.[/p]
  • [p]Graphics Settings: Changed to a preset-selection style.[/p]
  • [p]License display now works offline.[/p]
[h3]Fixes[/h3]
  • [p]Water-drowning SFX could play multiple times.[/p]
  • [p]Reaction voice lines wouldn’t play after a successful parry.[/p]
  • [p]Fixed lighting in highway tunnels.[/p]
  • [p]Stage 8: Fixed a hole visible in the mountain.[/p]
  • [p]Fixed slow texture loading for the “Nembutsu Ultrasound” effect.[/p]
  • [p]Settings: Scroll bar sometimes appeared and sometimes didn’t.[/p]
  • [p]Settings: “Delete Save Data” did not clearly indicate which data would be deleted.[/p]
  • [p]Changing tabs while the delete-data dialog was open caused the dialog to stop opening afterwards.[/p]

Update Ver.0.20.8 – Spectators now cheer for you!

[p]Hello! Here’s the latest update.[/p][h3]New Features[/h3]
  • [p]Start clock[/p]
  • [p]Sound for knocking over sponsor boards[/p]
  • [p]Spectator cheering[/p]
  • [p]River ambient sounds[/p]
  • [p]Atmospheric entry effect for the UFO[/p]
  • [p]Movie title display[/p]
[h3]Changes[/h3]
  • [p]Kei-Truck Rally: Added staff(?) characters[/p]
  • [p]Kei-Truck Rally: Adjusted BGM[/p]
  • [p]Bear Boss Battle: Removed strings from the BGM intro[/p]
  • [p]Bear Missile: Improved camera behavior[/p]
  • [p]Alien Drone Camera: Adjusted material/texture appearance[/p]
  • [p]Post–Bear Battle cutscene: Placed creature meshes[/p]
  • [p]Tires now align with stairs when driving up stairs[/p]
  • [p]Stage 19 Boss: Now defeatable with 3 hits[/p]
  • [p]Stage 19 Boss: Added effect when parts fall off[/p]
[h3]Fixes[/h3]
  • [p]Sometimes counted as going off-course even when following the course[/p]
  • [p]With “Skip Viewed Movies” enabled, Stage 8 would not appear in Story Mode[/p]
  • [p]Kei-Truck Rally: Other kei trucks can no longer be destroyed[/p]
  • [p]Kei-Truck Rally: “Return to Course” caused an incorrect respawn[/p]
  • [p]Dam Lake: Visible hole in the mountain[/p]
  • [p]Bear Boss Battle: Dialogue cuts off mid-line[/p]
  • [p]Demo Stage: The area where you perform consecutive wall runs has few objects on the road[/p]
  • [p]Demo Stage: The lava texture is outdated[/p]
  • [p]Thanks for playing screen: Removed “Please wait for the next update” text[/p]
[h3]Optimization[/h3]
  • [p]Optimized the cutscene after the Bear Boss Battle[/p]

Update Ver.0.20.7 – Motion Sickness Improvements

[p]Hello everyone! Here’s what’s new in this update:[/p][p][/p][h3]New Features[/h3]
  • [p]Accessibility Settings: Added Screen Frame Width option (some players feel less motion sickness with a frame around the screen).[/p]
  • [p]Accessibility Settings: Option to toggle Dynamic Field of View (FOV).[/p]
  • [p]Graphics Settings: Added Field of View (FOV) slider.[/p]
[p]Wider FOV increases the sense of speed but may cause motion sickness.[/p][p]If you start feeling dizzy, please take a break.[/p][p][/p][h3]Changes[/h3]
  • [p]Stage 18: Reduced the intensity of the earthquake shaking.[/p]
  • [p]Settings Menu: Changed the Gameplay tab to Accessibility.[/p]
  • [p]Thanks For Playing Screen: Disabled sound effects when showing the score.[/p]
  • [p]Stage Select: Technique details now scroll back and forth automatically instead of moving in one direction only.[/p]
[h3]Fixes[/h3]
  • [p]Fixed an issue where the rectangle attack warning had collision, causing the player to clip into it and fall into the void.[/p]
  • [p]Fixed a bug where the eel’s spin attack could knock the player below the ground.[/p]
  • [p]Fixed the camera getting too close when using the Eel Sword.[/p]
  • [p]Fixed cars floating when the highway is destroyed.[/p]
  • [p]Stage 19: Snowballs were not rolling properly.[/p]
  • [p]Stage 19: The same attack pattern could repeat too often.[/p]
  • [p]Fixed an issue where certain in-game triggers might not activate during cutscenes.[/p]
[h3]Known Major Bug[/h3]
  • [p]The player may sometimes go off course even when following the intended route.[/p]