1. DriveCrazy
  2. News

DriveCrazy News

Update Ver. 1.0.3 - Although this game is single-player only,

[p]Hello! Here’s an update for you.[/p][p][/p][h3]New Features[/h3]
  • [p]When two or more controllers are connected to the PC, you can now use controllers other than the first one for operation.[/p]
[h3]Changes[/h3]
  • [p]Updated car navigation overlay settings[/p]
  • [p]Ground crack attack: lowered the vertical height of the damage area[/p]
  • [p]Changed behavior so that you return to the course after dying[/p]
  • [p]Stage 5: adjusted the course[/p]
  • [p]Stage 6: adjusted the course[/p]
  • [p]Stage 7: adjusted the course[/p]
  • [p]Stage 20: Implement processing to skip boss cutscenes[/p]
  • [p]Added D-pad icons for gamepads[/p]
  • [p]Reorganized the Photo Mode UI[/p]
[h3]Fixes[/h3]
  • [p]Stage 1: fixed missing walls on the house by the river visible at the end of the stage[/p]
  • [p]Fixed an issue where the player could fall below the ground under buildings[/p]
  • [p]Fixed an issue where the “Extremely fast” achievement could be unlocked when returning to the course[/p]
  • [p]Stage 19: fixed an issue where the ground crack attack range was not visible[/p]

Update Ver.1.0.2 – Thank You for This Year

[p]Hello! This is probably the last update of the year.[/p][p][/p][h3]New Features[/h3]
  • [p]Added a toggle for the car navigation overlay(⚠️ When enabled, you won’t be able to see directions)[/p]
[h3]Changes[/h3]
  • [p]Kei Truck Rally: Tires that get blown away will now remain visible until they leave the screen[/p]
  • [p]Adjusted launch/knockback settings related to railroad crossings[/p]
  • [p]Sign Bars: No longer accept decals[/p]
[h3]Fixes[/h3]
  • [p]Missile explosions were delayed when hit by a homing missile while performing a normal spin[/p]
  • [p]Homing Missile: Damage collision remained even after being cut by the Jet Blade[/p]
  • [p]Tracking Bomb: Explosion after player victory took too long[/p]
  • [p]Laser Enemies: Would not retreat even when overtaken[/p]
  • [p]Final Boss: Long delay before the score is displayed after defeat[/p]
  • [p]Taking damage when colliding with invisible walls[/p]
  • [p]Brown Bear Stage: Missing ground near the T-junction before the main road where the final attack occurs[/p]
  • [p]Station Stage Countdown: Kei truck could pass through objects[/p]
  • [p]Camera shaking excessively during mountain climbs[/p]
  • [p]Holes visible on the roadside[/p]
  • [p]Great Buddha: Does not follow when choosing the river route[/p]
  • [p]Japanese-style town: Ring the bell and more bells appear[/p]
  • [p]When the screen frame is enabled, the kei truck shifts slightly downward[/p]
  • [p]Key Config Screen: Buttons at the bottom of the screen have unnecessary borders[/p]
  • [p]Key Config: No setting available for Spin[/p]
  • [p]UI text is too small[/p]
[h3]Optimization[/h3]
  • [p]Metropolitan Expressway: Fixed frame drops occurring when the countdown ends[/p]

Update Ver. 1.0.1 – Escape from the Waterway

[p]Hello! Here’s the latest update.[/p][p][/p][h3]Changes[/h3]
  • [p]Kei Truck Rally: Added slowdown walls on the valley bridge[/p]
  • [p]Skyscraper district: Adjusting to avoid getting lost in the multi-level parking garage[/p]
  • [p]Removed the fall prevention floor from the irrigation ditch. added an invisible slope.[/p]
  • [p]Players no longer take damage while warping[/p]
  • [p]Wooden Lanterns: Adjusted draw distance[/p]
  • [p]Apartment Trash Bins: Will no longer disappear until they are fully off-screen[/p]
  • [p]Sign Bar Signs: Adjusted draw distance settings[/p]
  • [p]Sign Bars: Now disappear when they go off-screen[/p]
  • [p]Reduced the volume of wildfire sound effects[/p]
  • [p]Stage Results: Button inputs are now disabled for 1 second after the results screen appears[/p]
  • [p]Key Configuration: Prevented duplicate button assignments[/p]
  • [p]Credits Update: Publisher information updated[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where being defeated by enemies that surround and attack would cause massive damage after respawning[/p]
  • [p]Homing Missiles: Fixed an issue where missiles would explode upon hitting bent-type objects[/p]
  • [p]Fixed an issue where train-like enemies would only appear from the right side[/p]
  • [p]Fixed distortion in the title screen video[/p]
  • [p]Story Results Screen: Improved visibility of the “New Record” text[/p]
[h3]Optimization[/h3]
  • [p]Reduced network traffic[/p]
  • [p]Optimized array operations related to enemy spawning[/p]

Upcoming Price Adjustment

[p]Hello Drivers! [/p][p]We are thrilled to announce that as of December 11, 2025, DriveCrazy has officially left Early Access and hit Full Release (V1.0)! Seeing you all drift, jump, and battle through a collapsing Japan in your Kei Trucks has been an incredible journey. We want to extend a massive THANK YOU to our Early Access community. Your feedback helped us polish the mechanics, complete the story, and add all the chaotic boss battles that make this game special.[/p][p][/p][p]⚠️ Important Notice: Upcoming Price Adjustment[/p][p]With the transition to V1.0, the game has grown significantly in content and polish compared to its initial Early Access launch. To reflect the value of the completed experience, we will be updating the base price of the game.[/p][p]【Price Revision Details】[/p]
  • [p]Timing: The price change will take effect immediately after the current Launch Sale ends.[/p]
  • [p]New Base Price (USD): $10.99[/p]
[p]The Best Time to Buy is NOW! If you or your friends have been waiting to jump into the driver's seat, the current Launch Sale offers the lowest price before the base rate increases. Don't miss this chance to grab the game at a discount![/p][p]Thank you for your continued support. Let’s keep driving crazy![/p]

Outrun an alien invasion in kei truck racer DriveCrazy, which has finally motored out of early access

"This game makes an expression that is impossible in reality," reads the blurb which pops up when you go to play DriveCrazy's demo. "Because it is dangerous to drive like this in real life, never imitate." "Ah," I yell as I race a kei truck down the side of a building while missiles and lava lurk in my vicinity, "I see what you mean."


Prompting me to give TubezGames' small lorry game a go was the fact it's just emerged from early access, having been in the oven since July 2023. Now, though, it's hit 1.0, and I'm seriously considering seeing what the rest of its now-complete story has to offer.


Read more