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Demo Update Ver.0.5.1


The city is now lively!

[h2]Add.[/h2]
  • Interior lighting in an accessible building
  • Gas station
  • Pay-per-use parking
  • Sleeve signs on office buildings
  • Rooftop signs on office buildings

[h2]Change[/h2]
  • Rice field generation improvements

[h2]Fixed[/h2]
  • Debug boxes are generated
  • Lane boundaries are broken when the road is long
  • Holes in the sidewalk
  • Lane boundaries are dirty.

[h2]Optimization[/h2]
  • Optimize shadows
  • Lighten wall destruction
  • Optimize sidewalks
  • Optimize drawing of accessible buildings
  • Guided missile object pool support
  • Guardrail optimization
  • Object pool support for enemies
  • Optimization of abandoned vehicles


Demo Update Ver.0.5.0

[h2]Added[/h2]
  • Monthly parking lot
  • Traffic light placement
  • Footbridges
  • Wide waterway
  • Fire extinguisher placement near private homes
  • Variations of fences
  • Business office
  • Private houses
  • Lane boundaries
  • Variation of walls in rice fields
  • Placement of guide signs at intersections
  • Convenience store

[h2]Change[/h2]
  • Propane gas cylinder texture changed
  • Changed the fences on either side of the house so that they don’t collide with each other because they are in the way
  • Adjusted the movement of enemies
  • Adjusted the city in the far view

[h2]Fixed[/h2]
  • The camera goes wild when the brown bear is defeated
  • The Kei truck will alter itself during the cutscene in time attack mode
  • The movement of the refrigerator is reversed when driving in reverse.

[h2]Optimization[/h2]
  • Reduced processing load when destroying breakable walls.
  • Optimized the pole breaking particle
  • Optimize building mesh
  • Optimize objects attached to private houses


Demo Update Ver.0.4.6

[h2]Add[/h2]
  • Skip function for countdown cutscenes
  • Private house with hedge

[h2]Change[/h2]
  • Brown bears: placed arrows for routes to avoid heat rays
  • Added movie skip button on pause screen
  • Changed button response on results screen
  • Time Attack mode: Added support for skipping the countdown cutscene

[h2]Fixed[/h2]
  • Forced spins on house fences do not work.
  • Kei truck rally competition: some spectators do not avoid.

[h2]Optimizations[/h2]
  • GPU processing load reduction


I won the MEDIA HIGHLIGHT AWARD at BitSummit X-Roads!

I forgot to write something important!

I won the MEDIA HIGHLIGHT AWARD at the BitSummit, which was held at the Kyoto International Exhibition Hall "Miyako Messe" in Kyoto, Japan on August 6-7, 2022!



It was my first time exhibiting at an offline game exhibition event, and I am happy to have won the award.
Thank you very much!

Demo Update Ver.0.4.5

[h2]Change[/h2]
  • Steering wheel adjustment when backing driving
  • Change so that save data cannot be deleted in the setting window while pausing during a movie
  • Driving: Pause when the active window changes
  • Kei truck rally competition: Adjustment of invisible wall

[h2]Fixed[/h2]
  • Brown bear stage: Kei truck stops when caught on the ground of a building

[h2]Optimization[/h2]
  • Reduce gpu load of splashing water
  • Brown bear: reduce cpu load of attack
  • Reduced processing load for force feedback