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DriveCrazy News

Early access is scheduled for August 1!

Hello!
I've made you wait quite a while since the game was announced.

The early access for DriveCrazy is
scheduled for August 1!

I'm currently debugging and doing all sorts of things to get it ready for release.
Please look forward to it!

軽トラで巨大動物などと戦ったりするゲーム『ドライブクレイジー』がUNREAL FEST WEST ‘22 に出展します!

On November 20, 2022, Epic Games Japan will be hosting a large official workshop.

I will be exhibiting "DriveCrazy", a game in which you fight giant animals and household appliances with a Kei truck!

Update Demo Ver.0.5.3

The main characters of this game are now out!
And it has been revealed that the characters in this game do not have names!

[h2]Add[/h2]
  • Added two post-stage movies
  • Added setting to show watched tutorials or not
  • Add enemy defeat point

[h2]Fixes[/h2]
  • Subtitles are in the way when brown bears fly by

Demo Update Ver.0.5.2

[h2]Change[/h2]
  • Changed the enemy’s vitality to 2 bodily attacks
  • Changed gas station poster

[h2]Fixed[/h2]
  • Null references may be made in the object pool
  • Demo stage: wall run can cross the rock in front of the goal
  • Building ground may be lacked
  • Building wall collision gets stuck and bounces


Demo Update Ver.0.5.1


The city is now lively!

[h2]Add.[/h2]
  • Interior lighting in an accessible building
  • Gas station
  • Pay-per-use parking
  • Sleeve signs on office buildings
  • Rooftop signs on office buildings

[h2]Change[/h2]
  • Rice field generation improvements

[h2]Fixed[/h2]
  • Debug boxes are generated
  • Lane boundaries are broken when the road is long
  • Holes in the sidewalk
  • Lane boundaries are dirty.

[h2]Optimization[/h2]
  • Optimize shadows
  • Lighten wall destruction
  • Optimize sidewalks
  • Optimize drawing of accessible buildings
  • Guided missile object pool support
  • Guardrail optimization
  • Object pool support for enemies
  • Optimization of abandoned vehicles