1. DriveCrazy
  2. News

DriveCrazy News

Update Ver.1.0.2 – Thank You for This Year

[p]Hello! This is probably the last update of the year.[/p][p][/p][h3]New Features[/h3]
  • [p]Added a toggle for the car navigation overlay(⚠️ When enabled, you won’t be able to see directions)[/p]
[h3]Changes[/h3]
  • [p]Kei Truck Rally: Tires that get blown away will now remain visible until they leave the screen[/p]
  • [p]Adjusted launch/knockback settings related to railroad crossings[/p]
  • [p]Sign Bars: No longer accept decals[/p]
[h3]Fixes[/h3]
  • [p]Missile explosions were delayed when hit by a homing missile while performing a normal spin[/p]
  • [p]Homing Missile: Damage collision remained even after being cut by the Jet Blade[/p]
  • [p]Tracking Bomb: Explosion after player victory took too long[/p]
  • [p]Laser Enemies: Would not retreat even when overtaken[/p]
  • [p]Final Boss: Long delay before the score is displayed after defeat[/p]
  • [p]Taking damage when colliding with invisible walls[/p]
  • [p]Brown Bear Stage: Missing ground near the T-junction before the main road where the final attack occurs[/p]
  • [p]Station Stage Countdown: Kei truck could pass through objects[/p]
  • [p]Camera shaking excessively during mountain climbs[/p]
  • [p]Holes visible on the roadside[/p]
  • [p]Great Buddha: Does not follow when choosing the river route[/p]
  • [p]Japanese-style town: Ring the bell and more bells appear[/p]
  • [p]When the screen frame is enabled, the kei truck shifts slightly downward[/p]
  • [p]Key Config Screen: Buttons at the bottom of the screen have unnecessary borders[/p]
  • [p]Key Config: No setting available for Spin[/p]
  • [p]UI text is too small[/p]
[h3]Optimization[/h3]
  • [p]Metropolitan Expressway: Fixed frame drops occurring when the countdown ends[/p]

Update Ver. 1.0.1 – Escape from the Waterway

[p]Hello! Here’s the latest update.[/p][p][/p][h3]Changes[/h3]
  • [p]Kei Truck Rally: Added slowdown walls on the valley bridge[/p]
  • [p]Skyscraper district: Adjusting to avoid getting lost in the multi-level parking garage[/p]
  • [p]Removed the fall prevention floor from the irrigation ditch. added an invisible slope.[/p]
  • [p]Players no longer take damage while warping[/p]
  • [p]Wooden Lanterns: Adjusted draw distance[/p]
  • [p]Apartment Trash Bins: Will no longer disappear until they are fully off-screen[/p]
  • [p]Sign Bar Signs: Adjusted draw distance settings[/p]
  • [p]Sign Bars: Now disappear when they go off-screen[/p]
  • [p]Reduced the volume of wildfire sound effects[/p]
  • [p]Stage Results: Button inputs are now disabled for 1 second after the results screen appears[/p]
  • [p]Key Configuration: Prevented duplicate button assignments[/p]
  • [p]Credits Update: Publisher information updated[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where being defeated by enemies that surround and attack would cause massive damage after respawning[/p]
  • [p]Homing Missiles: Fixed an issue where missiles would explode upon hitting bent-type objects[/p]
  • [p]Fixed an issue where train-like enemies would only appear from the right side[/p]
  • [p]Fixed distortion in the title screen video[/p]
  • [p]Story Results Screen: Improved visibility of the “New Record” text[/p]
[h3]Optimization[/h3]
  • [p]Reduced network traffic[/p]
  • [p]Optimized array operations related to enemy spawning[/p]

Upcoming Price Adjustment

[p]Hello Drivers! [/p][p]We are thrilled to announce that as of December 11, 2025, DriveCrazy has officially left Early Access and hit Full Release (V1.0)! Seeing you all drift, jump, and battle through a collapsing Japan in your Kei Trucks has been an incredible journey. We want to extend a massive THANK YOU to our Early Access community. Your feedback helped us polish the mechanics, complete the story, and add all the chaotic boss battles that make this game special.[/p][p][/p][p]⚠️ Important Notice: Upcoming Price Adjustment[/p][p]With the transition to V1.0, the game has grown significantly in content and polish compared to its initial Early Access launch. To reflect the value of the completed experience, we will be updating the base price of the game.[/p][p]【Price Revision Details】[/p]
  • [p]Timing: The price change will take effect immediately after the current Launch Sale ends.[/p]
  • [p]New Base Price (USD): $10.99[/p]
[p]The Best Time to Buy is NOW! If you or your friends have been waiting to jump into the driver's seat, the current Launch Sale offers the lowest price before the base rate increases. Don't miss this chance to grab the game at a discount![/p][p]Thank you for your continued support. Let’s keep driving crazy![/p]

Outrun an alien invasion in kei truck racer DriveCrazy, which has finally motored out of early access

"This game makes an expression that is impossible in reality," reads the blurb which pops up when you go to play DriveCrazy's demo. "Because it is dangerous to drive like this in real life, never imitate." "Ah," I yell as I race a kei truck down the side of a building while missiles and lava lurk in my vicinity, "I see what you mean."


Prompting me to give TubezGames' small lorry game a go was the fact it's just emerged from early access, having been in the oven since July 2023. Now, though, it's hit 1.0, and I'm seriously considering seeing what the rest of its now-complete story has to offer.


Read more

Update Ver.1.0.0 – Story Complete

[p]Hello, thanks for waiting![/p][p]The story is now complete![/p][p][/p][p]Note 1: Leaderboard will be reset.[/p][p]Note 2: If the camera shakes too much and causes motion sickness in the mountain-climbing stage, try disabling “Variable Field of View” in the settings.[/p][p][/p][h3]New Features[/h3]
  • [p]2 new stages[/p]
  • [p]A new boss[/p]
  • [p]A shark that uses various attacks[/p]
  • [p]Ending movie[/p]
  • [p]Ability to load supplies onto the truck bed[/p]
  • [p]Photo Mode preset: Nitro[/p]
  • [p]New achievements[/p]
[p][/p][h3]Changes[/h3]
  • [p]Updated countdown number text[/p]
  • [p]Stage 2 countdown: adjusted missile and debris sounds[/p]
  • [p]Stage 5: adjusted the route where you turn left at the end[/p]
  • [p]Stage 10: changed music[/p]
  • [p]Stage 18: added navigation walls on the rooftop[/p]
  • [p]First boss: can now be defeated in one hit when HP is below a certain level[/p]
  • [p]First boss: elevator no longer reacts after the boss is defeated[/p]
  • [p]Second boss: slightly reduced HP[/p]
  • [p]Flying Objects: Improvements to flying mechanics[/p]
  • [p]Updated sound when wooden lanterns are blown away[/p]
  • [p]Updated sound for the wooden object with chairs around it[/p]
  • [p]Updated sound for cutting the electric fence[/p]
  • [p]Adjusted overall SFX volume[/p]
  • [p]Fixed an issue where the small truck might be hidden at the bottom of the screen on ultra-wide displays[/p]
  • [p]Photo Mode: slowed vertical camera movement[/p]
  • [p]Photo Mode: reopening the UI now restores the last-used preset[/p]
  • [p]Movie 002: added dialogue reacting to the moving stone[/p]
  • [p]Added an image to the “Thanks For Playing” screen[/p]
  • [p]Progress is now saved on the “Thanks For Playing” screen[/p]
  • [p]UI: button selection no longer requires rapid up/down presses[/p]
  • [p]Stage Select: adjusted button width to be longer horizontally[/p]
  • [p]Updated stage images[/p]
  • [p]Updated movie thumbnails[/p]
  • [p]Updated title screen video[/p]
  • [p]Updated artwork[/p]
  • [p]Changed the method used for offline detection[/p]
[p][/p][h3]Fixes[/h3]
  • [p]Stage 1: spectator body clipping through clothing[/p]
  • [p]Stage 1: hole visible on the roadside early in the stage[/p]
  • [p]Stage 8: nearly going off-course during the big jump[/p]
  • [p]Stage 13: music transition timing incorrect[/p]
  • [p]Stage 13: missing factory door[/p]
  • [p]Stage 14: messy ground texture at the highway split[/p]
  • [p]Stage 17: river sound missing during early countdown[/p]
  • [p]First boss: explosion sound too loud[/p]
  • [p]Second boss: dash-damage sound not playing[/p]
  • [p]Second boss: visibility blocked by smoke at times[/p]
  • [p]Second boss: camera sometimes zooms out too far[/p]
  • [p]Ground-movement sound playing even when the vehicle is stopped[/p]
  • [p]Friction sound playing even when not scraping against walls[/p]
  • [p]Display mecha not exploding[/p]
  • [p]Hair dryer beam sound too loud[/p]
  • [p]Rolling balls from behind not destroying objects[/p]
  • [p]Distant road lines becoming blurry[/p]
  • [p]Festival banners changing color when blown away[/p]
  • [p]Photo Mode: deleting preset 2 and then adding a new one could create two “MyPreset3” entries[/p]
  • [p]Pressing Up while entering the stage result screen changes the initially selected button[/p]
  • [p]Subtitles remaining on screen when transitioning to loading[/p]
  • [p]Tutorial UI remaining on screen when transitioning to loading[/p]
  • [p]Text spilling out of the “Delete Save Data” dialog[/p]
  • [p]Cannot open the Movie screen after opening Stage Select first[/p]
  • [p]Cannot open the Stage Select screen after opening the Movie screen[/p]
  • [p]Title screen video not visible on Steam Deck[/p]
  • [p]The tutorial viewing save data is meaningless[/p]
  • [p]After watching the very first movie, missile explosion sounds stop playing[/p]