What can you expect in Isonzo?
Our new game Isonzo is set on the Italian Front of WW1, covering key battles ranging from high-altitude combat in the Alps through to the ferocious fighting for the Isonzo river, after which the game is named. There were 12 (!) Battles of the Isonzo, many resulting in heavy casualties and little ground being gained. Isonzo’s new Offensive game mode puts players at the center of those key historical offensives on the Italian front: one team must break through a series of defensive positions while the defenders try to hold their ground. Objectives range from mountaintop fortifications and river crossings to ruined towns and hastily dug foxholes – you can even expect a few trench lines!
[previewyoutube][/previewyoutube]
[h2]A new front[/h2]
Trenches, along with the mud and blood of the Western Front are what people think of first when the First World War comes up, but the Italian Front saw an equally brutal conflict begin in May 1915. This war between the Austro-Hungarian Empire and the Kingdom of Italy involved millions of men, and would see battles fought at heights of up to 12,000 feet (3,600 meters) as the two sides struggled for control of the Alps. The challenges of conducting a modern war in such conditions cannot be overstated!
Our last game Tannenberg covered the Eastern Front, so the question was where to take the WW1 Game Series next? After much discussion (and several research road trips) we decided that the Alpine warfare of the Italian Front offered great opportunities to elevate the series to unexpected heights! You can see things are already shaping up nicely in these WIP screenshots...

[h2]Historical Alpine warfare[/h2]
We’re going all out to make sure we reproduce the atmosphere of the Alpine Front in Isonzo, with the new game mode, a fresh look and feel, carefully recreated Italian weapons and uniforms, and much more! Our team has been working in secrecy on Isonzo for almost two years now, and much of that time has been spent designing new features to immerse players even more deeply in the experience of WW1 combat. To mention just a few examples (more will be revealed closer to release!) this means introducing equipment like the wire cutters seen in the trailer, making for a more dynamic battlefield where the enemy can cut new paths through your barbed wire. There’s a new loadout system giving players more tactical flexibility to react to changing battlefield conditions! As well as new engineering gear, the new front also means more weapons…
Mortars are just one of these new weapons that you’ll get your hands on in Isonzo. These player controlled indirect fire weapons fill a vital spot between heavy artillery barrages and hand grenades. Such indirect fire support is especially valuable in the landscapes of Isonzo, where you’ll find yourself fighting your way up steep slopes, through blasted towns, into fortified mountain bunkers, and more. And don’t think that these highly vertical battlegrounds won’t pose challenges for the defenders as well! While being on top might give you a good view, you’ll need to watch out that you aren’t silhouetted against bright blue skies as you lean over a ledge. The rugged landscape also gives ample opportunities for sneak attacks by cunning attackers moving through crevasses or narrow hillside paths.

[h2]A new entry in the WW1 Game Series[/h2]
Isonzo is the third game in the WW1 Game Series, following our Western Front game Verdun and Eastern Front game Tannenberg. Verdun is centered around trench warfare with the Frontlines game mode that sees players alternate between attack and defense as they try to capture trench lines, then defend those lines against counterattack. It illustrates the nature of fighting on the Western Front, where every meter was earned in blood and set-piece offensives were the order of the day. For last year's release - Tannenberg- we created the new Maneuver game mode to reflect the different realities of the Eastern Front – players fight to control sectors, and both teams can encircle and cut off enemy positions at any time. The fighting along the Russian border involved far greater distances than in France, and there was much more maneuver warfare (hence the name of the game mode). Verdun and Tannenberg are the perfect way to pass the time until the release of Isonzo!

[h2]Prepare to scale the mountain later this year…[/h2]
You can already wishlist Isonzo, and follow us for all the latest development news! The battle for the Italian Front starts later this year, and you don’t want to be unprepared for the extreme conditions of mountain warfare. We’ll reveal the precise release date closer to the time – and until then you can bet that we’ll be releasing more details about Isonzo! We can’t wait to share more about the gameplay, the battlefields you’ll be fighting over, new mechanics and much more.
Until then, enjoy the stunning views!
[previewyoutube][/previewyoutube]
[h2]A new front[/h2]
Trenches, along with the mud and blood of the Western Front are what people think of first when the First World War comes up, but the Italian Front saw an equally brutal conflict begin in May 1915. This war between the Austro-Hungarian Empire and the Kingdom of Italy involved millions of men, and would see battles fought at heights of up to 12,000 feet (3,600 meters) as the two sides struggled for control of the Alps. The challenges of conducting a modern war in such conditions cannot be overstated!
Our last game Tannenberg covered the Eastern Front, so the question was where to take the WW1 Game Series next? After much discussion (and several research road trips) we decided that the Alpine warfare of the Italian Front offered great opportunities to elevate the series to unexpected heights! You can see things are already shaping up nicely in these WIP screenshots...

[h2]Historical Alpine warfare[/h2]
We’re going all out to make sure we reproduce the atmosphere of the Alpine Front in Isonzo, with the new game mode, a fresh look and feel, carefully recreated Italian weapons and uniforms, and much more! Our team has been working in secrecy on Isonzo for almost two years now, and much of that time has been spent designing new features to immerse players even more deeply in the experience of WW1 combat. To mention just a few examples (more will be revealed closer to release!) this means introducing equipment like the wire cutters seen in the trailer, making for a more dynamic battlefield where the enemy can cut new paths through your barbed wire. There’s a new loadout system giving players more tactical flexibility to react to changing battlefield conditions! As well as new engineering gear, the new front also means more weapons…
Mortars are just one of these new weapons that you’ll get your hands on in Isonzo. These player controlled indirect fire weapons fill a vital spot between heavy artillery barrages and hand grenades. Such indirect fire support is especially valuable in the landscapes of Isonzo, where you’ll find yourself fighting your way up steep slopes, through blasted towns, into fortified mountain bunkers, and more. And don’t think that these highly vertical battlegrounds won’t pose challenges for the defenders as well! While being on top might give you a good view, you’ll need to watch out that you aren’t silhouetted against bright blue skies as you lean over a ledge. The rugged landscape also gives ample opportunities for sneak attacks by cunning attackers moving through crevasses or narrow hillside paths.

[h2]A new entry in the WW1 Game Series[/h2]
Isonzo is the third game in the WW1 Game Series, following our Western Front game Verdun and Eastern Front game Tannenberg. Verdun is centered around trench warfare with the Frontlines game mode that sees players alternate between attack and defense as they try to capture trench lines, then defend those lines against counterattack. It illustrates the nature of fighting on the Western Front, where every meter was earned in blood and set-piece offensives were the order of the day. For last year's release - Tannenberg- we created the new Maneuver game mode to reflect the different realities of the Eastern Front – players fight to control sectors, and both teams can encircle and cut off enemy positions at any time. The fighting along the Russian border involved far greater distances than in France, and there was much more maneuver warfare (hence the name of the game mode). Verdun and Tannenberg are the perfect way to pass the time until the release of Isonzo!

[h2]Prepare to scale the mountain later this year…[/h2]
You can already wishlist Isonzo, and follow us for all the latest development news! The battle for the Italian Front starts later this year, and you don’t want to be unprepared for the extreme conditions of mountain warfare. We’ll reveal the precise release date closer to the time – and until then you can bet that we’ll be releasing more details about Isonzo! We can’t wait to share more about the gameplay, the battlefields you’ll be fighting over, new mechanics and much more.
Until then, enjoy the stunning views!