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Dev Blog #10 - Leading the charge with the Assault class!

Today’s Isonzo Intel is focused on the Assault class and a few of their weapons! How do these specialists break through enemy positions to complete objectives or conduct spoiling attacks to prevent enemy advances? Read on to find out…

[h2]Assault[/h2]
Equipped with high impact weaponry and training, the Assault class excels at breaking through enemy lines or denying ground.

The Italian Royal Army has the Arditi to serve as their shock troops - the name roughly translates to ‘the daring ones’. Alongside the German stormtroopers, they are widely recognized as some of the first specialist troops trained to break through enemy defenses before the main advance by regular infantry. They had a reputation for winning battles sometimes armed with only daggers and grenades!

Italian Arditi.

The Austro-Hungarians were not as quick as the Italians to form assault troops, once they did they followed a similar line to the German stormtroopers. Melee weapons and grenades featured heavily in their loadouts, and they made use of the Danish Madsen LMG.

Austro-Hungarian SturmTruppe.

One of the signature abilities of the Assault class is being able to wield light machine guns in combat. In terms of sheer weight of fire in a man-portable weapon, little compares to the LMG. They might have weaknesses including reload times and burning through ammo at a fearsome rate, but for those moments you absolutely need full auto they can’t be beat. That said, while the ability to use light machine guns is a unique trait of the Assault class, it doesn’t define them! The standard Assault weapon is a rifle, with their other equipment and abilities giving them that aggressive power to break enemy positions.

Controlling your bursts is important when using the Villar Perosa.

One such piece of equipment is the canteen which grants unlimited stamina and reduced suppression for a limited time - useful for assaults, where the ability to return fire unphased by suppression and sprint through open areas is invaluable, or for infiltration where the unlimited stamina will allow you to relocate far more quickly than your opponents expect.

Using the canteen when making an assault across No Man's Land on the Carso.

The ‘Quickshot’ perk makes you twice as fast to aim down sights, which in close quarters action can give you the jump on less quick opponents. Alternatively, you can unlock powerful melee weapons - a trench mace or the Arditi dagger - which are deadly in a straight melee fight. Or if you want to focus on that light machine gun, you can take a perk to boost how much suppression you cause!

Let’s look at a few of the weapons Assault troops might find themselves using…

[h3]Villar Perosa[/h3]
We’ve talked about the distinctive Villar Perosa light machine gun back in our third Isonzo Intel, from it’s birth as an anti-aircraft weapon through to becoming an effective weapon in the Italian army arsenal as time went on. What we didn’t tell you at the time was that it is an Assault class weapon. Whether you’re suppressing defenders to allow your teammates to charge forward, or covering chokepoints and objectives to stymy an enemy attack, the rapid fire Villar Perosa can be invaluable.

It’s actually two complete gun mechanisms coupled together!

[h3]Grenades galore![/h3]
These hand-tossed high explosives are a key part of the firepower available to the Assault class. They don’t have the range of the Rifleman’s rifle grenades, but they are far quicker to prepare and use in the heat of battle. Useful both while attacking and defending, grenades can shock, suppress and eliminate opponents.

A selection of grenades: Italian grenades on the left, Austro-Hungarian on the right.

The unusual round grenade on the left is an Italian Spaccamela “OSP” grenade - the charge and detonator are held inside of two sheet metal halves welded together. Next to it is a more conventional Baldari fragmentation grenade, with wooden handle, . Both of the other grenades are Austro-Hungarian Rohrhandgranaten, one with a high explosive head designed to kill by concussion, and the other using a ball top filled with shrapnel to serve as a fragmentation grenade, effective over a larger area. These Austrian manufactured grenades used cardboard handles, which worked fine but could disintegrate if allowed to get too wet.

Team cutting wire in front of enemy trench while you cover them with grenades.

The Assault class can carry more grenades than other classes, and they can also choose to bring a grenade supply crate as a perk! Place it somewhere close to the action and you and your allies can rain destruction down on nearby enemies!

Building a crate also adds one additional grenade to grenade-wielding classes spawning near it!

[h2]That’s all… for now![/h2]
There’s a lot more to talk about coming up as we continue working on Isonzo and more things get to a point where we’re ready to share! We’re keen to talk more about some of the maps you’ll be fighting over, and we know you’re looking forward to that. Hopefully soon!