1. Isonzo
  2. News

Isonzo News

Teaser Thursday

The next free update for Isonzo is coming in Q3 of this year, and we're ready to start sharing some teasers. First up are a few glimpses of the new Offensive map which will headline the update. As we mentioned in the roadmap update, you can expect to be fighting on an overcast summer day - but merely calling it 'overcast' doesn't do justice to the hard work our mappers have put in. Get a load of these skies!

[h3]There are certainly dark, forbidding clouds hanging overhead in places...[/h3]

[h3]...and the sections of burning forest don't help...[/h3]

[h3]...but in places the sun is trying to break through...[/h3]

[h3]..like here - where it looks almost idyllic (aside from all the battle damage).[/h3]


You probably have questions. What are these places? How extensive are those bunkers on the slope? Who is attacking and who is defending? For today that will all have to remain a mystery, but we'll be revealing more with each coming dev blog.

[h2]Isonzo is out now on Game Pass[/h2]
If you have the PC or Xbox Game Pass, you can now download Isonzo for free as part of your subscription. Note that people playing via the Game Pass will not be joining the pool of Steam and Epic Games players - you can see how the various cross-play setups work in the image below.



[h3]See you on the battlefield soldiers![/h3]

[h3]Follow our socials:[/h3]
X / Twitter YouTube Discord Reddit

Update v53209

We released a small patch with further fixes for gore sticking around on alive players and a fix for sky visuals issues on Xbox.

  • Further fixes for visible gore on alive players
  • Stability improvements
  • [Xbox Series] Fixed visual sky issues

The download size is expected to be around 171 mb.

Roadmap Remix

The Isonzo roadmap is changing - just a touch. We're changing the order of the next two free map releases, meaning that snow will be traded for a stifling overcast summer day. The first map from the Solstice expansion will now be released next, expected in Q3, while the third map from the White War expansion will be released in Q4.

The first Solstice cosmetic DLC will still arrive alongside the first Solstice map, meaning it will also be launching in Q3 - expect teasers for that coming soonish! We can't wait to show off what we've been working on with the new map and visual customization options.

Here's the new roadmap!

[h2]Xbox Game Pass[/h2]
Isonzo is coming the Xbox Game Pass next week! This naturally includes Xbox players, but also PC players via the Microsoft Store. This is the first time Isonzo will be available on the Microsoft Store. There are some limitations on crossplay, however: people playing via the Microsoft Store will be playing together with Xbox players rather than Steam & Epic players.


For those of you who have played Isonzo somewhere other than PC on Steam, what's your preferred platform and why?

[h2]Flakfire has fun with rocks[/h2]
One of our favorite content creators had a blast with the Ascent game mode, making a compilation of amusing and exciting moments... set to a most thematic soundtrack. Here's a few clips:

Don't worry if you missed it, Ascent will be back in the future.



[h3]Watch the whole short (with sound!) on Flakfire's YouTube.[/h3]

[h2]Prepare for teasers in our next blog...[/h2]

[h3]Follow our socials:[/h3]
X / Twitter YouTube Discord Reddit


Assault Class Machine Guns

We've written bits and pieces about the light machine guns in Isonzo (as distinct from the heavy machine guns which are static weapons placed by the map designers) but never brought them all together. If you haven't tried them out, you can unlock them by completing Assault class missions.

[h2]German MG 08/15[/h2]
The German faction was added to Isonzo way back in December 2022, and they brought with them the third light machine gun to feature in the game: the Maschinengewehr 08 / 15, or MG 08/15 for short. It's an adjusted version of the basic MG 08 heavy machine gun, which is itself based off the original Maxim gun from 1884.


The MG 08/15 was first used in 1917 during the Second Battle of the Aisne on the Western Front. Overall it did the job, but was never an excellent weapon. It was heavy compared to the French Chauchat LMG, with the water cooling system compounding the issue. Fortunately in Isonzo you don't have to carry it all the way to the frontline.


In Isonzo the MG 08/15 is limited to the German Assault class, and within that class limited to a maximum of 2 users at a time. These limitations also apply to the machine guns used by the Italian and Austro-Hungarian Assault classes. Even with the need to deploy for accurate fire, light machine guns are extremely powerful weapons so it makes gameplay sense to limit their employment. At the same time, they were historically limited, even with increasing German efforts to equip their troops with more light machine guns.

For example, a German company would have around 240 men, and by 1918 with a full complement, each company would have 6 MG 08/15s. From that perspective, having 2 LMGs available for the 24 German soldiers in a match is generous - as you might expect for the assault troops in the thick of the action.

An interesting fact: the gun lives on in the German dialect, with nullachtfünfzehn being colloquially used to refer to something that's entirely average and unremarkable.

[h3]The MG 08/15 in Verdun[/h3]
The MG 08/15 appeared in our first game, Verdun! They could be used by machine gunners in the Landser and Schützen squads. Verdun also had the rarer MG15n.A. and MG08/18 light machine guns.

An MG 08/15 in Verdun.

[h2]Italian Villar Perosa[/h2]
We've written about the Villar Perosa before, in one of the earliest Isonzo Dev Diaries:
https://steamcommunity.com/games/1556790/announcements/detail/4986028794973970851?snr=2___


A fascinating weapon with a distinctive double barrel design (actually two entire firing mechanisms coupled together) it was intended to be an aircraft weapon as well as a man-portable gun. It wasn't so effective in the air, but served well with ground troops. Technically it could be considered a submachine gun because it fires handgun cartridges instead of rifle cartridges.

[h2]Austro-Hungarian Madsen[/h2]
The Austro-Hungarian Assault class makes use of the Madsen, a Danish light machine gun that was used around the world into the Second World War and beyond. When the First World War broke out, Austria-Hungary was not in a position to develop their own light machine gun, so they acquired Madsens from their German allies - these may well have been Brazilian 1907 Madsens, possibly heisted on their way back to Denmark for improvements. Nothing is certain, but a shipment of Brazilian Madsens did go missing and a number of matching weapons did show up in Central Powers service.


While mass production of the Madsen began in 1902 (and continued until 1955), the design process started back in the late 1880s with Danish artillery officer Captain Vilhelm Herman Oluf Madsen attempting to create a self loading rifle with the help of Danish Arsenal technician Rustmester Rasmussen. However, Captain Madsen left to become the Danish Minister of War before the Madsen machine gun was invented - credit for that should go to a Lieutenant Jens Schouboe, who patented it in 1901.

[h2]Stay (air or water) cooled out there, machine gunners.[/h2]

Campaign Event in Verdun and Tannenberg

We're hard at work on the second Offensive map for the White War expansion, and we hope to have something to share with you all soon! In the meantime, just this Wednesday we released a small update with the following features:
  • Snow goggles are back!
  • Fixed player getting out of bounds errors while in the playable area
  • Fixed players sometimes being invisible to other players while using a mortar or field gun
  • Fixed gore models hovering in player view
  • Fixed some cases where it was possible to bypass weapon limitations
  • Fixed showing wrong profile picture when clicking on a player in the scoreboard
  • Stability and crashing fixes
  • Performance improvements

One minor known issue is that the news section on the home page will incorrectly display an old blog after launching the game. This is fixed whenever you open any other screen and go back to home again.

Many thanks to everyone who has submitted bug reports, it really helps us identify and track down issues like the ones fixed with this update!



[h2]New Campaign Event in Verdun & Tannenberg[/h2]
From today until next Friday 24th, the Second Battle of the Aisne Campaign will be running in Verdun and Tannenberg. Will the Entente or the Central Powers emerge victorious in this epic battle of attrition?

[h3]What is a campaign event?[/h3]
For those who haven’t fought before, our campaign events are special multi-front battles in Verdun and Tannenberg, where every kill is tallied up, and the side which manages to lose the least troops wins. You can earn a medal for participating in the campaign, with a shinier medal for fighting on multiple fronts. The Second Battle of the Aisne Campaign will run from Friday May 17 and end on Friday May 24.



[h2]The Second Battle of the Aisne[/h2]
French General Nivelle planned the Second Battle of the Aisne as a breakthrough offensive for early 1917, following the major battles of Verdun and the Somme in 1916. He expected the German Army to be exhausted. His vision was for a decisive victory in 48 hours, and he put his reputation on the line by threatening to resign if the offensive wasn't approved.

It involved a massive coordination of troops, starting with British attacks towards Arras, then French forces beginning their assault further south in the direction of the Aisne river. Ultimately the battle was not a clear defeat for the French, but Nivelle's grandiose claims about achieving a decisive victory made it feel like that for the soldiers suffering massive casualties in the battle. Morale fell throughout the French Army, with units starting to mutiny - often taking the form of holding a defensive position but refusing any orders to attack. Desertions also increased.

Nivelle was fired and replaced with General Pétain, who moved quickly to stamp out mutinous sentiment with a combination of carrot and stick - though mostly carrot. A small number of soldiers were shot for mutiny, but he mostly put effort into improving food, providing better equipment, increasing pay, and allowing for more leave. This worked, and the morale crisis was defused.



Interestingly, there is some debate as to when the Second Battle of the Aisne officially ended. While mid-May is commonly taken as the end point for it (along with the wider Nivelle Offensive itself), some historians have argued that the Battle of La Malmaison in October 1917 should be considered part of the battle as well, since it built on ground captured during the action in April-May. That would matter because the Battle of La Malmaison was actually a clear victory for the French - credit for which should partially go to Nivelle, if considered part of the Nivelle Offensive.

[h3]Another Battle of the Isonzo[/h3]
Under pressure from France, Italy would launch a new offensive in mid-May to try and build pressure on the Central Powers. Italian Chief of Staff Luigi Cadorna obliged with... the Tenth Battle of the Isonzo. In fairness, this was not entirely Cadorna's choice, with the idea of an offensive along the river suggested by the French. He attempted to change tactics, aiming for an advance across a broader 40km front in contrast to the smaller, shorter actions planned with the previous three Battles of the Isonzo.

Artwork portraying battle between Italian and Austro-Hungarian soldiers in an earlier battle.

Where the Second Battle of the Aisne was a mixed bag in terms of results, the Tenth Battle of the Isonzo was a clear Austro-Hungarian victory. Key objectives were not achieved, and an Austro-Hungarian counter-offensive (launched even before the Italians had ceased their own attacks) would recapture almost all the lost territory. The whole operation was a devastating blow to Italian morale. Cadorna knew something needed to be done. His solution: the Eleventh Battle of the Isonzo, to be launched a few months later, with the greatest concentration of force yet seen. You can probably imagine roughly how that went.

[h3]Quiet on the Eastern Front[/h3]
In the East, the Russians were no longer fighting under a Tsar - the February revolution had dethroned Tsar Nicholas II, and since March 2 the country was governed by the Russian Provisional Government. There would be no grand Russian offensive until the Kerensky Offensive in June, intended to knock Austria-Hungary out of the war. Instead it would effectively break the back of the Russian Army. But that's a story for another time.

However, it wasn't all revolution and disaster in the East. The Romanians successfully fought off a major German - Austro-Hungarian offensive from July to September, halting the Central Powers advance and inflicting heavy casualties.

[h3]If you want to join the campaign, just hop into Verdun or Tannenberg and play some Frontlines or Maneuver battles.[/h3]

[h2]Good luck out there soldiers![/h2]
We hope your Officers are better leaders than Cadorna...