1. Isonzo
  2. News

Isonzo News

Gallipoli - The Downed State

[p]Hello everyone! We’re here to kick off the new year (halfway through January) with one of the biggest new additions to Gallipoli: the Downed State.

In a previous blog, we briefly talked about health and making damage calculations more granular. While before we distinguished between the head, arms and body, it’s now split into neck, belly, pelvis, upper limbs, lower limbs, hands and feet. This is one of the reasons for this change.[/p][p][/p][p]Can't see the images? Try the Reddit version! [/p][p][/p][h2]The Downed State[/h2][p]
Imagine this: you just got shot in the thigh from some distance away. First things first: Ouch! However, the damage is unlikely to be lethal immediately. Instead of you biting the dust immediately, you’ll be downed; you’re lying on the ground, extremely busy bleeding out. If any allies remain close by, they’ll have the opportunity to bandage the wound and get you back into the fight in a severely wounded state.

[/p][p]While downed and shouting for help, you have two options: either lay still and try to slow the bleeding to give your allies more time to pick you back up, or try to crawl to a safer position, hopefully making it easier for your allies to help you. However, crawling around will make you bleed out faster. You can also just give up if you’re done with the war.

[/p][p]You’re unable to pull out your weapon or melee while downed. Your only focus is the fact you’re about to bleed out and need help immediately. Taking any amount of damage or bleeding out will finish you off, giving the person who downed you credit for the kill.

On the other side of the engagement, we’ve made sure this all feels fair. Hitting centermass within a weapon’s intended range, shooting someone at close range, shooting someone in the head or meleeing will kill without downing a target. Your target is more likely to be downed when you use a weapon outside its effective range, or if you hit someone’s arm or leg from medium range onwards. Explosions can down you if you’re outside of their lethal radius, but close enough to take considerable damage.

[/p][p][/p][h2]Our Intention[/h2][p]The Downed State is about giving someone who positions well and works with their squad a second chance if they were grazed by a bullet. If someone is downed in a trench close to their squad, it’s likely they’ll be revived. However, if someone is out in the open with no allies in sight, getting downed will still leave you alone, out in the open, and thus easy to finish off. [/p][p]The one shot, one kill gameplay we’ve always had is still here. This puts a bit more emphasis on being accurate on the shooter’s side, and teamwork & positioning on the target’s side. Balance-wise, killing targets at long range is a bit more of a challenge now, especially if you try to do so with a pistol. [/p][p][/p][hr][/hr][p][/p][p]That's it for today! We hope you're excited for this addition. Be sure to wishlist & follow Gallipoli to be the first to know about the many more details coming soon. [/p]

The Great Bandage Contest!

[h2]Welcome soldiers, to The Great Bandage Contest!
[/h2][p]
For the past year, one brave (and slightly insane) soldier, by the name of 'Spacejam on VHS' committed to an incredible challenge:
one bandage kill every single day. No rifles. No bayonets. Just pure medical malpractice.


Last week marked the 365th day anniversary of that streak, as well as his 500th kill with the bandage, and to celebrate, we’re turning it into a full-scale community event:

[/p][h2]The Great Bandage Contest
[/h2][p]
From now until Monday 19th, players will compete to achieve the highest number of kills using the bandage. Yes, the same bandage you usually use to stop bleeding can be used as a weapon by meleeing while holding it. Now is the time to prove your movement skills!

There are no special rules beyond one simple requirement:
[/p]
  • [p] At the end of the contest, join our Discord if you haven't already, and post a screenshot of your total kill count in the 'The-great-bandage-contest' channel. You can find your kill count by going to your profile in the main menu.
    [/p]
[h2]The prizes![/h2][p]('Spacejam on VHS' not included)
[/p]
  • [p]1st Place: One set of the exclusive WW1 Game Series pin set
    [/p]
  • [p]2nd–5th Place: Free Isonzo DLC key of their own choosing!
    [/p]
[p]
[/p][h2]That's all soldiers, good luck, you are going to need it.[/h2][p]
[/p]

Your WW1 Game Series 2025 Recap is here!

[p]What do you mean you’ve already had way too many recaps this year?[/p][p][/p][p]Hello everyone![/p][p]We hope you’ve had a great 2025! For the WW1 Game Series, it was a very special year. We’ve been very busy behind the scenes preparing for the release of Gallipoli in 2026, but let’s take a moment to look back on everything that happened in 2025.
[/p][h2]The Moschin Expansion & free DLC Upgrade[/h2][p]Isonzo got its final expansion: Moschin! This map is the only night map in Isonzo, set in the burning woods of the Grappa massif. As the Austro-Hungarians attempted to circumvent the Piave river in June 1918, they commenced a heavy bombardment on the Italian defenses. However, the Italians knew what they were up to, and counterattacked at just the right time.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Along with the map came the Beretta M1918, an Italian semi-automatic carbine with an incredible fire rate and capacity, perfect for aggressive manoeuvers. For the Germans looking for a grenade with a bit more bang for your buck, the M1917 Geballte Ladung 6x is all you need!
[/p][p][/p][p]The Avanti Savoia Units DLC that came for free with Isonzo for those who got the game in the first week of launch had a huge uplift. It’s now a fully- fletched DLC with over 50 rare and late-war items. The best part: if you already had the original DLC, this upgrade is completely free. Thank you for your continued support![/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h2]The Big Gallipoli Announcement[/h2][p][/p][p]Of course, the highlight of the year is the announcement of Gallipoli! This fourth game is taking the series to the Ottoman Fronts, where the Entente, notably including Anzac and Indian forces, open up the attack on the Ottoman Empire.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]For Gallipoli, we put a big focus on the look & feel of the game, taking the immersion and simulation aspects to the next level. It’s set to release in 2026, so be sure to add it to your wishlist if you haven’t already![/p][p][/p][h2]Anniversary Trailer[/h2][p][/p][p]We celebrated the 12 Year Anniversary of the WW1 Game Series with a huge sale and a compilation trailer for a trip down memory lane![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]More Gallipoli Info[/h2][p][/p][p]In the months following the announcement, we started sharing more info about Gallipoli. [/p][p][/p][h3]Expedition Game Mode[/h3][p]We first took a look at the game mode of Gallipoli: Expedition. This mode captures combat as it was like on the Ottoman Fronts, revolving around momentum and all-out assaults. Objectives are now also randomized to a degree, so work with your squad to make decisions on the go!
[/p][p]For the full explanation of the Expedition game mode, check out the blog![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]Ctesiphon & Anzac Cove[/h3][p]Next, we looked at two of the maps coming to Gallipoli! [/p][p]Ctesiphon is set on the Mesopotamian front, where British and Indian forces landed to secure Basra and the oil fields further inland. This is an arid region with vegetation along the banks of the river Tigris, but it’s prone to sandstorms. You may want to take shelter by the Arch of Ctesiphon![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Anzac Cove is known for the landings by the British and Anzac forces on the shores of Gallipoli. Their goal was to capture Constantinople and knock the Ottoman Empire out of the war, but they faced much stronger resistance from the Ottomans than expected. The terrain consists of ridged hills and vegetation that can provide both some cover and make you cross wide-open areas.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]First Gameplay Details[/h3][p]Then, we shared some of the work-in-progress gameplay changes planned for Gallipoli. From pacing to animations, damage and ballistics, we showed a lot of the improvements coming to the game. Take a look for yourself![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][h3]Changing the Gallipoli Subtitle[/h3][p]Now with Gallipoli coming together, we’ve taken a close look at the scope of the game. To better reflect the fronts outside of the Middle East that saw Ottoman action, like the Gallipoli campaign itself, we’ve decided to change the subtitle of Gallipoli from “Middle Eastern Front” to “Ottoman Fronts”. [/p][p]In the upcoming months, we’ll reveal more maps coming to Gallipoli at launch. Stay tuned![/p][p][/p][h3]Movember Returns![/h3][p]Back in Isonzo-land, the Movember Handlebar moustache is back! If you’d like to stick this mighty moustache on your upper lip, be sure to get it now. It’s still available until January 5th![/p][p]Proceeds are donated to the not-for-profit Movember Organization in support of their cause.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][previewyoutube][/previewyoutube][p][/p][h3]Christmas Truce starts today[/h3][p]The Christmas Truce just went live! Be sure to join the festivities, throw some snowballs, write a Christmas card and challenge friend and foe for a little game of football. Find out more here:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p][/p][p]Those are the highlights of 2025! We have a lot of Gallipoli news and showcases in the works for early 2026, so please look forward to that. For now, we really hope you have the merriest of Christmases and a great New Year. [/p]

Gallipoli - Ballistics & Damage

[p]Aside from gun play, we’ve also taken a close look at damage and ballistics for Gallipoli. We’ve taken a more granular approach, which makes firing weapons feel more realistic, as well as different from each other. As an added benefit, having more numbers to tweak will also help us with balancing! [/p][p]If you missed our reasoning and gun play changes, be sure to check out our previous blog.[/p][p]We would like to preface this blog with a little disclaimer that everything in this blog is a balancing matter and so very much subject to change.[/p][p][/p][p]Note: If you can't see the images, try the blog on Reddit![/p][p][/p][h2]Ballistics[/h2][p][/p][p]We’ve introduced simulated ballistics in Gallipoli! Bullets should now much more closely behave like you’d expect from the caliber and weapon they’re fired from.[/p][p]Two of the included changes are bullet travel time and bullet drop. We no longer use hitscan; bullets now take a bit of time to travel over great distances and drop a bit along the way, depending on the weapon and the bullet. The effect will be quite minor in most circumstances if you use a weapon for their intended range, but you’ll really notice it if you try to snipe with a revolver.[/p][p]
[/p][p][/p][h2]Damage[/h2][p][/p][p]One area we looked at is damage fall-off, the amount of damage lost when hitting a target from long range. The amount of damage fall-off depends on the weapon you’re using: damage from small arms like pistols start to drop off after 10 meters, while rifles start to be affected between 50 and 100 meters. Regardless of weapon used and damage lost over range, a headshot will always take out your target in one hit.[/p][p]On that topic, the body has been split up into more parts, each with their own damage modifiers to make damage more granular. In our previous games we distinguished between the head, arms and body when it came to calculating damage, but we now make use of all the different body parts: neck, belly, pelvis, upper limbs, lower limbs, hands and feet. Each of these has its own damage multiplier based on how much it sucks to get shot there.[/p][p][/p][h3]Penetration[/h3][p]Bullet penetration also got some attention! Materials now more accurately affect bullets passing through. Fabrics have little effect, wooden poles a lot more! The harder the material, the more stopping power is lost once the bullet comes out the other end – if any stopping power remains.[/p][p]It’s generally not recommended to use your squad as a human shield.[/p][p][/p][p][/p][h2]How it’s calculated[/h2][p][/p][p]Damage, bullet travel time, bullet drop and penetration are all calculated based on the muzzle velocity of the weapon used, bullet weight, bullet diameter and the shape of the bullet nose.[/p][p]On an individual level, every weapon does have unique characteristics that reflect what they were like in real life. Now, we don’t expect you to learn the ins and outs of every single weapon, so you’ll be able to compare the stats in-game![/p][p][/p][h2]What it all means[/h2][p][/p][p]These changes both really make firing weapons feel more realistic, but also makes sure weapons aren’t too effective outside of their intended role. Semi-automatic pistols should feel great at close range, but shouldn’t be effective at longer ranges as well. Scoped rifles should be best suited at long range, but hitting your target should still be a fair challenge![/p][p]While everything we mentioned here may sound complicated, it all feels natural in practice. Firing and aiming weapons is more realistic, but there’s no need to whip out a calculator to hit a distant shot with a rifle. Gallipoli is not a full-on simulator, but closer to a ‘milsim-lite’ than our previous games![/p][p][/p][hr][/hr][p][/p][p]Thanks for reading! This blog was a bit more technical, but we hope you found it interesting. More blogs are coming your way, so be sure to wishlist and follow Gallipoli on Steam to get everything right in your library.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Time To Grab Your Ice Picks! ASCENT IS BACK!

[p]Winter is on its way across the Northern Hemisphere. For the soldiers of the Great War, it meant bitter cold, frozen trenches, and long nights beneath the snow. Today, it’s a reminder of their endurance and the harsh realities they faced.[/p][p]So put on your warm gear, you'll need it to climb the summit of Marmolada, because from right now until December 1st, Ascent is back!
[/p][h3]For the people that missed the trailer (or wants to watch it again)[/h3][previewyoutube][/previewyoutube][p][/p][h2]What's an Ascent?[/h2][p]The Ascent game mode is a free event available to everyone who owns Isonzo. The goal is control of the capture point at the summit of Marmolada. The Italians are on the offense and elected to go to shortest route: straight up the cliff. With ice picks and rope in hand, they'll have to climb their way towards the capture point. As they do, the rope they placed will form a quick way up for those who come after.[/p][p][/p][p][/p][p]The Austro-Hungarians are on the defense and aren't planning to let the Italians waltz up their mountain. To make sure the Italians don't reach the summit, they're armed with their trusty rifles to send the Italians back to the bottom. However, supplies are scarce up there and ammunition is hard to come by, so they only have one clip per soldier.[/p][p][/p][p][/p][p]If you happen to be an Austro-Hungarian with a distinct lack of ammo, don't worry, Mother Nature's got you covered. Scattered around the mountain you'll find piles of rocks that work just fine against Italians. Just drop them over the edge and gravity takes care of the rest![/p][p][/p][p][/p][p]That's Ascent Summarized! If you need more details or just want to read up on the history behind this in-game event, You can read our original blog here:
[dynamiclink][/dynamiclink][/p][h2]Bundle up, lads, it’s a cold one out there[/h2][p]
The wind bites harder at the summit, so you might want to equip yourself with the Glacial Units Pack and Altitude Units Pack to brave the cold in style. Featuring mountain-ready uniforms and gear inspired by the real soldiers who fought across the icy peaks of the Italian Front.[/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p]