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Dev Blog #33 - Moving Up!

The movement system and associated animations have all received some extra love in the making of Isonzo. With steep slopes and height differences being more common, it's an important part of the overall atmosphere. Here's what we've been doing…


Updated movement & vaulting
The ability to vault over low obstacles and more effectively clamber up on low rises gives everyone more tactical flexibility in their movement. The Italian landscape is filled with all sorts of hard obstacles, walls, cliffs thus being able to quickly navigate these was key in the design. Therefore we have introduced a vaulting & mantling system.
Ubiquitous stone walls like these can be quickly vaulted over

Unlike the western front trenches which allowed us to create “smoother” entrances, the trenches and cliffs of the Italian front are unforgiving and require a system to help the player move around. The ability to vault over low obstacles and more effectively clamber up on low rises gives everyone more tactical flexibility in their movement.

climbing (mantling) out of trenches is important when going over the top!

Updated movement locomotion
Above all we wanted to improve the base walking animations, making everything feel more weighty and grounded. Putting extra emphasis and weight into the character when walking regularly, really showing that the soldiers carried around heavy equipment and therefore had a strong impact when planting their feet. To complement this, characters now also kick up dirt and dust depending on the surface they walk on, grounding the character more.
Soldier carrying his heavy rifle lower, heavily stepping from side to side, kicking up dirt


Additionally, we made many adjustments to the prone animations. When prone, your body is dynamically aligned with the ground. The image below shows you how the game now prioritizes keeping your head (as the player) exactly where the first person camera is. This feels more natural and leads to fewer glitches.
Connected to this, the aiming has improved as well. In Isonzo, you no longer rotate your entire body when aiming to the side (which was the case in our previous two games).
Aiming is now much smoother and dynamic

We've also made the regular movement tighter, whether you're crossing rocky uneven ground or moving steeply uphill. When walking up or down hill the cadens and point of weight of the character is adapted, only for the steepest of cliffs.

Here you can see the special animation for walking up and down a mountain


Third person foot placement and IK
Inverse kinematics (IK) is a fancy technical solution to the problem of getting characters to position their limbs appropriately for the terrain and situation without contorting themselves into inhuman shapes, or requiring thousands of bespoke animations! This also appears in first person - you're enjoying IK when your character reloads close to a wall, for instance.

Reloading while sheltering behind rocks, as seen in the gunplay blog.

IK in combination with further technical tweaks from our coders allows for soldiers in Isonzo to keep their feet more firmly planted on the ground, even when scaling steep slopes.
This can give quite dramatic poses as soldiers look to physically be leaning on the sides rocks, putting their weight onto it, while shooting. Foot-placement in general is now procedural with the soldiers now accurate stepping back after moving.

Alpini dynamically placing feet on the rock surfaces

Updated third person animations
We have also overhauled a lot of our third person animations. There are lots of new ones for the new actions you can take in Isonzo (like construction, operating mortars and mountain guns, wire cutting), but that didn't stop us going back to the basics and adding even more polish where necessary.

The most dramatic of which is changing stances from sprinting directly to sighting. This actually maintains player weight momentum a little and thus the character will lean back to compensate as he comes to an abrupt standstill. We wanted to give specific love to this as this is one of the most common actions players take and would look unnatural otherwise.

Sprint to sight, the body leaning back, feet sliding a little

In a future post we will look at how death animations and ragdolls were improved.


Firearms Expert Reacts To Isonzo’s Guns!
Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the weaponry of Isonzo. Have a look at the arsenal and all its details.

[previewyoutube][/previewyoutube]




[h2]3 days till release day![/h2]
Isonzo releases on September 13th, and you can already wishlist it. Stay tuned for our final map reveal - it's a very special one!
Remember buying the game in the first week will unlock the special launch-exclusive Avanti Savoia pack!

https://store.steampowered.com/app/1556790/Isonzo

Isonzo collab video live!

Hello soldiers!

Our WW1 collab video is out now! Together with our friends from well-known metal band Sabaton and historical expert Indy Neidell, we took a look at Isonzo gameplay together! You can find the video here on our YouTube channel!
[previewyoutube][/previewyoutube]

This was a lot of fun to create together! With our shared interest in the First World War, it was interesting to see how we both look at elements of this big historical event and apply that to our media creation! Thank you for joining us Pär and Indy!

[h2] Enlist and prepare for battle [/h2]
In case you’ve forgotten to wishlist Isonzo, be sure to do so and be ready to conquer the mountains on September 13!

https://store.steampowered.com/app/1556790/Isonzo/

Remember that you won't be able to pre-order on Steam but you can now on xbox. However if you purchase the game during the first week of its release, you'll get the Avanti Savoia Pack!

[previewyoutube][/previewyoutube]

The time-limited free Avanti Savoia DLC pack introduces two iconic uniforms for the Officer class with the “Maggiore General” for the Italians and the “Generalmajor” for the Austro-Hungarians.
Expect also some authentic accessories and reading glasses - including the ‘Rennenkampf’ that our community voted as their favourite WW1 moustache!


[h3] Avanti! [/h3]

Sabaton & Indy Neidell take a look at Isonzo!

Hello soldiers!

We’re super excited to share with you that we have even more new footage of Isonzo soon! To make it an extra exciting event, we called in our friends from well-known metal band Sabaton and historical expert Indy Neidell to take a look at Isonzo footage together with us! The video will release in 3 days, August 30th, so be sure to keep an eye out on our YouTube channel for the video!



[h2] Two weeks left! [/h2]
Furthermore, the release of Isonzo is two weeks away! You might’ve already spotted some new Isonzo footage with our visit at gamescom!

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We got a lot more exciting things coming up the last few weeks until the release! Keep your eye out for our social media and announcements here on Steam!

[h2]Latest Isonzo Intel[/h2]
Our two latest devblogs talk about the Fior map! You can read our latest one right here! Be sure to check out the map flyover!

https://store.steampowered.com/news/app/1556790/view/3359142561385795518

[h2] Enlist and prepare for battle [/h2]
In case you’ve forgotten to wishlist Isonzo, be sure to do so to be ready to conquer the mountains on September 13!

https://store.steampowered.com/app/1556790/Isonzo/

[h3]AVANTI[/h3]

Play Tannenberg for free!

Hello soldiers!

Today marks the anniversary of The Battle of Tannenberg, which took place in 1914 on the Eastern front, present day Poland. To commemorate its memory, Tannenberg will be free to play starting today, August 26, for an entire week!



Furthermore, Tannenberg & Verdun will be on sale as well with a steep discount! Be sure to grab your copy so you can continue to play after the free trial, or continue your fight on the Western front!

https://store.steampowered.com/app/633460/Tannenberg/
https://store.steampowered.com/app/242860/Verdun/

[h2] Almost time to fight on the Italian Front! [/h2]

Isonzo’s release is right around the counter! Only 2,5 weeks left! We recently shared some new footage as a premier during Gamescom! Be sure to check the IGN video!

[previewyoutube][/previewyoutube]

If you haven’t already, be sure to wishlist Isonzo to be notified when the game is out!

https://store.steampowered.com/app/1556790/Isonzo/

[h3] Ciao soldiers![/h3]

Dev Blog #32 - Fior Part Two

Welcome back to part two of our look at the new Fior map! Last time we followed the Austro-Hungarian attackers as they broke through the heavily defended forest near the base of the mountain, and they had just reached the Città di Roccia - unusual formations of limestone rocks.

One of our reference photos for the forest trenches which feature heavily in the first two defensive lines of the map. They’re also the jumping off point for the attack on the third line.

Their objective here in this third line of defense is to sabotage a major supply dump, which lies higher up the slope past the Città di Roccia. Getting up there is itself a challenge, since there is open ground to cross before reaching the limestone, and then the Italian trenches and heavy weapon positions atop the rocks will need to be cleared out. As always, smoke called in by an officer is a useful way to screen an advance in these situations.

The Città di Roccia in-game!

If the attackers can take control of the Città di Roccia, it’s not too much further uphill before they reach the supply dump. It’s a large dugout with plenty of stacked crates and ammunition creating short sight lines and ample melee opportunities.

Next to the objective is an unusual kind of dug out: rocky underground tunnels. They have one entrance from the objective itself, and others on the lower side of the slope - meaning that they make a good covered route for attackers. Of course it’s fairly easy to camp the narrow entrance, build barbed wire, or throw grenades inside, so it works best for the attackers if they use it as an extra line of attack alongside a more conventional assault rather than committing too many people there.

Exiting the tunnels towards the supply dump.

Once the supply dump has been dealt with, there is one final objective: the mountain peak. The mostly bare ground doesn’t offer a lot of cover for either side, making the trenches and shell craters highly contested real estate. They also contain the forward spawn points which are vital to establish, to avoid each new wave of attackers or defenders having to keep crossing the open landscape. Of course, those are also the spots which are the best targets for enemy officers…

The mountaintop trenches.

The trench lines which are present are long, without too many winding corners - communication trenches rather than front line positions - meaning that melee weapons won’t be as useful here as you might expect. That changes once the attackers reach the peak itself, where artillery damage and rocky outcrops create a confined space where enemies could lurk behind every boulder or stack of crates.

The Fior mountain peak.

The battle for the peak will be bloody, and there’s effectively nowhere to hide from artillery or biplanes striking from above. Try to spread out as much as you can, lay down new sandbag positions to create better cover, and hope your riflemen lay down ammo crates and are generous with the refills. Having more grenades and more ammo for rapid fire weapons like semi-auto pistols and LMGs might just give your team the edge they need to hold the peak.

[h3]Watch the full Fior flyover video![/h3]
[previewyoutube][/previewyoutube]

[h2]Release day draws closer… and we're at Gamescomm![/h2]
You can find us at the Netherlands Pavilion | 4.1 A021g - B030g! This time, the game will be available for press/media and content creators at the B2B hall, so if you’re visiting gamescom on business related matters and you’re interested in Isonzo (or just want to say hi), be sure to visit us!



IGN Interview!
For our players, check out this IGN with our creative director Jos Hoebe to learn all about how its WWI-era weapons contribute to making it an intense multiplayer shooter!
[previewyoutube][/previewyoutube]

It’s not so long to go now. Isonzo is available for wishlisting ahead of the September 13th release! In the lead up to release, our dev diary plans include one more map reveal, among other things…

https://store.steampowered.com/app/1556790/Isonzo