Maintenance & Update Notice
We finished our maintenance at 15:00 JST.
Thank you for your cooperation, and we hope you’ll continue to support Project MIKHAIL.
--------------------------------
We will be updating the game between 11:40 and 15:00 JST on Wednesday, 02/09.
The game will be unavailable for play during maintenance.
We apologize for the inconvenience.
◆Target lock mode can now be turned off (Free movement)
◆Implemented Low Speed movement.
◆Changed the default battle control settings for gamepads.
◆Default assignments for mouse buttons for “Battle Keybindings”.
◆“Settings” > “Control Settings”>”High-speed target change when target destroyed” has been implemented.
◆Resolution and Full Screen in Settings > Basic Settings are merged into Window Size, and Full Screen can be selected from the pull-down menu.
◆Support for Steam Controller.
◆Onscreen guides will now show buttons for non-Xbox controllers.
◆Adjusted action cancellation by jump/dive to be more powerful and usable.
◆Implemented filter settings for the mass selection function on the sell and dismantle screens.

◆A warning message will now display when “Epic” or “Legendary” parts and weapons are included for sale or dismantling. ◆The sort function now uses a list.
◆Story Mode: Added “Low Speed Movement” and “Target Lock Mode” to the battle tutorial.
*We will add more content to the “Play Guide” at a later date.
◆Story Mode: Implemented simulators that allow you to battle specific BETAs.
*This does not apply to missions that are already in progress.
◆[Bug Fix]
Thank you for your cooperation, and we hope you’ll continue to support Project MIKHAIL.
--------------------------------
We will be updating the game between 11:40 and 15:00 JST on Wednesday, 02/09.
The game will be unavailable for play during maintenance.
We apologize for the inconvenience.
[Changes]
◆Target lock mode can now be turned off (Free movement)
- Turning [OFF] the target lock mode enables aiming. You can point the camera in the direction of the target or fire in the direction that you wish.
- Target lock mode [ON] is the same behavior as before.
- Switching the target lock mode from [OFF] to [ON] will target the enemy closest to the targeting reticle.
- By default, target locking can be turned [ON]/[OFF] using the “Y” key on the keyboard, the “scroll wheel button” on the mouse, and “R3” on the gamepad.
- By default, target lock mode switching is toggled every time you press the button/key it, but you can turn [ON] (or [OFF] target lock only while holding down the button/key by setting “Settings” > “Control Settings”> “Lock Mode only active when input active” to [ON]
- Target lock mode is set to [ON] at the start of the battle by default. You can change this setting by going to “Settings” > “Control Settings”>” Target Lock on Battle Start”.

◆Implemented Low Speed movement.
- Low speed movement allows you to move while preserving your vernier gauge. You can also shoot while moving at low speed.
- By default, low speed movement can be done holding “Shift” on the keyboard or “B button” on the gamepad (or “R1” for B-type).
- You can change the behavior to “Low Speed move with movement input, boost with input/Low Speed + movement input” by setting “Settings” > “Control Settings”>”Low Speed when Boost / Low Speed input active” to [OFF].

◆Changed the default battle control settings for gamepads.
- Target filter = Menu button (For both A/B type).
- Switch Target Filter (Back) = X button + left stick up (A type) / left trigger + right stick up (B type).
- Switch Target Filter (Next) = X button + left stick down (A type) / left trigger + right stick down (B type).
- Switch Target Filter (Nearest) = X button + left stick button (A type) / left trigger + right stick button (B type).
- Style switch (Next) = Left trigger + Left bumper (B type only).
◆Default assignments for mouse buttons for “Battle Keybindings”.
- Weapon switching is now assigned to mouse wheel up/down.
- Attack (Main Weapon 2) and Attack (Sub Weapon 2) have been changed from Shift+Right/Left Click to Alt+Right/Left Click to avoid conflicting with low-speed movement.
- “Settings” > “Control Settings”>”Attack with left and right mouse clicks” has been removed.
◆“Settings” > “Control Settings”>”High-speed target change when target destroyed” has been implemented.
◆Resolution and Full Screen in Settings > Basic Settings are merged into Window Size, and Full Screen can be selected from the pull-down menu.
◆Support for Steam Controller.
- If you are using a DirectInput controller and are experiencing problems, please turn on the controller support function to solve the problem.
◆Onscreen guides will now show buttons for non-Xbox controllers.
- You can change the symbols that display by enabling support for various settings in the controller settings in Steam. Unsupported controllers will continue to be shown with Xbox icons.
◆Adjusted action cancellation by jump/dive to be more powerful and usable.
◆Implemented filter settings for the mass selection function on the sell and dismantle screens.
- You can now specify rarity, level, generation, doctrine, and type of armament from the button next to “Select Multiple”.

◆A warning message will now display when “Epic” or “Legendary” parts and weapons are included for sale or dismantling. ◆The sort function now uses a list.
◆Story Mode: Added “Low Speed Movement” and “Target Lock Mode” to the battle tutorial.
*We will add more content to the “Play Guide” at a later date.
◆Story Mode: Implemented simulators that allow you to battle specific BETAs.
- From the start, you can battle [Grappler], [Destroyer], and [Tank] classes,
As the story progresses [Fort], [Laser], and [Heavy Laser] classes will also be added.
*This does not apply to missions that are already in progress.
◆[Bug Fix]
- Fixed a bug where the camera would stay low when targeting small BETA, making it difficult to see the BETA.
- Fixed an issue that would occur when approaching a target while firing. When you moved past your target, you would now be firing in the wrong direction. This will no longer occur.
- Fixed an issue where the effect value of a property would sometimes exceed the maximum value.
- Fixed a bug in which the model number of the Gekishin was listed as “Type-94” instead of “Type-77” in the item details screen.
- Story Mode: Fixed an issue where the game would force-quit in rare cases during Prologue III.
- Story Mode: Fixed an issue where the main screen background would disappear when a mission looped.
- Frontier Mode: Fixed an issue where some missions did not finish even though all BETA were destroyed.
- Frontier Mode: Fixed an issue where a “server connection error” would occur when going to the home screen.
- PVP Mode: Fixed an issue where the camera would only show the target when the skill “Mad Butterfly” failed to reach the target.
- PVP Mode: Fixed an issue where using a skill in midair would sometimes trigger a different skill.
- PVP Mode: Fixed a bug that prevented players from performing combos when using the secondary weapon slash in midair with the “Dual Blade Style”.
- PVP Mode: Competitive Mode: Fixed an issue where Step Shooting would cause the character to step twice.