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RIPOUT News

Hotfix Patch Notes 0.203.01

Hello, fellow mutants,

With this hotfix patch we wanted to address some noted issues and additions that have been added to the game:

  • Clients can now see the Jump sector data of the Host
  • Added damage-hit indicators on all destructible
  • Fixed a game crash caused by killing Bulwark
  • Fixed an issue with some Quests not loading
  • Fixed the issue with Heavy getting stuck on a corrupted resurrection station
  • Fixed issues with some Enemy vaulting animations
  • Fixed an issue with Swarmer dying while still having the shield module attached

Hotfix Patch Notes 0.200.05



Hello, fellow mutants,
We hope that you are enjoying playing and exploring all the new things that have come with the last Major Update.

With this hotfix patch we wanted to address some noted issues.

Additions and Updates
  • Added feature to use Pet Hack on Turrets
  • Updated all collectibles in Hub ship to also be visible to clients before they are placed
  • Added option to convert all more common crafting components into Refine Alloy with one button


Bug fixes
  • Fixed an issue with the Pet gun getting stuck on the player and not being able to be used in some situations
  • Fixed an issue with the Player losing input to fire in the Tutorial sometimes
  • Fixed an issue where when you are in the garment screen and the shuttle is started you can focus on the timer and lose input
  • Fixed an issue with Pet release where if you don't have anything to throw the Pet at, the scan will be disabled
  • Fixed an issue with Pet going through the environment sometimes when being thrown toward the target
  • Fixed an issue with the Blockade door outline not showing correctly when the door is pinged
  • Fixed an issue with the destructible terminal effect still being visible after the terminal is destroyed
  • Fixed an issue with Rangers getting aggroed too late
  • Fixed an issue where Enemies have some delay when exiting the vent and getting aggroed
  • Fixed an issue with Soldiers who couldn’t navigate through the destroyed door blockade
  • Fixed an issue with death animations being triggered 2 times for some enemies
  • Fixed an issue when you throw a Pet and get down instantly after it, you will get rescued without any gun in your hands
  • Fixed an issue where Critters stopped using travel locators
  • Fixed an issue where Rangers that fell in the electricity from the vent would get stuck in the air for a few seconds
  • Fixed an issue with Leapers sometimes not doing ripout animation
  • Fixed an issue with the Sessions screen not updating if the player doesn't close it
  • Fixed an issue with Clients not seeing the Armed Bandit machine even when it was placed in the Host hub ship
  • Fixed an issue with Soldier ripout animation being played for too long

This co-op sci-fi shooter is having a free weekend and sale on Steam

If you're looking for a new co-op FPS romp to try with some friends, sci-fi PvE shooter Ripout is currently having a free weekend on Steam, alongside a 40% off sale after then if you want to dive back in. With the same grungy spaceship interiors that define Doom, the PvE action of Left 4 Dead, and the looting extraction gameplay of Escape From Tarkov, Ripout has it all.


Read the rest of the story...


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RIPOUT New Beginning Update Livestream | Free Weekend April 5-8

Hey mutants,

Just a heads up that RIPOUT will be having a free weekend starting April 5th and ending on April 8th at 10am PST, so make sure you check out the game for free during that time period.

We will also be having a sale on RIPOUT beginning today. For the next two weeks you and your friends can pick up RIPOUT at 40% off.

To celebrate all of this, we have the man with the beard Jared Bair playing the new content update on stream over on Twitch. But since you're here, you can just watch it from the steam page as well.

Hope you enjoy and we look forward to seeing you in-game.

RIPOUT: New Beginning Update OUT NOW + Free Weekend

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Hello, fellow mutants,
Ripout’s fourth Major Content Update is here!

With this update, we are bringing you a revised tutorial and introducing a new AI companion, a new enemy, and many more improvements to quality of life and content. And if you’re still on the fence, RIPOUT will have a free weekend from 10am PST on April 5th to 10am PST on April 8th, so make sure you check out the game if you haven’t already!

Tutorial

Learn the basics in the new fully updated and expanded tutorial.
The story of the tutorial is expanded to help you understand the start of your journey towards the Sanctuary as well as new tips and mechanics that you will learn to be prepared for any situation that will come your way.





Cynthia - AI Companion

Say hello to your new state-of-the-art Synthetic mind pal, Cynthia. She will guide you through your journey to finding Sanctuary.



New Enemy - Leaper

Introducing Leaper - a smaller, fireball-blasting enemy that can swarm you with its unpredictable movement.





New Sidearm - Missile Pistol

Added to the pool of sidearms we are introducing a new sidearm, Missile Pistol.
This sidearm will send rapid-fire explosive projectiles toward targets.





New Destructible - Blockade Doors

New destructible doors are added to the game. They will occasionally block your path toward progression or the vault rooms.



Additional
  • We have reconfigured enemies with the ability to jump! Now all enemies can jump to and from any platform and level
  • Vaulting is improved and new animations have been added for each enemy
  • Pet pathfinding is been reworked so pets will find the most optimal path to the target
  • Price Balance of all schematics
  • The Flamethrower is reworked and new balancing is done for the weapon
  • A new platforming task and level have been added
  • Sessions update - now players can change their session type from within the session options while in the active session
  • Robots can now be attacked with Pet
  • All players will receive quick notifications when crafting components are picked up during the mission


Hotfixes


[h2]Major Bug Fixes[/h2]
  • Fixed an issue of enemies not being in the same place while in nests for Client and Server
  • Fixed an issue for modules disappearing when the pet is recoiled right before the module is retrieved
  • Fixed an issue with the turret switching targets
  • Fixed an issue where some turrets were invisible to Clients
  • Fixed an issue with Enemies' behaviour getting paused making the enemies not move
  • Fixed an issue with Pet getting stuck on Player after throwing it towards the target
  • Fixed an issue with the Pet scan switching between targets in the scan too fast making the targeting unreliable


[h2]Minor Bug Fixes[/h2]
  • Fixed an issue with camera pitch limits after the player is resurrected
  • Fixed an issue with the quick spinning of the Armed Bandit machine not providing items
  • Fixed an issue where Clients will see the Enemy drop just by looking at the enemy before killing it
  • Fixed an issue with weapon sound attenuation
  • Fixed an issue with the Pet turret not firing when thrown for the first time
  • Fixed an issue with the Pet turret fire effect not being shown when Pet is firing from specific angels
  • Fixed an issue with Swarmer not seeing the player when both are next to the edge of vaulting windows


That's all until next time. Remember that the free weekend starts at 10am PST on April 5th and ends at 10am PST on April 8th. And thank you all for your continued support of RIPOUT.

https://store.steampowered.com/app/1558830/RIPOUT/