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RIPOUT News

RIPOUT - OST: Main Menu Theme

[previewyoutube][/previewyoutube]

Check out our new visualizer from the game's Main Menu Theme soundtrack, composed by Aleksandar Randjelović.

Wishlist RIPOUT:
https://store.steampowered.com/app/1558830/RIPOUT/

Dev Stream: Crafting Overview

Just a heads-up:

We'll be going live for a little developer stream this Friday.

Join us as we hang out with Goran from the RIPOUT team to discuss and highlight the crafting system.

When: Friday. January 27th.
What Time: 2pm ET, 8pm CET
Where: twitch.tv/3DRealms

Mark your calendars, it's gonna be a blast.



RIPOUT @ games.con 22

We are at #gamescon in #Belgrade, showcasing #Ripout! Stop by from today until Sunday and try out our newest build! Also, talk to devs, check the status of the game, try to dig info when it's coming out :))





RIPOUT Dev Update: Closed Beta Feedback

Greetings everyone!

It’s been a few weeks since the Closed Beta ended and we’d like to take this opportunity to thank you for participating and for sharing your feedback with our team, either through the survey document or via the Steam forums and our Discord! There were nearly 3000 players participating in the Beta (not counting those who tried the public demo) and all the comments that you shared with us are extremely helpful as this allows us to improve certain parts of the game and identify things we may have otherwise missed.

Since releasing the Next Fest demo in June, as well as during our presence at Gamescom, we managed to collect an abundance of community feedback that our team used during the following months to improve the game. The Closed Beta gave us the opportunity to test these changes we’ve implemented, and also expand the feedback as we provided a more lengthy and enriched build that included features that were not part of the public demo.

One of the most important things that we’ve noticed is that none of the reported issues from the summer demo were mentioned this time in your feedback, which means that our team did a good job and all the improvements and fixes we made were successful.

We have prepared a short video that demonstrates some of the most important changes we’ve made. Check it out!

[previewyoutube][/previewyoutube]
  • Improved character speed and movement
  • Improved gun feel
  • More weapons
  • Reload animations for weapons
  • Bigger level variety
  • Better enemy targeting for Pet Gun

Also, the following list includes some of the most frequent issues that were reported (but not addressed in the video) and we are currently working on fixing - or have already fixed. If there is anything you would like to add that is not included in the list above, feel free to add it to the comments below.
Level design and speed
  • With several of the enemies your only recourse is to run away from them to reposition, but with the slow speed and the limited stamina this often doesn't help. You end up getting cornered and then murdered - [WE HAVE ADDED ADDITIONAL ROOMS FOR BETTER COVER AND MORE MANEUVERABILITY AND ADDED FASTER RUNNING]
Gun Feel
  • Rough ADS transition - [GUNS HAVE NEW ANIMATIONS AND INTERPOLATIONS BETWEEN MOVEMENTS. NEW SOUNDS AND REBALANCED DAMAGE]
  • A sound for the petgun's attack cooldown being over would be nice (visual should be added) and event on icon and more consistent (pet) sound? - [ADDED]
Balance
  • More health on weak-spots for greater effect (weak-spots felt like they fell off real quickly on the tall guys, leaving them feeling like a bullet sponge) - [THIS HAS BEEN ALREADY REBALANCED]
Level Design
  • Most of the variation is cosmetic, a few different layouts, a bunch of objectives that are very similar - [WE WILL ADD DIFFERENT TASKS AND DIFFERENT PICKUPS ON SHIPS FOR VARIETY]
  • Empty spaces - [ALL PARTS OF LEVELS HAVE BEEN IMPROVED AND UPDATED, SO THERE ARE NO EMPTY CORNERS AND NOOKS]
UX
  • Holding on E everything including doors felt tedious (different times for different objects?) with terminals if you want me to stay there for a minute just make it a timed thing and a couple of enemies spawn. (players should never feel safe) - [THIS HAS BEEN FIXED]
  • More interaction with the environment (get loot or hack terminals or open stuff) - [MORE TASKS WITH DIFFERENT INTERACTABLES ARE BEING INTRODUCED IN THE GAME]
  • Possibly have items spew forth from the crates when opened, rather than appearing on the ground in a random fashion - [DONE]
  • Consider giving more feedback to the player when interacting with the holographic interfaces (pet upgrades, mission selection on main ship). Sometimes it's not obvious what option is selected - [THIS IS BEING REWORKED AS WE SPEAK]
  • Jump scare sounds without seeing jump scares are too often, random and irritating. Suggest randomly launching enemies onto the stage after such sounds, with a probability of 15-20%, so as not too often, but not so rare that it can be predicted. Or randomize the probability after each such attack. - [THIS HAS BEEN ALREADY REBALANCED AND IMPROVED. MORE TYPES OF JUMP SCARES, APPEARING MORE RANDOMLY]
Options
  • Need FOV slider max 110, and fix effect 90 - [ADDED]
  • Having the session only available while in hub ship leads to players not seeing sessions- How to make this clear and easier to find party - [FIXED. SESSIONS ARE EASIER TO FIND, AND EVEN WHEN PLAYERS ARE IN THE DERELICT, THE SESSION IS DISPLAYED AND GRAYED OUT]


Thank you once again for supporting our game and being part of our Closed Beta! RIPOUT is set to launch in 2023. Stay tuned for more news and dev updates!

https://store.steampowered.com/app/1558830/RIPOUT/

RIPOUT Demo is BACK during Steam Scream Fest!

Are you ready for some FPS horror madness? The RIPOUT Demo is back and available for EVERYONE for a limited period of time during Steam Scream Fest!

The current demo is an updated version of the one that we releases back in June and includes several fixes, improvements and some new content. Those of you that have already tried it, you can check it out again and share your feedback with us through the Steam Discussions. Also, in order to avoid any issues, it is recommended to delete any save files that you might have in your drive from the previous demo.