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RIPOUT Payload Update - OUT NOW



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Hello fellow mutants,

The first Major Content Update for RIPOUT is finally here!
Explore new levels, embark on new missions, and gear up with new suits and a new sidearm weapon. This update is bringing you all that and more.

We want to thank everyone who has been playing RIPOUT since its release. We appreciate all of your feedback and we are looking forward to hearing your thoughts about this update.

Here is what has been added with this update:

Payload Missions and new Levels

Payload missions are here - board the ship and deliver the payload to its checkpoint to extract valuable loot, new suit parts, or mission progression objectives.
But to get the best loot you need to bring the Payload fast to its docking station. It won’t be easy as enemies will hunt you and try to stop your payload from moving forward.











New Suits

Two new suits are added to the game - Dynastinea and Albino Dynastinea, each includes a unique set of buffs for each part of the suit.





New Sidearm

We have added a new Sidearm - the Machine Pistol. This sidearm has a fast fire rate and more ammo than a Standard Pistol and Revolver, meaning that it will be best for players who don’t want to be super precise with their shots and like to spray bullets at enemies.



New Critter

Geist is here! A new critter that will make you or any enemy invisible for 15 seconds.
While equipped, you will be able to sneak past enemies. But be mindful of the invisibility duration or you will end up in some sticky situations.
Enemies with Geist will take a lot of work to see, so be aware of your surroundings!



System improvements and additional features
  • Tutorial update - we have updated the tutorial steps with a new room purposed for practicing critter retrieval and using the pet on enemies
  • We have added an animated outline around the hints text box
  • Enemy dodge behavior - we have updated enemy behavior with the dodge feature. Now enemies will move more unpredictably and not go in a straight direction toward the player
  • New music themes are added for different types of ship
  • SFX orientation is improved for enemies and environment sounds. Now, the direction of those sounds should be clearer
  • We have enabled the functionality to skip the Credits screen
  • We have improved the weapon recoil system and weapon spread
  • Added camera shakes on character landing
  • Added camera shakes for Sidearms and Axe
  • Added new blood hit effect on all enemies
Hotfix
  • Major Bug Fixes
  • Fixed an issue where the Pet doesn't do damage on a weak spot if that weak spot is destroyed before the Pet attack is done
  • Fixed an issue that locked a Player if escape was pressed in the mission complete screen
  • Fixed an issue with Pet stuck on the enemy with a tentacle attached
  • Fixed an issue where players can get locked in a black screen on Boss's entrance
  • Fixed an issue where a self-rescue token was not given to the players on the Boss level
  • Fixed an issue with players getting Boss level in earlier sectors if they completed all quests


Minor Bug Fixes
  • Fixed an issue of the wrong name tag shown for the player locally
  • Fixed an issue of Enhancement station always being available for clients
  • Fixed an issue with FOV
  • Fixed an issue with sidearm third person equip animation
  • Fixed issue on Boss level - door was missing making the players fall outside of the map
  • Fixed an issue with critters trying to go for windows and jump on them
  • Fixed an issue with Pet turret animation stopping after the first fire was shot from the Pet turret
  • Fixed an issue of one Critter taking two spots on the enemies
  • Fixed a visual issue where we were showing requirements on the 5th sector - Boss level
  • Fixed an issue of Enemies getting stuck in a corrupted resurrection station
  • Fixed an issue of Enemies starting to spawn even if you destroy the corrupted resurrection station
  • Fixed an issue of Hazard turret being available as a Pet target after destruction
  • Fixed an issue where all enemies were jumping while ensnared
  • Fixed an issue where boom bugs didn’t have any VFX on the explosion
  • Fixed an issue with the escape menu that didn’t work on the input
  • Fixed an issue where pressing escape in the mission complete screen locks the player
  • Fixed an issue where a dead dotter critter fires projectile after death
  • Fixed an issue where Soldiers could hit players through the security point door
  • Fixed material and mesh discrepancies between Mimic and normal door
  • Fixed an issue of Dotter hazard, Mimic chair, and Turret not showing damage indication numbers


We hope that you will enjoy exploring all the new content in this Major Update. Thank you for continuing to play RIPOUT and for all the feedback you have provided us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.

Happy Holidays from the Ripout team!

Hotfix Patch Notes 0.181.01 + Steam Awards Nomination

Hello, fellow mutants,

Since the last Hotfix update, we have been working on fixing some technical issues but also improving some systems and features based on feedback. We have talked in the previous dev blog about improvements that we would like to do in the next period and here are some of the things that you can already check out in this patch.

This update contains:

Added

We have improved some systems and added new things based on the feedback

  • Stamina improvements - Players will not lose stamina at the same rate when they are in combat compared to when they are just exploring the levels
  • Jump sector and onboarding - Players will be able to choose to progress to a new sector or stay in the current sector. This will happen when the Player reaches the required completed missions for the sector jump
  • Compass and navigation changes - We have improved the UI/UX of the compass and the navigation through the levels making it easier to find task targets
  • Quick join option - Players will be able to join open lobbies quickly. The system will look into the player's sector and difficulty data to find the most suitable lobby to join
  • Exit game feedback form - We want players to have the ability to give feedback as soon as they finish their sessions without trying to find the best place to write your feedback. You can now do that with the click of a button when you go to exit the game


Minor things added
  • New icon for Pet empower status effect
  • Added Chat message character limit
  • Increased settings: max FOV value from 120 to 140
  • Added icon in the Session options so players know if their friend is currently in the game
  • Added sorting of the friends list in the Session options. First displayed will be players that are in the game, then the friends based on their username
  • New icon for the level exit task target


Balance
  • Balanced difficulty on Easy and Hard mode
  • Pet Turret support mode damage and fire rate
  • Gamma Fury Petgun damage


Major Bug Fixes
  • Fixed an issue where the Resurrection Station marker didn’t update correctly in the compass to indicate to the player where to find the station
  • Fixed an issue where difficulty was not applied if it was selected after the tutorial completion
  • Fixed an issue with the invisible enemies appearing on some levels
  • Fixed an issue where pressing escape in the mission summary screen locks the player's input


Minor Bug Fixes
  • Fixed an issue with the Locker widget focus - focus stayed on a selected category instead of defaulting to the helmet category
  • Fixed an issue with Heavy enemy sliding while Pet is attached
  • Updated icons for melee and sidearm weapons and schematics
  • Fixed an issue with achievements that track stats. Example: weak spot achievements
  • Fixed an issue where the Turret and Vault transition door stayed outlined from the Pet scan
  • Fixed an issue with counting the total completed Missions per Character
  • Fixed an issue with the Dotter critter sound
  • Fixed an issue with focus and overlapping of the UI when opening widgets at the same time
  • Fixed an issue with Turret hazard being shown differently to clients and hosts
  • Fixed an issue with the Teleporter critter so the Player can now teleport through the segment without smaller objects blocking the teleport
  • Fixed an issue with Mimic doors not being spawned in the correct Ship theme
  • Fixed an issue where fall damage was being added to the player's damage-dealt stats
  • Removed friendly fire from being added to damage stats
  • Fixed an issue with double reload sound being played on sidearms
  • Fixed an issue where interactable and props were receiving damage
  • Fixed an issue where Dotter Hazard was receiving damage after being disabled
  • Fixed an issue where Zombies and Spaceman enemies were spawning from vents
  • Fixed an issue where modules were playing running animations during death
  • Fixed an issue where the Modulator was getting stuck on some windows
  • Fixed an issue where dead enemies were still receiving status effects
  • Fixed an issue where the Ensnare effect didn’t stack on enemies
  • Fixed an issue with Ranger that has an acid status effect. It was not timed correctly and the effect stayed on in the environment after the teleportation of the enemy



That’s it for now. Thank you for continuing to play RIPOUT and for all the feedback you have provided us. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.



And if you’re enjoying RIPOUT, consider giving us a vote in the Steam awards for the “Better with Friends” category!

  • Wishlist RIPOUT here.
  • Join the RIPOUT discord here.
  • Follow RIPOUT on Twitter.
  • Follow Pet Project Games on Twitter.
  • Follow 3D Realms on Twitter.
  • Join the 3D Realms Discord.
  • Join the RIPOUT Discord.
  • Join the 3D Realms Subreddit.
  • Check out the 3D Realms Website here
  • Check out the Slipgate Ironworks here

Dev blog 7.11.2023

Hello, fellow mutants,

While our team is working on Hotfixes and other improvements that we have received from everyone playing Ripout in the last two weeks, we have decided to share some new things that we are working on which includes new content and not only bug fixes.

New sidearm variety is something that we think is much needed in the current state of the game, so we have started with that. We are making a few new sidearms that will be added during Early Access development as mentioned in the roadmap. Here are some of them:

Machine Pistol


Buckshot pistol


New Module

Introducing Geist! We wanted to add more variability with a new critter that will make you and any enemy invisible. It will help you avoid some dangerous situations or have a better chance of escaping, but it will also make you more aware of your surroundings. Look twice and use your Pet scan so you can better spot monsters with Geist attached.


New Suit

We are going to be adding a lot of new types of suits both visually different and in terms of buffs that they are providing to the player. Here is one of many that we are working on:


New Payload Objective and Level Design

As mentioned in our roadmap we are working on delivering new types of missions including Payload delivery type objectives and tasks.
"Here are a few pieces of concept art, some new models, and an example of the first-level layouts that we've created."



Besides all the new content that we are working on and planning to add, we are also listening to all the community feedback,

We have been working on rolling out improvements to Weapon sounds. Assault Rifle, Shotgun, and Long Gun have been adjusted and we have already seen you guys enjoying those guns' feel and sound.

We are also working on changing and improving some of the current systems:

  • Stamina
  • Sound directional awareness
  • Compass improvements
  • Navigation improvements
  • Easier onboarding and sector jumps
  • Weapon feel
  • Hard and Easy mode balancing
  • Lobby information
  • Quick join game


These improvements will roll out in the next few Hotfix Patches.

We hope that you are enjoying playing Ripout and we can’t wait to see your feedback on all of the new things that we will be adding to the game.
Keep the feedback coming!

See you in the next Dev Blog!

  • Wishlist RIPOUT here.
  • Join the RIPOUT discord here.
  • Follow RIPOUT on Twitter.
  • Follow Pet Project Games on Twitter.
  • Follow 3D Realms on Twitter.
  • Join the 3D Realms Discord.
  • Join the RIPOUT Discord.
  • Join the 3D Realms Subreddit.
  • Check out the 3D Realms Website here
  • Check out the Slipgate Ironworks here

Hotfix Patch Notes 0.178.01

Hello fellow mutants,

We have been working hard on fixing some technical issues affecting your gameplay. Additionally, we have been improving some things based on the feedback we have received from the community.

Temporarily we have disabled the Nvidia Frame Generation option for players. We are working with the Nvidia team to resolve issues that caused crashes while the DLSS Frame Generation option was turned on. When those issues are solved we will re-enable the option for the players who wish to use it.

Additionally, this Hotfix also contains the following changes:

Added
  • Improved fire sound for Assault Rifle, Shotgun, and Long gun
  • Shuttle takeoff sound
  • Checkpoint interaction sound for clients
  • Explosive barrel new sounds
  • New Axe and PetGun weapons inspect animations


Balance
  • Balance of Shotgun damage
  • Balance of Long Gun fire rate and damage


Major Bug Fixes
  • Fixed an issue when the ensnared player will remain stuck even after the effect wears off making players soft-locked
  • Fixed an issue with status effects staying on the player after being resurrected or rescued
  • Fixed a bug when a player gets stuck in other UI screens without Mission completion and Mission summary screen ever being shown
  • Fixed a bug where the player was able to move and deal damage when the Shuttle was started on Mission completion. Players input is now disabled when Shuttle takes off
  • Fixed a bug of active support mods (Bio scan, Tech scan, etc) causing crashes and didn’t use charges correctly. Additionally, the pet will land when there is an available spot on the ground and then play the animation, effect, and sound.
  • Fixed a bug where the player can get stuck in the ceiling when using the Teleporter module
  • Fixed a bug that caused Shotgun on Client to not have the correct spread
  • Fixed a bug that caused losing Petgun if the pet turret was left in the level behind the checkpoint


Minor Bug Fixes
  • Improved Players movement mid-air
  • Fixed a bug where the player's melee attack was getting interrupted by received damage
  • Fixed a bug preventing players to switch between alive teammates in Spectator HUD
  • Fixed a bug where interactable Bio sacks were not included in the Bio scan
  • Fixed a bug where the Mimic chair was not included in the Bio scan
  • Fixed an issue with the Pet turret firing two projectiles visually for the Client
  • Fixed a bug where prop assets received damage (vending machine, floor, disabled robot, prop bio gardens, non-revealed mimic door)
  • Fixed a bug where a player lost the HUD elements (enemy health indication, enemy damage numbers, etc) at random during missions
  • Fixed issues with sound for Zombie and Spaceman enemies
  • Fixed an issue where Mimic chair and Robot didn’t receive damage from Dotter field
  • Fixed an issue where Spaceman was getting stuck in the floor after jumping from the edge
  • Fixed a bug where Spaceman was able to shoot players through the second-story floor
  • Fixed a bug where Spaceman and Zombie were attacking players with melee attack while Pet was on them
  • Fixed a bug where Ranger was attacking the player with a melee attack while Pet was on it
  • Fixed a bug where the wrong heavy attack animation was played on Baton on the Client
  • Fixed a bug where HUD was not updating correctly and displaying current teammates in the session
  • Fixed Shotgun fire effect
  • Fixed a bug where Goranium components were not displayed and updated correctly on the One Arm Bandit machine
  • Fixed a typo bug on the Crafting components conversion confirmation popup
  • Fixed a bug where keyboard navigation focus was lost after the deletion of the player slot in the Character Selection screen
  • Fixed a visual bug where the Gamma Fury charge was not triggered correctly
  • Fixed a impact animation when attacking enemies with Axe
  • Fixed a bug where Dotter hazard was dealing damage only to one target at a time
  • Fixed a bug with PetGun reload sound playing twice


Optimization
  • Fixed a bug where the Ensnared Mimic door caused the performance drop
  • Fixed a bug where Vent explosions caused a performance drop


That’s it for now. Thank you for playing RIPOUT and continuing to send in valuable feedback. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.

  • Wishlist RIPOUT here.
  • Join the RIPOUT discord here.
  • Follow RIPOUT on Twitter.
  • Follow Pet Project Games on Twitter.
  • Follow 3D Realms on Twitter.
  • Join the 3D Realms Discord.
  • Join the RIPOUT Discord.
  • Join the 3D Realms Subreddit.
  • Check out the 3D Realms Website here
  • Check out the Slipgate Ironworks here

Doom Eternal meets Left 4 Dead in brutal new co-op shooter

Doom Eternal remains one of the best-looking shooters of recent years. Fast, bloody, and with a superb range of weapons (all hail the Super Shotgun), it also boasts a wonderful, chunky aesthetic - demons disintegrate into flesh lumps, environments are detailed and stark, the whole game is dripping with atmosphere. Combine that with Left 4 Dead, Valve's peerless co-op shooter, that pushes the importance of teamwork to new heights, then add some of the loot-driven, extraction style of Hunt Showdown and Escape from Tarkov. Oh, and get it published by 3D Realms. Welcome to one of the coolest new multiplayer shooters of the year.


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