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RIPOUT News

RIPOUT DEV BLOG (10.10.2023)

Hello, fellow mutants,

It’s been a while since our last dev blog update, so we wanted to share with you some interesting features and additions that we’ve added before the game goes into Early Access on October 24.

RIPOUT DEV BLOG (10.10.2023)

NEW ENEMY

New range enemy Spaceman has been added to the game. It is a smaller enemy, but due to its trace weapon and in combination with other monsters, it’s not something to take lightly when embarking on missions.



NEW SIDEARM

Revolver is a new sidearm that is added. It can be obtained from pickup drops in derelict or as a mission reward. Even though it has a slower fire rate and smaller magazine than the pistol, its higher damage grants you the ability to one-shot smaller monsters if you are a good shot, of course.



NEW GARMENT SETS

New garment sets have been added to the game. They are not only cosmetic but have some interesting buffs. They are obtained as a reward for the campaign’s completion.





NEW WEAPON TIERS

More guns! New tiers of all base weapons have been added to the game with a new look and better stats. MK2 and MK3 weapons are something that will help you make the late-game runs much easier, so don’t wait much when you receive those schematics. Gather resources and craft them so you can have a better chance in late-game fights.





CRITTERS UPDATE

Critters needed some love as well, so we have added additional behavior for them when they are not attached to monsters. So be careful when you are running around not to bump into them or try to kill them; they might fight back.

Ranged critters like Blasters, Ensnarer, and Dotter now impact how monsters behave when they have them attached. This change will impact how you go about facing an enemy that has Blaster on compared to the enemy with the Shield on.

QUALITY OF LIFE IMPROVEMENTS

A lot of UI/UX improvements have been added to the game.

We have transferred information about what mission is going to be launched inside the Shuttle itself, making it easy to know what mission you are embarking on right before you start it.



We have moved the jump sector to have its own place with a new UI. That will also be the place where you can reset your campaign. There is no need to leave the session in order to do that now.



Tips to help you out while you are getting familiar with the game have been added, from tips about how to complete missions to how to use your pet gun.

Additionally, we have added banners, making it easy to know when the task or objective has been completed.



NEW LEVELS

Last but not least, as some of you might have seen from our social, we have created a bunch of new, different, and interesting levels.









That’s all for now! We hope that you have enjoyed reading about all the new features and additions.

We’re eagerly waiting for you guys to jump in the game and give us feedback on all that we have been working on so we can improve and bring this game to the next level with your guys’ input.

See you in the next Dev Blog!

RIPOUT Tears into Steam Early Access October 24

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RIPOUT is tearing into early-access on October 24th.

Why Early-Access?


We have been considering early-access as an option since nearly the beginning of the development. The reason we made this decision now is that we weren’t 100% sure this would be beneficial to the game and the community supporting it. However, we’ve had the opportunity to present multiple demos to you on many occasions within the past several months. This led us to realize that we’ve only ever benefited from implementing direct community feedback.

Which leads us to the game itself.

Make no mistake, RIPOUT is almost fully-featured and playable from start to end.

We chose early-access because it allows us to solicit direct feedback from the community and bring the game to the highest possible level.

If you look at other games with goals similar to RIPOUT, you will see that this is standard practice for a game like this; each integrates its community feedback directly into the progression of the development, thus elevating the game to reach the potential we want and you deserve.

As a result, there will be several new instances of gameplay content added other than the obvious quality of life improvements. Including but not limited to: new weapons, enemies, skins, etc.

You can expect a more detailed roadmap to follow with the game’s launch.

Consoles?

The console version of RIPOUT is in development and will benefit from the community’s feedback in Early Access. The console release is expected in 2024.
Questions?
Got any questions? Feel free to share them below!
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RIPOUT Gamescom 2023 DEMO!

If you missed last year's opportunity to try RIPOUT demo, now is your chance! We released the newest demo of RIPOUT as a part of Gamescom celebration!

Download the demo now! Or if you are on gamescom, stop by Indie Arena booth in 10.2 and try the game while chatting with us!

ANNOUNCEMENT: Gamescom Indie Arena Booth Participation

3D Realms returns to Gamescom, bringing hands-on demos of the upcoming titles Phantom Fury, RIPOUT and Ion Fury: Aftershock to the show from 24-27 August.

Find us at the Indie Arena Booth, Hall 10.2, booth F010g - E019g.

See you there!

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REALMS DEEP 2023 - ANNOUNCEMENT

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Realms Deep is back, baby! On September 30th, you are cordially invited to a late-night talk show event featuring our beloved host, Jared R Bair.

3D Realms brings updates from numerous titles under their diverse portfolio, including
Its highly anticipated classic RTS Tempest Rising, action-adventure FPS Phantom Fury, immersive sim Core Decay, sci-fi horror FPS RIPOUT, dark-fantasy FPS GRAVEN, dieselpunk action-rpg Combustion, Ion Fury’s Aftershock expansion, and maybe even an exciting surprise or two. Other developers and partners at this year’s Realms Deep include the return of New Blood Interactive, Running With Scissors, Slipgate Ironworks, HYPERSTRANGE, Dread XP, Hellforge Studios, Fulqrum, and Retrovibe, as well as THQ Nordic, Prismatika Games and many more, making their debut into the show!

And who knows, maybe there will be a few interviews? Maybe a bit of the ol’ ultraviolence.

WHERE: http://twitch.tv/3DRealms
WHEN: 8 PM CEST / 2 PM ET