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Hotfix Patch Notes 0.178.01

Hello fellow mutants,

We have been working hard on fixing some technical issues affecting your gameplay. Additionally, we have been improving some things based on the feedback we have received from the community.

Temporarily we have disabled the Nvidia Frame Generation option for players. We are working with the Nvidia team to resolve issues that caused crashes while the DLSS Frame Generation option was turned on. When those issues are solved we will re-enable the option for the players who wish to use it.

Additionally, this Hotfix also contains the following changes:

Added
  • Improved fire sound for Assault Rifle, Shotgun, and Long gun
  • Shuttle takeoff sound
  • Checkpoint interaction sound for clients
  • Explosive barrel new sounds
  • New Axe and PetGun weapons inspect animations


Balance
  • Balance of Shotgun damage
  • Balance of Long Gun fire rate and damage


Major Bug Fixes
  • Fixed an issue when the ensnared player will remain stuck even after the effect wears off making players soft-locked
  • Fixed an issue with status effects staying on the player after being resurrected or rescued
  • Fixed a bug when a player gets stuck in other UI screens without Mission completion and Mission summary screen ever being shown
  • Fixed a bug where the player was able to move and deal damage when the Shuttle was started on Mission completion. Players input is now disabled when Shuttle takes off
  • Fixed a bug of active support mods (Bio scan, Tech scan, etc) causing crashes and didn’t use charges correctly. Additionally, the pet will land when there is an available spot on the ground and then play the animation, effect, and sound.
  • Fixed a bug where the player can get stuck in the ceiling when using the Teleporter module
  • Fixed a bug that caused Shotgun on Client to not have the correct spread
  • Fixed a bug that caused losing Petgun if the pet turret was left in the level behind the checkpoint


Minor Bug Fixes
  • Improved Players movement mid-air
  • Fixed a bug where the player's melee attack was getting interrupted by received damage
  • Fixed a bug preventing players to switch between alive teammates in Spectator HUD
  • Fixed a bug where interactable Bio sacks were not included in the Bio scan
  • Fixed a bug where the Mimic chair was not included in the Bio scan
  • Fixed an issue with the Pet turret firing two projectiles visually for the Client
  • Fixed a bug where prop assets received damage (vending machine, floor, disabled robot, prop bio gardens, non-revealed mimic door)
  • Fixed a bug where a player lost the HUD elements (enemy health indication, enemy damage numbers, etc) at random during missions
  • Fixed issues with sound for Zombie and Spaceman enemies
  • Fixed an issue where Mimic chair and Robot didn’t receive damage from Dotter field
  • Fixed an issue where Spaceman was getting stuck in the floor after jumping from the edge
  • Fixed a bug where Spaceman was able to shoot players through the second-story floor
  • Fixed a bug where Spaceman and Zombie were attacking players with melee attack while Pet was on them
  • Fixed a bug where Ranger was attacking the player with a melee attack while Pet was on it
  • Fixed a bug where the wrong heavy attack animation was played on Baton on the Client
  • Fixed a bug where HUD was not updating correctly and displaying current teammates in the session
  • Fixed Shotgun fire effect
  • Fixed a bug where Goranium components were not displayed and updated correctly on the One Arm Bandit machine
  • Fixed a typo bug on the Crafting components conversion confirmation popup
  • Fixed a bug where keyboard navigation focus was lost after the deletion of the player slot in the Character Selection screen
  • Fixed a visual bug where the Gamma Fury charge was not triggered correctly
  • Fixed a impact animation when attacking enemies with Axe
  • Fixed a bug where Dotter hazard was dealing damage only to one target at a time
  • Fixed a bug with PetGun reload sound playing twice


Optimization
  • Fixed a bug where the Ensnared Mimic door caused the performance drop
  • Fixed a bug where Vent explosions caused a performance drop


That’s it for now. Thank you for playing RIPOUT and continuing to send in valuable feedback. For players who wish to submit feedback and engage with the developers directly, consider visiting the Official RIPOUT Discord server.

  • Wishlist RIPOUT here.
  • Join the RIPOUT discord here.
  • Follow RIPOUT on Twitter.
  • Follow Pet Project Games on Twitter.
  • Follow 3D Realms on Twitter.
  • Join the 3D Realms Discord.
  • Join the RIPOUT Discord.
  • Join the 3D Realms Subreddit.
  • Check out the 3D Realms Website here
  • Check out the Slipgate Ironworks here

Doom Eternal meets Left 4 Dead in brutal new co-op shooter

Doom Eternal remains one of the best-looking shooters of recent years. Fast, bloody, and with a superb range of weapons (all hail the Super Shotgun), it also boasts a wonderful, chunky aesthetic - demons disintegrate into flesh lumps, environments are detailed and stark, the whole game is dripping with atmosphere. Combine that with Left 4 Dead, Valve's peerless co-op shooter, that pushes the importance of teamwork to new heights, then add some of the loot-driven, extraction style of Hunt Showdown and Escape from Tarkov. Oh, and get it published by 3D Realms. Welcome to one of the coolest new multiplayer shooters of the year.


Read the rest of the story...


RELATED LINKS:

Doom-like horror game Ripout has a mechanic that belongs in every FPS

3D Realms is teasing "something cool" that may be Prey-like co-op horror Ripout

Steam Scream Fest Announcement + The Road Ahead

Hello, fellow mutants,

First and foremost, we want to extend a big THANK YOU to everyone that is playing RIPOUT!

We have been following and noting all your comments, suggestions and bug reports in every possible place since the game launched into Early Access on Tuesday - thank you all so much for taking the time to share your thoughts with our team! Below is a list of the most important bits of feedback that we have collected since launch and will be working on in the following days in order to fix/update and include in hotfix patches that we will release in the following weeks:

  • Fixing the crashes and performance issues caused by the Nvidia DLSS Frame Generation. We are working with their team to find the best solution so those issues can be resolved.
  • Localization issues where text on specific widgets is not aligned with the language selected
  • Weapon gun feel improvements
  • Performance issues that have been reported with stuttering in specific levels
  • Known issues with farming damage stats on assets that are not destructible or enemy types
  • Known issues with some stats that are not correctly shown
  • Known issues with Enemy sound
  • Small issues with Enemy behaviour
  • Known UI/UX improvements
  • Many additional hotfixes


We will be providing more detailed Patch Notes for each Hotfix Patch that goes up so you can all know what is fixed and improved in the current build.

We also want to take a moment to encourage the members of the community to join the [official RIPOUT Discord]. Inside, you will find a more direct method of communication with the developers, announcements for potential events and content updates, and maybe even a few new friends for raiding ships in co-op.

Once again, we would like to take this opportunity to thank the RIPOUT community for playing the game, creating content and sharing your thoughts about our game.

An additional note: RIPOUT is proud to be participating in the Steam Screamfest! So if you haven't picked up RIPOUT, considering doing so while the game is discounted 10%.

  • Wishlist RIPOUT here.
  • Join the RIPOUT discord here.
  • Follow RIPOUT on Twitter.
  • Follow Pet Project Games on Twitter.
  • Follow 3D Realms on Twitter.
  • Join the 3D Realms Discord.
  • Join the RIPOUT Discord.
  • Join the 3D Realms Subreddit.
  • Check out the 3D Realms Website here
  • Check out the Slipgate Ironworks here

RIPOUT LIVE BROADCAST (Re-Play)

To celebrate RIPOUT's early access launch, we've got:

Jared Bair - Our tried and true host.

Gianni Matragrano - Prolific voice actor and Twitch streamer.

and

Jehar - Broadcast professional, Quake enthusiast and general jack of all trades when it comes to creativity.

We go live at 2pm EST. Enjoy the show.

Wishlist RIPOUT here.
Join the RIPOUT discord here.
Follow RIPOUT on Twitter.
Follow Pet Project Games on Twitter.
Follow 3D Realms on Twitter.
Join the 3D Realms Discord.
Join the RIPOUT Discord.
Join the 3D Realms Subreddit.
Check out the 3D Realms Website here
Check out the Slipgate Ironworks here

RIPOUT is OUT NOW on Steam!

The wait is over. RIPOUT is OUT NOW in Early Access!

Check out the launch trailer conveniently placed for your ease of viewing.

[previewyoutube][/previewyoutube]

And for those interested, here is the early access roadmap so you can see the various content updates and milestones planned on the march to the full release of 1.0.



Note: as the game is in early access, specifics about the roadmap are subject to change as we receive community feedback. Generally speaking, most of the features that can be expected of the full game are already implemented and the game is fully playable both in co-op as well as in single player. You can find more details here.

So jump into RIPOUT and let us know what you think! You can leave feedback in the RIPOUT discord.

You can pick up RIPOUT here.

  • Wishlist RIPOUT here.
  • Join the RIPOUT discord here.
  • Follow RIPOUT on Twitter.
  • Follow Pet Project Games on Twitter.
  • Follow 3D Realms on Twitter.
  • Join the 3D Realms Discord.
  • Join the RIPOUT Discord.
  • Join the 3D Realms Subreddit.
  • Check out the 3D Realms Website here
  • Check out the Slipgate Ironworks here