Diluvian Winds’ second major update is here!
In this update, we've introduced a brand-new addition to the game: the Merchants. These adorable yet fearless adventurers sail the seas to engage in trade. Despite their friendly appearance, don't underestimate their business acumen – they are shrewd entrepreneurs!
Summary
- A new game mechanic: the Merchants
- A new chapter to introduce them
- New Merchants-related projects
- 5 new Merchant species
/!\ KNOWN BUGS /!\
- Localization is not complete for some languages
- Saves from older versions may not be compatible
THE MERCHANTS
The Merchants are brave travelers who traverse the world in their boats.
They offer to trade goods with the lighthouse in return for a place to dock for a few days.
They organize themselves into guilds, and each guild specializes in specific types of goods. You can enhance your relationship with a particular guild by trading with its affiliated merchants. This will unlock more trade options, sales, and even gifts along the way.
CHANGES AND BUG FIXES
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Travelers
- Travelers can now move rooms. Doing it counts as an action for the day (like producing resources) and has a cost.
- A colored cover appears when using some actions on rooms (Blue : Reinforce, White : Move, Red : Clear)
- Improved traveler’s pathfinding
- Clearing debris won’t make the game crash in some situations
- The traveler’s card will now show the correct survival way
Save
- Replaced current auto-save with one auto-save per game mode
Photo Mode
- Added an option to hide Characters
Environment
- Added new sounds
- Added new visual details and animations
Title Screen and Main Menu
- The Lighthouse now reflects your progression through the chapters
- The pop-in appearing when trying to access Sandbox Mode and Scoring Mode before doing Story Mode now opens the correct Mode when clicking on Continue
Help Menu
- Fixed the scrollbar’s behavior in some edge cases
- The bottom bar should not appear anymore during events
Event
- The bottom bar should not appear anymore during events
Help Menu
- The bottom bar should not appear over the help menu
Localization
- Added missing Korean, Japanese, and Chinese translations
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Story Mode
- Fixed an issue with the easy difficulty and Chapter 2
BALANCINGOil is now easier to obtain and use in the game
Fire
Lighthouse base storage
Rooms
Colza Farm
Kitchen
- Production Cost : Oil 3 -> 5
Oil Press
Aquarium
Duck Sauna
Mine (Submarine)
- Production Cost : Oil 1 -> 2
Frog Larva Farm
- Production Cost : Oil 2 -> 3
Oil Factory
Salamander Algae Farm :
- Production Cost : Oil 2 -> 3
Turtle Foundry
- Production Cost : Oil 2-> 3
Flower Garden
- Production Cost : Vegetables 10 -> 7
Locust House
- Production Cost : Wood 10 -> 5
- Production : Insects 30 -> 25
Sawmill
- Build Cost : Wood 50 -> 40
Fishing House
- Production Cost : Insects 10 -> 5
Events
Facing the Sea
Garbage Recycling
Recipes
Insects Chips
- Production Bonus : Oil 1 -> 3
Ratatouille (Fish)
- Production Malus : Oil -1 -> -3
Fish & Chips (Vegetables)
- Production Bonus : Oil 1 -> 4
Insects Nem (Vegetables)
- Production Bonus : Oil 1 -> 4
Insects Nem (Fish)
- Production Bonus : Oil 2 -> 4
Bento (Vegetables + Fish)
- Production Malus : Oil -1 -> -3
Curry (Fish & Insects)
- Production Bonus : Oil 2 -> 3
Curry (Vegetables & Insects)
- Production Bonus : Oil 2 -> 3
Stuffed Vegetables :
- Production Malus : Metal -2 -> -3
- Production Malus : Oil -1 -> -3
Sushi
- Production Malus : Oil -1 -> -3
Insects Chapulines
- Production Malus : Oil -1 -> -3
Complete Platter
- Production Malus : Oil -1 -> -5
Mush
- Production Bonus : Oil 2 -> 4
Requests
Produce Oil
- Quantity Min : 4 - 6 -> 12 - 17
- Quantity Max : 10 - 12 -> 20 - 25
Species
Duck
- Production Bonus : Oil 1 -> 3
Frog
- Production Bonus : Oil 1 -> 3
King Fisher
- Production Bonus : Oil 1 -> 3
Turtle
- Production Malus: Oil -1 -> -3
Weathers
Rainbow
- Production Bonus : Oil 1 -> 2
Rainstorm
- Production Bonus : Oil 1 -> 3
Sunny
- Production Malus: Oil -1 -> -3
Drought
- Production Malus: Oil -2 -> -5
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