1. Diluvian Winds
  2. News

Diluvian Winds News

✨ Roadmap update and Autumn Sale 🍂

Hi everyone,

After the latest update that we released a few days ago and that you can find here, we thought it would be great to provide you with an ✨ updated roadmap ✨ to see where we are in the early access journey!



As you can see, we're currently in the middle of early access, and the next big update will feature the following new content:

  • Chapters 7 & 8
  • 5 Aerial Species
  • A new element to build: the Aeronautics Workshop
  • Two new features: Expeditions* & Artifacts*.


*Expeditions: Sending Travelers to regions of the world to collect resources, research, or artifacts.
*Artifacts: Powerful consumables that the player can use at various points in the game.

You can expect to know the exact release date in the next few weeks!
In the meantime, enjoy a 25% discount on the game, as well as on the entire Goblinz catalog during the Autumn Sale! 🍂

https://store.steampowered.com/app/1561040/Diluvian_Winds/

Thank you for your support! 🤎

Diluvian Winds - Update 0.7.1

DILUVIAN WINDS - 0.7.1


This update aims to fix some gameplay issues and improve the overall quality of life in the game.

[h2]Summary[/h2]
  • Merchant-related game elements
  • Quality of life improvements
  • Bug fixes


[h2]/!\ KNOWN BUGS /!\[/h2]
  • Localization is not complete for some languages


[h2]CHANGES AND BUG FIXES[/h2]

[h3]Merchants[/h3]
  • We added a new chapter about merchants
  • Travelers come with a new request : Trade with merchants
  • New merchant-related parameters added to sandbox mode
  • Merchants can take part in events
  • Leveling up a merchant guild will be notified with new feedback
  • Added some sound feedback in the trading screen
  • Merchant bodies are now correctly displayed when climbing a ladder
  • Merchants now correctly take place at the meal with the other travelers


[h3]Fire[/h3]
  • We added a warning that shows when you confirm the fire phase when the fire is out and you still have fuel
  • Improved the visibility of the guardian comment when changing the fire level
  • Fire level and alert are now correctly displayed when opening the trading screen


[h3]Meal[/h3]
  • Stools shall now correctly disappear after the meal


[h3]Net[/h3]
  • A new HUD element shows the net current level and its state
  • The net visual will now change depending on his level


[h3]Morning[/h3]
  • Fixed an issue when clearing a room upgraded to maximum
  • Moving a room and skipping to the next day part is now working properly


[h3]Disaster[/h3]
  • The wave sorting layer is now correctly set
  • The horn VFX sorting layer is now correctly set
  • Disasters of the same type can only occur twice in succession.


[h3]World[/h3]
  • Fixed an issue with lighting underwater
  • Fixed an issue with rain and water
  • Doors handles are now correctly displayed
  • Lighthouse flag is now correctly rendered


[h3]HUD[/h3]
  • Fixed an issue with an overlapping of the effect list and the caravan screen


[h3]Menus[/h3]
  • We updated the victory and pause screen
  • Disabled buttons should not play sounds anymore


[h3]Help[/h3]
  • Fixed the order of tutorials in the help menu
  • Inputs displayed on the camera controls tutorial are now white instead of brown
  • Fixed an issue when the help screen is stuck


[h3]Save[/h3]
  • The new save button triggers only one sound instead of two
  • You can't overwrite auto-saves anymore
  • You can now delete saves when one of them is open in the system


[h3]Options[/h3]
  • Master volume is now at 50% by default
  • Improved the system language detection when resetting the options to default


[h3]Story[/h3]
  • Moving rooms will be available when starting a game from Chapter 0
  • Added sounds to the buttons
  • Chapter 5 last objective is now : “Empty the merchant stock.”
  • Chapter 4 :
  • Dally’s body does not disappear when going to sleep
  • Dally’s hat does not change randomly during the chapter


[h3]Sandbox[/h3]
  • Parameters label does not take two lines anymore to display
  • Added sounds to the buttons
  • Weather parameters label has changed to be clearer


[h3]Scoring[/h3]
  • Fixed issues with localization



🦝 The Merchant Update is here!

Diluvian Winds’ second major update is here!

In this update, we've introduced a brand-new addition to the game: the Merchants. These adorable yet fearless adventurers sail the seas to engage in trade. Despite their friendly appearance, don't underestimate their business acumen – they are shrewd entrepreneurs!

Summary

  • A new game mechanic: the Merchants
  • A new chapter to introduce them
  • New Merchants-related projects
  • 5 new Merchant species


/!\ KNOWN BUGS /!\
  • Localization is not complete for some languages
  • Saves from older versions may not be compatible


THE MERCHANTS

The Merchants are brave travelers who traverse the world in their boats.
They offer to trade goods with the lighthouse in return for a place to dock for a few days.



They organize themselves into guilds, and each guild specializes in specific types of goods. You can enhance your relationship with a particular guild by trading with its affiliated merchants. This will unlock more trade options, sales, and even gifts along the way.




CHANGES AND BUG FIXES
[expand]
Travelers

  • Travelers can now move rooms. Doing it counts as an action for the day (like producing resources) and has a cost.
  • A colored cover appears when using some actions on rooms (Blue : Reinforce, White : Move, Red : Clear)
  • Improved traveler’s pathfinding
  • Clearing debris won’t make the game crash in some situations
  • The traveler’s card will now show the correct survival way

Save
  • Replaced current auto-save with one auto-save per game mode


Photo Mode
  • Added an option to hide Characters


Environment
  • Added new sounds
  • Added new visual details and animations


Title Screen and Main Menu
  • The Lighthouse now reflects your progression through the chapters
  • The pop-in appearing when trying to access Sandbox Mode and Scoring Mode before doing Story Mode now opens the correct Mode when clicking on Continue


Help Menu
  • Fixed the scrollbar’s behavior in some edge cases
  • The bottom bar should not appear anymore during events


Event
  • The bottom bar should not appear anymore during events


Help Menu
  • The bottom bar should not appear over the help menu


Localization
  • Added missing Korean, Japanese, and Chinese translations


Story Mode
  • Fixed an issue with the easy difficulty and Chapter 2



BALANCING

Oil is now easier to obtain and use in the game

Fire
  • Oil selector stop 1 -> 5


Lighthouse base storage
  • Oil 5 -> 10


Rooms

Colza Farm
  • Production : Oil 2 -> 10


Kitchen
  • Production Cost : Oil 3 -> 5


Oil Press
  • Production : Oil 3 -> 15


Aquarium
  • Rest Cost : Oil 1 -> 3


Duck Sauna
  • Rest Cost : Oil 2 -> 5


Mine (Submarine)
  • Production Cost : Oil 1 -> 2


Frog Larva Farm
  • Production Cost : Oil 2 -> 3


Oil Factory
  • Production : Oil 1 -> 5


Salamander Algae Farm :
  • Production Cost : Oil 2 -> 3


Turtle Foundry
  • Production Cost : Oil 2-> 3


Flower Garden
  • Production Cost : Vegetables 10 -> 7


Locust House
  • Production Cost : Wood 10 -> 5
  • Production : Insects 30 -> 25


Sawmill
  • Build Cost : Wood 50 -> 40


Fishing House
  • Production Cost : Insects 10 -> 5


Events

Facing the Sea
  • Reward : Oil 3 -> 6


Garbage Recycling
  • Reward : Oil 1 -> 5


Recipes

Insects Chips
  • Production Bonus : Oil 1 -> 3


Ratatouille (Fish)
  • Production Malus : Oil -1 -> -3


Fish & Chips (Vegetables)
  • Production Bonus : Oil 1 -> 4


Insects Nem (Vegetables)
  • Production Bonus : Oil 1 -> 4


Insects Nem (Fish)
  • Production Bonus : Oil 2 -> 4


Bento (Vegetables + Fish)
  • Production Malus : Oil -1 -> -3


Curry (Fish & Insects)
  • Production Bonus : Oil 2 -> 3


Curry (Vegetables & Insects)
  • Production Bonus : Oil 2 -> 3


Stuffed Vegetables :
  • Production Malus : Metal -2 -> -3
  • Production Malus : Oil -1 -> -3


Sushi
  • Production Malus : Oil -1 -> -3


Insects Chapulines
  • Production Malus : Oil -1 -> -3


Complete Platter
  • Production Malus : Oil -1 -> -5


Mush
  • Production Bonus : Oil 2 -> 4



Requests

Produce Oil
  • Quantity Min : 4 - 6 -> 12 - 17
  • Quantity Max : 10 - 12 -> 20 - 25


Species

Duck
  • Production Bonus : Oil 1 -> 3


Frog
  • Production Bonus : Oil 1 -> 3


King Fisher
  • Production Bonus : Oil 1 -> 3


Turtle
  • Production Malus: Oil -1 -> -3


Weathers

Rainbow
  • Production Bonus : Oil 1 -> 2


Rainstorm
  • Production Bonus : Oil 1 -> 3


Sunny
  • Production Malus: Oil -1 -> -3


Drought
  • Production Malus: Oil -2 -> -5

[/expand]

Update 0.6.1 - 02/08/2023

DILUVIAN WINDS - 0.6.1 (Game Modes)


Release date: 02/08/2023
This update aims to fix some gameplay issues and improve the overall quality of life in the game.
[h2]Summary[/h2]
  • Quality of life improvements
  • Bug fixes

[h2]/!\ KNOWN BUGS /!\[/h2]
  • Localization is not complete for some languages

[h2]CHANGES AND BUG FIXES[/h2]
[h3]Travelers[/h3]
  • Travelers are not darkened when using ladders

[h3]Meals[/h3]
  • Morale display is now taking account of the recipe bonuses

[h3]Weather[/h3]
  • Weather batches of the same type can’t spawn one after another

[h3]Projects[/h3]
  • Rooms unlocked by a project are now displayed in the project description
  • The project screen does not open when gaining prototype points. We added feedback when you can unlock a project on the HUD instead

[h3]Pause[/h3]
  • The run’s seed is now displayed in the pause menu. You can also copy the seed into the system’s clipboard.

[h3]Save[/h3]
  • Some rooms in the screenshot won’t be darkened randomly

[h3]Scoring Mode[/h3]
  • The difficulty parameter’s label is now correctly displayed as “Difficulty”

Simfest and first update! 🌈

Hello everyone,

We have some exciting news to share! Diluvian Winds is now part of Simfest, a great Steam festival celebrating all things related to simulation games.

During Simfest, you'll have the opportunity to explore the latest and most thrilling simulation titles. And here's the best part: From today until July 24th, 2023 at 10 am PDT, you can enjoy a fantastic 20% discount on Diluvian Winds!

That's not all! We're also thrilled to announce the game's first update. We've added new settings and difficulties to the game modes (Story, Sandbox, and Scoring). Plus, we've introduced a photo mode so you can easily share beautiful screenshots with your friends!

Make sure to check out the full patchnote for all the details:

[expand]
Summary

-New sandbox settings
-New scoring and story difficulties (easy and hard)
-A new photo mode
-Quality of life improvements
-Bug fixes and balancing

/!\ KNOWN BUGS /!\

-Loading an old save in story mode (saved before update 0.6.0) may result in a soft lock (the query you need to perform in order to progress is not present)
-Localization is not complete for some languages

GAME MODES

We've added a seed system for the scoring and sandbox game modes. It allows you to have the same start using the same seed and the same parameters when launching a game.

Story
Two new difficulty modes: Easy and Hard.

Sandbox
-New parameters for customizing a game
-Disaster on/off
-Disaster phase frequency
-Intervals between disasters
-Rainbow weather duration
-Quantity of plans obtained
-Starting prototype points
-Fire weather penalty
-Morale weather penalty
-Quantity of starting resources
-Overheating gauge size
-Number of restarts in the caravan

Scoring (BETA)
-Two new difficulty modes: Easy and Hard

PHOTO MODE

We've also added a photo mode. Take your best in-game photos and share them with your friend!
It includes the following settings:
-Staging
-Zoom level
-Show / Hide room interiors
-Lighthouse light orientation
-Display settings
-Brightness
-Contrast
-Saturation
-Filters
-Frames & Decorations
-Thumbnail Size / Intensity
-Frames
-Fancy & Decorations
-Logo
-Caption


CHANGES AND BUG FIXES

Story mode
-The "Build a Mine" objective validates correctly if a mine exists before unlocking it.
-Waves appear correctly when continuing a game after completing Chapter 4

Sandbox Mode
-Sandbox Mode is now permanently unlocked

Scoring Mode
-Scoring Mode is now permanently unlocked

Rooms
-Addition of new room tier icons
-Tooltip added to icons when rooms are about to suffer disaster damage.
-Corrected visual overlay issues during room reinforcement
-Traveler lighting no longer depends on the position in the room

Meals
-Tooltips added to symbols in the recipe book

Fire
-Low fire feedback added to the game interface
-New color gradient for fire gauge
-Fire level added to HUD

Net
-Sending someone to the net no longer crashes the game
-Added net levels to unify net upgrades
-Net information added to HUD

Traits
-Added :
-Fish expert
-Insect Connoisseur
-Veggie Fan

Interface
-The main menu music stops correctly when starting a game
-Added validation screen to warn of permanent changes

Options
-New resolutions added
-2560 x 1440
-1280 x 720
-1366 x 768
-1536 x 864
-Added option to show/hide room interiors
-Alignment of visual elements

Weather
-More detailed disaster tooltips
-New icons for Catastrophe weather

Save
-Added save difficulty level to the screen
-Empty save no longer appear randomly
-Autosave icon added to save the tutorial box


Accessibility
-Added a screen containing all tutorial boxes
-Added option to enable/disable lettering
-Added option to adjust screen shake intensity

Localization
-Correction of numerous typos in various languages
-Portuguese (BR): {morale} tag correctly replaced by its in-game value


Balancing

Overheating
-Gauge size (Normal difficulty): 10 -> 12

Caravane
-Starting arrivals: 3 -> 4

Net
-Level 0 (Base)
-Fish
-Quantity: 8-12 -> 9-14

-Level 1
Fish
-Chances (%): : 60 -> 55
-Quantity: 13-17 -> 14-19
Wood
-Quantity: 12-15 -> 14-19
Vegetables
-Chances (%): : 15
-Quantity: 14-19
Insects
-Chances (%): : 15
-Quantity: 14-19

-Level 2
Fish
-Chances (%): : 50 -> 45
-Quantity: 13-17 -> 19-24
Wood
-Quantity: 12-15-> 19-24
Vegetables
-Chances (%): : 15
-Quantity: 14-19
Insects
-Chances (%): : 15
-Quantity: 14-19
Oil
-Quantity: 1-1-> 1-2

-Level 3
Fish
-Chances (%): : 50 -> 35
-Quantity: 13-17 -> 24-29
Wood
-Chances (%): : 10 -> 15
-Quantity: 22-25-> 24-29
Vegetables
-Chances (%): : 17,5
-Quantity: 24-29
Insects
-Chances (%): : 17,5
-Quantity: 24-29
Metal
-Chances (%):: 5 -> 10
Oil
-Quantity: 3-3-> 4-6


Traits
-Fish Expert
When the meal contains Fish: Moral +3
-NEW Insect Connoisseur
When the meal contains Insects: Moral +3
-NEW Veggie Fan
When the meal contains Vegetables: Moral +3

Room reinforcement
Rooms now have a unified reinforcement cost depending on their size
Size 1 (1x1)
-Tier 1
Reinforcement Lvl 1 -> 5 Wood
Reinforcement Lvl 2 -> 5 Metal
-Tier 2
Reinforcement Lvl 1 -> 5 Metal
Reinforcement Lvl 2 -> 10 Metal
-Tier 3
Reinforcement Lvl 1 -> 10 Metal
Reinforcement Lvl 2 -> 15 Metal
-Lodgement
Reinforcement Lvl 1 -> 10 Wood
Reinforcement Lvl 2 -> 10 Metal


Taille 2 (1x2 or 2x1)
-Tier 1
Reinforcement Lvl 1 -> 15 Wood
Reinforcement Lvl 2 -> 10 Metal
-Tier 2
Reinforcement Lvl 1 -> 10 Metal
Reinforcement Lvl 2 -> 15 Metal
-Tier 3
Reinforcement Lvl 1 -> 15 Metal
Reinforcement Lvl 2 -> 20 Metal

Cellar
-Storage: 10 -> 20
Dormitory
-Cost: 55 -> 45
Kitchen
-Debris: 20 -> 30
Mine
-Debris: 15 -> 20
Oil Press
-Debris: 35 -> 40
Squirrel Hideout
-Cost: 55 -> 50
Storage
-Storage: 15 -> 20
Cold Chamber
-Storage: 25 -> 40
Safe
-Cost: 45 -> 40
Tank Habitation
-Cost: 45 -> 35

Meteos
-Reduced the fire loss of all weathers by 1 to allow the addition of the corresponding difficulty setting.

[/expand]

Simfest is a Steam festival co-hosted by Auroch Digital and Stray Fawn Studio. This year's event, Simfest 2023, is the second edition following the success of Simfest: Hobby Edition in 2022.

Join Diluvian Winds, Terraformers, and many other incredible simulation games at Simfest 2023. We can't wait to see you there!

[h2]SAVE 20%:[/h2]

https://store.steampowered.com/app/1561040/Diluvian_Winds/