1. Diluvian Winds
  2. News

Diluvian Winds News

Manor Lords too realistic or grimy for you? Try cosy survival townbuilder Diluvian Winds, out today

Manor Lords is obviously this week's big survival-citybuilder game release, but I suspect Diluvian Winds is more my pace. It's a "relaxing management game" about building a town for anthropomorphic animals around the foot of a lighthouse, although exactly how relaxing will depend on your ability to prepare for tsunamis and other weather emergencies which can strike and destroy your buildings. It's out now.


Read more

Diluvian Winds 1.0 is OUT NOW!

Hi everyone,

This is it: Diluvian Winds 1.0 version is officially out now!

Besides expanding your hamlet on land and under the sea, the aerial route is now available!
Welcome 5 new species to your hamlet, run expeditions, find artifacts, and more!



[h3]Aerial Way[/h3]

With this update comes the third survival way centered around a new game mechanic : the Expeditions.
Expeditions are a way to gather resources and gain project points. To do so, players choose travelers to send to far lands aboard an aircraft. Travelers stop at a different location each day, storing whatever they find in the aircraft's hold.
5 new traveler's species are coming. Also, every species can now give bonuses when being sent on expeditions.

[h3]Textile[/h3]

Textile is a new resource that is needed to send expeditions.
They are mainly produced in a workshop on the Aerial Dock.

[h3]Chapters[/h3]

Story Mode's chapters 7 and 8 are now available. They allow players to familiarize themselves with the aerial way and artifacts. Other chapters have also been improved

[h3]Artifacts[/h3]

Rare resources found mainly during Expeditions, the Artifacts allow the player to do special actions by consuming them. For example: building a room instantly, changing the fire color to attract specific species.



[h3]Fire[/h3]

Players can revive the fire by spending the usual resources. Be careful, the cost of doing so will increase each time you revive it in higher difficulties.



[h3]Achievements[/h3]

Achievements are now available. Challenge yourself and try to complete them all to become a Lighthouse Keeper.

[h3]Community feedback[/h3]

We implemented various feedback such as being able to destroy lodgements and having a way to increase the construction grids. Thank you to all the Early Access players for helping us.

[h3]And more![/h3]

Visual and sound enhancements, quality-of-life improvements, a reworked scoring mode, new projects...

[h3]Play now:[/h3]

https://store.steampowered.com/app/1561040/Diluvian_Winds/

A message from the developers at Alambik Studio:

Originally posted by author
Diluvian Winds 1.0.0 is now available! It's been a long journey, and we're delighted to share our first game with you! Thanks to all the demo and early access players for their feedback; you've helped us make the game better. Did you like the game and want to help? The best way is to leave a Steam review!
Enjoy the game!

What's next?
Diluvian Winds is going to be ported to consoles, so we'll be working on controller support. We'll be continuing to improve the game with minor updates to user experience and quality of play. Don't hesitate to give us your feedback!


[previewyoutube][/previewyoutube]

-Alambik Studio & Goblinz Publishing

Devlog: Aerial Way - Concept art

With the full release of Diluvian Winds just around the corner, the developers at Alambik Studio wanted to highlight how they worked to add the aerial way to the game, the major new feature of the 1.0 release.

Without further ado, let's dive into it!

[hr][/hr]

Hello everyone,

With the 1.0 update, the aerial way will be one of the most significant additions. In this Devlog, we will share with you the process of how the art team operates, using the addition of new aerial assets as an example.

It starts with a meeting with the Game Design team. We aim to have a more or less precise idea of what the new additions will be, roughly define what is expected of us, as well as define the possibilities and constraints that we will need to keep in mind during the Sketches stage.

This is followed by a discussion among the artists regarding their vision for the aerial aspect. They do not necessarily have to be similar; on the contrary, some of the most interesting ideas come from merging different visions.

[h3]Moodboard and References[/h3]



[h3]Sketch Phase[/h3]

Concepts are unleashed without too much thought to constraints; several paths can be explored, and ideas can be mixed.



[h3]Integration of test assets[/h3]

Once we have defined the concepts that are most pleasing, we integrate the first placeholder assets into the Unity game engine for testing. This phase is important because it allows us to:

  • Verify if the assets/concepts are coherent
  • Adjust these according to gameplay or other constraints (pathfinding, visibility, screen space, composition)
  • Preview assets in the engine
  • See how to separate future elements that compose the aerial landscape




[h3]More defined concepts of all elements[/h3]

Once this step is completed, we begin to create concepts on more specific points (construction stage, rooms composing the aerial way, reflections on animatable elements...)



[h3]Clean and integration of final assets[/h3]

Once the concepts are validated, we clean them up one by one. They are then placed in atlases and integrated into the engine. This is one of the longest steps for the artists.



We use the Navigation Room (one of the new additions in 1.0 version) as an example here.
We won't show you everything to keep some surprises. ;)

See you in two days to try out all the new content we've prepared for you!

https://store.steampowered.com/app/1561040/Diluvian_Winds/

Diluvian Winds 1.0 is launching on April 25th!

Hi everyone,

[h3]After almost a year in early access, we are glad to announce that Diluvian Winds is launching out of early access on April 25th![/h3]

[previewyoutube][/previewyoutube]

This latest update brings the following features:
  • Aerial Way
  • 5 new species
  • New gameplay mechanic: Expeditions
  • New resources: textile and artifacts
  • New achievements


We would like to extend a special thank you to all the people who have played, wishlisted, provided feedback, and shared on social media. You have helped us a lot during the game development, so thank you for everything! We hope this 1.0 version will meet your expectations, and we will continue to listen to your feedback.

For those who haven't acquired Diluvian Winds yet: the price won't change for the 1.0 launch, and the game will be 30% off for a week!

[h3]Wishlist to be notified for launch:[/h3]

https://store.steampowered.com/app/1561040/Diluvian_Winds/

See you on April 25th!

-Alambik Studio & Goblinz Publishing

Diluvian Winds - 0.7.2 Update

DILUVIAN WINDS - 0.7.2

Release date: 30/11/23

This update aims to fix some gameplay issues and improve the overall quality of life in the game.


[h2]/!\ KNOWN BUGS /!\[/h2]
  • Localization is not complete for some languages



[h2]CHANGES AND BUG FIXES[/h2]

[h3]Weather[/h3]
  • Big waves should now spawn correctly in Chapters 5 & 6


[h3]Requests[/h3]
  • Request progress is correctly set when loading a save


[h3]Resources[/h3]
  • Gathering resources from clearing rooms does not stop when skipping to the next phase